So, when doing this:
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if (akNewContainer as actor)
; do nothing
else
Debug.Messagebox("Item was dropped into the world!")
endif
EndEvent
I do not want to see the message if the player puts the item into a container or anything but the "world" space.
How would I check that the item was dropped into the world?
Do I only need to do this: if (akNewContainer as actor) || (akNewContainer as ObjectReference)