the best engine is the engine most suited for the game.
clearly they thought their own engine would be the best engine for the game, seeing as they've got a lot of experience with it and they're familiar with how things work.
They have experience already they know what they need. I have the impression that Bethesda is rich, Oblivion sold well, Fallout sold well, I think if the team asked to buy a new engine, the company would have bought.
At a very basic level Bethesda seems to want an engine that can maintain a large open world and a fairly high level of interactive clutter. Most games don't do both, they either have a large world that's relatively low detail (with most objects nailed down as scenery) or they have a high level of interactivity and clutter but with the game world split in to small levels and maps.
Even with Morrowind and Oblivion their engines were largely home grown, NetImmerse/GameBryo was primarily a graphical engine and it was specifically stripped down to allow developers to modify it and build upon it to meet their personal requirements.
They have experience already they know what they need. I have the impression that Bethesda is rich, Oblivion sold well, Fallout sold well, I think if the team asked to buy a new engine, the company would have bought.
They may be rich, but all that money goes to the people who invested into the game, paying for the next, and R&D. I doubt the employees and owners are 1/10th as rich as most people assume.
They may be rich, but all that money goes to the people who invested into the game, paying for the next, and R&D. I doubt the employees and owners are 1/10th as rich as most people assume.
Tru.dat. I work at Dell, and I probably make more than the average Bungie employee that worked on Halo: Reach, for example.