How to create a weapon with a knock-back effect?

Post » Fri Oct 14, 2011 12:30 pm

I'd like to create a new that has a knock-back effect similar to the Displacer Glove. I've examined the Displacer Glove in the GECK, but so far I can't figure out how the knockback works or how to duplicate it on my new weapon. It is not a script since the Displace Glove does not have one. I'm also pretty sure it's not the kill impulse since as far as I can tell that only affects the killing blow. I also examined the impact data set to see if the knockback is controlled from there, but as far as I could tell that was a dead end.

I am aware of the PushActorAway script function and I know I could use that if I want, but that also knocks down the target and I'd rather just have knockback without knockdown.

So can anyone shed some light for me on how the knock-back effect works?
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Stacy Hope
 
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