Over the course of supporting my mods, I have gotten some rather strange bug reports occasionally. They are usually one-off occurrences that manifest themselves once out of every thousand or so people that download my mods, and all things being equal, shouldn't happen. Things like not being able to read scripts out of .BSA files, or global variables just resetting for no reason, while no one else's game exhibits this behavior. Some are reluctant to use Steam Workshop if suggested, but there are plenty of legitimate reasons why someone wouldn't want to use Steam Workshop. I personally use it as little as possible, and I own three legitimate copies!
My question is, is there any one type of bug or trait that can positively identify (or reasonably point towards) a pirated version of Skyrim? I have zero desire to support these users, and would rather not spend a lot of my own time trying to debug problems that could be caused by someone's cracked executable.
I have always erred on the side of giving everyone the benefit of the doubt, and I don't for a second want to start deflecting blame for bugs I legitimately created, but it would be nice to know if there's anything I should know as an author about the kinds of problems that only crop up when someone is using a non-standard version of Skyrim.
Thanks for any insight.