how did the deadra princes come to be

Post » Wed Sep 01, 2010 11:31 am

and who are the good deadra i know azura is good i swear i read something on the subject somewhere
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Chris Johnston
 
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Post » Wed Sep 01, 2010 11:16 pm

http://www.imperial-library.info/book_daedra/index.shtml


The ? Temple teaches that the Three ? Good Daedra -- the Anticipations, Boethiah, Azura, and Mephala -- recognized the Divinity of the Tribunal and made homage to them. But the Rebel ? Daedra -- the Dark Daedra, Molag Bal, Malacath, ? Sheogorath, and Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. These Rebel Daedra thus became the ? Four Corners of the House of Troubles, and they continue to tempt the unwary into heresy and dark worship. Bad Daedra include Molag Bal's servant, the ? daedroth; Malacath's servant, the ? ogrim; Mehrunes Dagon's servant, the ? scamp, the ? dremora, and the ? clannfear; and ? Sheogorath's servant, the ? golden saint. See also ? Bad Daedra.
Lit.: Darkest Darkness (TEST I2: 325).


from: http://www.imperial-library.info/zeph/TES_Tre_3.shtml
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Juanita Hernandez
 
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Post » Wed Sep 01, 2010 1:15 pm

http://www.imperial-library.info/book_daedra/index.shtml
from: http://www.imperial-library.info/zeph/TES_Tre_3.shtml

thank you
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cosmo valerga
 
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Post » Thu Sep 02, 2010 12:41 am

Good? Bad? What is the difference, besides what we mortals percieve with our limited minds?

As per your inquiry pertaining to the creation of the Daedra, I would direct you to this passage from "The Definitive Guide to Daedra"

Creation Myth
If you read "The Monomyth", "The Anuad Paraphrased" or "Sithis", most of these myths are conflicting each other. Thanks to our resident loremaster, Proweler, for helping me drawing a straight line of those myths. So here is roughly what happened during the Dawn Era.

In the beginning there was only void, a vast nothingness. This is Sithis, a state of nothingness and constant mutation. The Aldmer called the void "Anu." In fact, Anu and Padomay (Is - Is Not) are part of the void. The interplay of Anu and Padomay created the Aurbis. It is the Gray Center between Is and Is Not of Anu and Padomay. It contains the realms of Aetherius and Oblivion, as well as others in less structured forms. The Aldmer see the Aurbis as Anuiel, the Soul of Anu the Void.

At first the Aurbis was turbulent, and things did not last. This is because Anuiel was using Sithis to ponder himself in every possibility. In any case, from Anuiel and Sithis sprang the et'Ada, or the Original Spirits. The et'Ada did not align to anything yet, they moved towards the light or the dark, and then returned in the opposite direction without their own notice, dissolving when they hit the perfect gray again. The first et'Ada were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. This was a violent time.

Akatosh, (known as Auriel by the Aldmer) one of the et'Ada, discovered how to avoid this process or was given the knowledge by Anuiel. The knowledge was Time. Soon the et'Ada filled the Aurbis until the Aurbis was full and separated in two groups. Those who align to Anu reside in Aetherius and those who align to Padomay reside in Oblivion.

Lorkhan aligned to Padomay, but preferred the state of Sithis rather than the separation. Lorkhan brought a concept of a world, of becoming mothers and fathers, of being responsible, and making great sacrifices, but with no guarantee of success to all of the et'Ada. The et'Ada were split into two factions. One faction was excited and immediately started the project. Magnus (et'Ada of Magic) participated as the architect on the creation of the world. Kynareth (et'Ada of Air) provided the space for the world in the void. Akatosh, Y'ffre, Zenithar, Julianos and many others were part of this faction that is now known as the Aedra. The other faction of et'Ada who did not want to participate on the project is now known as the Daedra.


In the begining, ideas came into being, some found existence difficult and faltered. After some time (ironically, time hasn't come into being at this point), Akatosh comes into being, and the idea of Time forms. This made it easier for other ideas to form and last. Eventually, the Aurbis filled with spirit/ideas. One of these spirit/ideas felt that they should create a world where they can be mothers and fathers, where they are not infinite (face it, being infinite becomes boring after some time). These spirit/ideas were/are known as the Aedra, the Ancestors. Some spirit/ideas felt that giving up parts of themselves was stupid, they scorned the Aedra, prefering instead to keep their infinity. These spirit/ideas are known as the Daedra, Not Our Ancestors.

Hope this answers your question
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Nina Mccormick
 
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Post » Thu Sep 02, 2010 1:48 am

Azura is hardly good. More pleasant than the other princes, perhaps, but hardly good.
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Damien Mulvenna
 
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Post » Thu Sep 02, 2010 2:29 am

http://www.imperial-library.info/book_daedra/index.shtml
from: http://www.imperial-library.info/zeph/TES_Tre_3.shtml

Ugh, if you suscribe to the Temple faith, then this kind of view is accaptable, but otherwise its all just misconstrusion

Azura is hardly good. More pleasant than the other princes, perhaps, but hardly good.

Just the Temples view on things, ALMSILVI couldn't completely eradicate the Dunmer worship of Azura, Mephala, and Bothia, so they made them into the Anticipations
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Rachael Williams
 
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Post » Wed Sep 01, 2010 11:39 am

Mehrunes Dagon: Previously the "Leaper Demon King," cursed by Alduin into the Prince of Destruction (according to http://www.imperial-library.info/obscure_text/aldudagga.shtml#1)

Molag Bal: May or may not have been a dreugh chieftain prior to the Convention (according to http://www.imperial-library.info/mwbooks/lessons.shtml#28)

Sheogorath: The curse of Jygallag

Malacath: The transformation of Trinimac after he was cannibalized by Boethiah during the Velothi expedition (according to every Malacath myth)

Meridia: A Magna Ge cast down for "consorting with illicit spectra" (according to http://www.imperial-library.info/obscure_text/census_daedra.shtml)

Hermaeus Mora: Made of unused ideas during Mundus' creation
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CORY
 
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Post » Thu Sep 02, 2010 12:31 am

Good and evil are subjective. Does anybody honestly believe that it's as simple as the cartoons we watch when we were children, in which there is a "League of Evil" that refers to themselves as the "bad guys" and revels in it? Nah. Evil doesn't know it's evil, because from the inside looking out, it seems like they're the good guys. It really depends on which side of the fence you're on. That's why the dunmer designate some Daedra as good and some as bad. The "dark elves" are very different from their D&D cousins, the drow. The drow are obviously evil, however, the dunmer aren't goody-two-shoes either. It's just that evil and good truly don't exist in black and white terms on Nirn. To the dunmer, some daedra (read: demons) are cultural icons. This makes them "good" in the eyes of the dunmer. So, in other words, don't put much stock in the good vs evil daedra debate. Depends on who you ask. ;)
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Quick draw II
 
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Post » Wed Sep 01, 2010 4:39 pm

The difference between daedra and adera are sketchy at best. Some daedric princes appear to be mortals who have attained god like powers though.

Azura is hardly good. More pleasant than the other princes, perhaps, but hardly good.


Wasn't Azura originally sided with the divines until she got kicked out for meddling in mortal affairs? i swear i read something along those lines about her.
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Charlotte X
 
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Post » Wed Sep 01, 2010 2:36 pm

Good and evil are subjective. Does anybody honestly believe that it's as simple as the cartoons we watch when we were children, in which there is a "League of Evil" that refers to themselves as the "bad guys" and revels in it? Nah. Evil doesn't know it's evil, because from the inside looking out, it seems like they're the good guys. It really depends on which side of the fence you're on. That's why the dunmer designate some Daedra as good and some as bad. The "dark elves" are very different from their D&D cousins, the drow. The drow are obviously evil, however, the dunmer aren't goody-two-shoes either. It's just that evil and good truly don't exist in black and white terms on Nirn. To the dunmer, some daedra (read: demons) are cultural icons. This makes them "good" in the eyes of the dunmer. So, in other words, don't put much stock in the good vs evil daedra debate. Depends on who you ask. ;)


How profound.
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Leanne Molloy
 
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Post » Wed Sep 01, 2010 7:57 pm

How profound.


Sarcastic much? LOL. j/k
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Charles Weber
 
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Post » Thu Sep 02, 2010 1:54 am

Ugh, if you suscribe to the Temple faith, then this kind of view is accaptable, but otherwise its all just misconstrusion


When it comes to allot of people, you might as well say that they are Dunmer because with playing Morrowind they took on the Dunmer views of the world.

Anyway Emerald Melios covered most of the origins of the Daedra. Changed or created by Creation.
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Ernesto Salinas
 
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Post » Wed Sep 01, 2010 5:23 pm

Molag Bal: May or may not have been a dreugh chieftain prior to the Convention (according to http://www.imperial-library.info/mwbooks/lessons.shtml#28)


Need to start reading the last half of the Sermons more; totally missed that tidbit.
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Mr.Broom30
 
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Post » Wed Sep 01, 2010 8:56 pm

Need to start reading the last half of the Sermons more; totally missed that tidbit.


It is true that Molag Bal was a chieftan of the dreughs a long time ago, but he was already considered a Daedric Prince by this point.

Related question: Are dreughs the offspring of Vivec and Molag Bal? - That's the impression I got when reading Sermons 12 and 28.
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Mark
 
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Post » Wed Sep 01, 2010 9:28 pm

It is true that Molag Bal was a chieftan of the dreughs a long time ago, but he was already considered a Daedric Prince by this point.

Related question: Are dreughs the offspring of Vivec and Molag Bal? - That's the impression I got when reading Sermons 12 and 28.


No, the biters all get slain after they're spawned.
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Charleigh Anderson
 
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Post » Wed Sep 01, 2010 12:12 pm

Did i miss anything i would care about
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CxvIII
 
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Post » Wed Sep 01, 2010 11:21 am

So, many of the Daedra habe been completly changed from their original states?

I thought the Daedra couldnt change, though.
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suniti
 
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Post » Wed Sep 01, 2010 12:10 pm

So, many of the Daedra habe been completly changed from their original states?

I thought the Daedra couldnt change, though.

They don't want to change, which doesn't mean they can't.
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evelina c
 
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Post » Wed Sep 01, 2010 4:13 pm

Did i miss anything i would care about


Probably if you haven't read the Sermons yet.
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Katharine Newton
 
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Post » Wed Sep 01, 2010 4:43 pm

Probably if you haven't read the Sermons yet.

havent been able to find all the sermons
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Ruben Bernal
 
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Post » Wed Sep 01, 2010 3:13 pm

havent been able to find all the sermons

http://www.imperial-library.info/mwbooks/lessons.shtml
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Lakyn Ellery
 
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Post » Wed Sep 01, 2010 9:38 pm

http://www.imperial-library.info/mwbooks/lessons.shtml

Thank you that saves me a whole lot of searching for the books in mw
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Nicole Coucopoulos
 
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Post » Wed Sep 01, 2010 8:52 pm

So, many of the Daedra habe been completly changed from their original states?

I thought the Daedra couldnt change, though.


On the contrary, the Daedra are the embodiement of change. The way I always understood it was that the Aedra were more stasis-aligned and Daedra were more change-aligned. I might be mixing it up though...
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Sophie Payne
 
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Post » Wed Sep 01, 2010 10:47 pm

On the contrary, the Daedra are the embodiement of change. The way I always understood it was that the Aedra were more stasis-aligned and Daedra were more change-aligned. I might be mixing it up though...

You're right. Daedra represent change, and Aedra have the power to change.
Its all in http://www.imperial-library.info/book_daedra/.
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Brandon Wilson
 
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