How do I decrease the ingame resolution?

Post » Sun Dec 05, 2010 3:12 am

So I haven't been able to find anything on this, I'm running the free downloadable Daggerfall in DosBox, and it looks fine in windowed mode, but in full screen it looks damned awful frankly and really gets annoying after a while. Is there any way to put the game into the native resolution so I can play it full-screen? Really don't want to play it in windowed mode.
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lucile
 
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Post » Sun Dec 05, 2010 12:52 am

Im a little sure what you mean by awful, does it get super stretched (aka a very widescreen monitor, where you dont have a 4:3 ratio), or that it has a huge black border around the game?

When you put it to full screen it simply stetches the game to cover the whole screen, no new details is added, it just makes the current details bigger....so if you dont like that then there nothing you can do about it.
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Catherine Harte
 
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Post » Sun Dec 05, 2010 1:28 am

Well, I have a 1900 x 1600 monitor resolution, so you can imagine what that does to Daggerfall when it tries to stretch it out to fit the monitor. Is there no way to make Daggerfall play on the native resolution of the game? In most games there is some way to adjust the resolution of the game, is there no way to do that in Daggerfall?
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Aaron Clark
 
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Post » Sun Dec 05, 2010 10:53 am

daggerfall was biult for dos, its so old that it only has the one resolution, like msot games of that period.

Some others around here may have some suggestions for getting it big enough (as I assume in windowed mode the window is pretty small) but not too big that it starts looking bad, but running fun screen on a monitor of that size will always look really stretched...cause i mean, they didnt have such things as widescreen monitors when the game was made....they normally had a 800x600 resolutions on most computers.
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Sarah Kim
 
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Post » Sun Dec 05, 2010 9:30 am

Is there someway to force DosBox to run at the native resolution of the game? I wouldn't mind blackbars around the game at full-screen, but the windowed mode is just too small.
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Dalia
 
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Post » Sun Dec 05, 2010 3:21 am

You can get dosbox to play in 4:3 aspect ratio, which is what I'm assuming you mean, but the solution wasn't really obvious to me.

Try these settings in your dosbox.conf:

[sdl]
fullscreen=true
fullresolution=1920x1080 # set this to your native resolution, so dosbox knows what it's working with
output=openglnb # apparently the default (surface) doesn't know how to scale

[render]
aspect=true

For me, that seems like the minimum set of options I needed to change to get 4:3 aspect on a widescreen display.
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Ian White
 
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Post » Sun Dec 05, 2010 6:25 am

Most 1900x1600 monitors are already 4x3 in shape. That isn't a 4x3 or a widescreen aspect ratio, 1900x1600 is really an odd resolution. Oh well. It should work fine either way.

John.moonsugar's post should have it looking exactly like it played in the 90s except for one detail. DOSbox uses various methods to try and enhance the image when it isn't playing at its native resolution. For the most "classic" experience the scaler line in the config would be set to "scaler=none" and all the other options would be as above. You might find that looks worse. Most people do.

99% of DOS games only ever ran at 320x200 stretched into a 4x3 display. They're blocky looking by design. This is also why screenshots of old games always look like crap. The guys who post them (including Bethesda) never put any aspect correction on them. It's shameful gaming sites are that bad with simple technical matters.
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Marlo Stanfield
 
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Post » Sun Dec 05, 2010 7:45 am

ohhh wow, I kept trying to put the Dosbox resolution at Daggerfall's native resolution, never thought to try my monitor's native resolution, lol. Thanks, it works perfectly now.
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dell
 
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