How destructible will the game be?

Post » Thu Jun 02, 2011 9:15 pm

Does anyone know the destructiblility of the environment in the game?
Can we grenade random buildings and watch the bricks falling apart?

P.s. Just interested since I really like bad company 2
Is there destructible environments in both single player and multiplayer ??
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Mariana
 
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Post » Fri Jun 03, 2011 2:34 am

If you wanna see something like that get battlefield 3.
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marie breen
 
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Post » Thu Jun 02, 2011 11:38 pm

I hate the destruction in Bad Company 2, because of their Destruction 2.0 they only put like 3 buildings per map, and the desing of those building are so depresive lol, well anyway i dont think Crysis 2 will have a lot of destruction...
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Jessica Phoenix
 
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Post » Thu Jun 02, 2011 10:23 pm

There is a low amount of destruction in crysis 2. Hardly anything is destructible in the single player. Its nothing like crysis 1 destruction. its less obvious. How do i know this? Leaked gameplay on youtube. Its going to be something i miss if i buy the game.






Battlefield 3 ftw >

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Josephine Gowing
 
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Post » Fri Jun 03, 2011 12:20 am

Destruction would be minimal.Battlefield has destruction but not a real one.Its prebaked and the physics regrading it are total failure.But i guess its something from nothing at all
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CHANONE
 
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Post » Thu Jun 02, 2011 10:45 pm

There is a small amount of destructibility in Crysis 2. Nothing game changing though, mostly for aesthetics. However, the game still allows you to pick up lots of objects in the environment and hurl them with strength to use as a weapon. So at least that apsect isn't gone.

But it is a matter of compromise. Bad Company 2 and Battlefield 3 have alot more destructibility, but they also don't look anywhere near as pretty as Crysis 2. Not to mention Battlefield's destruction are not real-time calculated physics as MrX pointed out.

I personally don't feel that a lack of destructible environments hurt the single player experience any. Being able to use environmental objects as weapons is a much more useful feature to keep in than destructible environments.
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Shannon Marie Jones
 
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Post » Thu Jun 02, 2011 7:10 pm

Crysis 2 has procedural destruction and object deformation.
An example of procedural destruction can be seen in Crysis 1, where you shoot palm trees and they break at correct points. This carries over into Crysis 2, but more objects are destructible.

Object deformation occurs if you, say, shoot a metal barrel. The metal bends inwards due to the force of the bullet.
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Phillip Brunyee
 
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Post » Thu Jun 02, 2011 11:31 pm

In short, yes. I've seen huge pieces of brick fall from pillars when shot. Looked really sweet because I saw it in 3D lol
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Roddy
 
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Post » Thu Jun 02, 2011 8:39 pm

Let's look at it in this perspective. Crysis 1's physical destructibility was quite minor. You could only destroy the roof of some village houses which consisted of metal sheets. You just punched that and they fell off. The actual house was left intact, the little concrete walls couldn't be destroyed. Palm trees could break apart, yea sure palm trees, oh and glass, what fun... You got boxes that could break, well almost any game has that, there were exploding barrels and whatnot, yeah we've all seen that. Now let's take a look at what I wrote; quite the small amount of physical destructibility right? Well all that (excluding the roof of the houses) will be featured in Crysis 2 with a little more destruction. Like those famous pillars that break apart, the little concrete sideblocks that can be totally destroyed (just like the ones in BC2) and I think some concrete ledges and stuff could also break apart. Now the most exciting new feature being added is the physical deformation. For example when you shoot a barrel it will deform a little inwards because of the bullet's kinetic force. Same goes if you hit it in strength mode. Now for Crysis 2's multiplayer, what I've seen is that there are a few pre-determined spots which you could destroy. For instance the glass, some wooden walls, the edges of some concrete flowerpots (well actually it's a bigger thing that the flowerpot but I don't know the word) and more glass... Now, please mind that everything I wrote here is a fact in the demo's and the official gameplay vids. Crytek MIGHT be actually holding out some major key element from us just for the surprise. I do hope so! So at the end we still don't get "that much" from Crysis 1 in terms of destruction, but that doesn't mean that the game would be dull and boring. There are plenty of other new and exciting features to feast upon!
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Shelby McDonald
 
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Post » Thu Jun 02, 2011 8:30 pm

There is hardly any destructibility, don't get excited.
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Austin England
 
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Post » Fri Jun 03, 2011 12:36 am

funny how people make such statements based off of an early unfinished leak
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Samantha Pattison
 
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Post » Fri Jun 03, 2011 2:12 am

They don't exactly have the time to add full destruction in 2 months, dude. Coding that takes time. Unless it was already in-place, but for some reason disabled in the Beta, which I honestly doubt.
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Karl harris
 
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Post » Fri Jun 03, 2011 2:52 am

i think the deformation may be only in DX11 cuz its suited for Tessellation, but thats only my thoughts.
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Del Arte
 
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Post » Thu Jun 02, 2011 7:48 pm

I just posted these vids in another topic but I guess they would be good here to.

http://www.youtube.com/watch?v=1Kvl31g77Z8&t=01m12s

http://www.youtube.com/watch?v=-D9oINHI11E&t=00m48s

Hope this destruction will be in.
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Ricky Rayner
 
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Post » Thu Jun 02, 2011 11:16 pm

Its a total console port. What do you think? There is no noticeable destruction.
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Alex Vincent
 
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Post » Fri Jun 03, 2011 6:28 am

^ lol you're so wrong its funny.
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Josh Lozier
 
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Post » Fri Jun 03, 2011 2:18 am

tessalation in Crysis 2 = rumor and not confirmed
Crysis 2 a console port? = More a Pc game than a console game.. just always remember that Crytek is a former Pc only studio.
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Strawberry
 
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Post » Thu Jun 02, 2011 8:40 pm

Its a total console port. What do you think? There is no noticeable destruction.

How many times has it been said that it's not a port! The game is releasing simultaneously on all platforms so how could it be a "console port"? It's the same game for all platforms, but PC is getting the superior graphics and DX11 support. So please explain to me why you think it's a port?
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Hearts
 
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Post » Thu Jun 02, 2011 3:09 pm

You can scream that **** all you want, but this game was made for the XBox. M$ and their money made sure of that. Its obvious. Look at Sandbox in the leak, IT DEFAULTS TO XBOX. Coincidence? I think not. This game was made for the XBox, and then ported to PS3 and PC as an afterthought.
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Dalton Greynolds
 
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Post » Thu Jun 02, 2011 7:37 pm

For those people out there how are afraid C2 might not be good on PC,I will give you a little INFO.
THERE IS A HUGE MOLDING COMMUNITY!!And If C2 is not what you have hoped for than there will be TONS of MODS and unique MAPS.
And if you worry about that the Physics might not be better,than I have grate news for you!!!The mod makers can make "Items" destructible in the sandbox 3 editor.You don't belief me?
Here is the link from where I know this from^^:http://www.youtube.com/watch?v=cdonrcwLJPo&hd=1
I also recommend watching even if you belief me:)
I hope I made somebodies day because this info made my day:))
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rolanda h
 
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Post » Thu Jun 02, 2011 6:58 pm

Yeah, I guess we should be worried that the community is growing mold.
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Grace Francis
 
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Post » Thu Jun 02, 2011 11:06 pm

I recently read an article that Microsoft wanted to get more gamers back to Windows. That’s why the next Windows should pay a lot of attention to gamers. So PC is MS to. I don't know if Nvidia also had their hands in it. I know they did with Crysis 1 and they are already using Crysis 2 on their sites to promote their cards, so it's likely there also investing in Crysis 2. That makes 2 companies (MS and Nvidia) that want to have a good PC-version. Of course for now MS will have its main focus on the Xbox but still. Maybe it's something like. Make it a marvel on the PC but before release only show Xbox stuff.
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X(S.a.R.a.H)X
 
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Post » Thu Jun 02, 2011 4:56 pm

It will probably be minor chipping to objects. Mini destruction, but it is still very nicely done and quite cool. I personally don't like MAJOR destruction because it can drastically alter multiplayer stages. I prefer having a definite stage layout so I can learn it and play it better everytime instead of guessing where something will be.

In short, wont be like bad company 2. And I kind of like that.
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Sophie Miller
 
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Post » Fri Jun 03, 2011 3:00 am

For those people out there how are afraid C2 might not be good on PC,I will give you a little INFO.
THERE IS A HUGE MOLDING COMMUNITY!!And If C2 is not what you have hoped for than there will be TONS of MODS and unique MAPS.
And if you worry about that the Physics might not be better,than I have grate news for you!!!The mod makers can make "Items" destructible in the sandbox 3 editor.You don't belief me?
Here is the link from where I know this from^^:http://www.youtube.com/watch?v=cdonrcwLJPo&hd=1
I also recommend watching even if you belief me:)
I hope I made somebodies day because this info made my day:))

So... Your the one who's going to do all this? Cause I don't see any of the old modders interested in C2. If fact, I hardly ever see any of them on this board. Most of the old players left in disgust a while back.
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Emilie Joseph
 
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Post » Thu Jun 02, 2011 9:32 pm


So... Your the one who's going to do all this? Cause I don't see any of the old modders interested in C2. If fact, I hardly ever see any of them on this board. Most of the old players left in disgust a while back.

Do us a favor and join them?
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candice keenan
 
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