How did this game win awards again?

Post » Thu Sep 19, 2013 6:52 am

You missed the point. The voicework is bad enough in parts that it's like nails on a chalkboard. I personally turn on the subcaptions and skip through the voiced parts - since I read at least 10 times faster than the NPC's speak.

Ironically, the information the NPC's give on the quests is irrelevant to Skyrim's follow-the-arrow system.

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Liv Staff
 
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Post » Thu Sep 19, 2013 6:28 am

Wow! 4 to 5 hours? This game must svck if you haven't mastered it in that amount of time...

Give it a LOT more time, think along the lines of a couple hundred hours and you'll start to understand the potential. Then you'll be hooked. Good luck.

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HARDHEAD
 
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Post » Thu Sep 19, 2013 10:40 am

If the sound if bad, it's your computer or box, not the game. I have more than 2400 hours of gameplay and never had any sound problems. Actually, the sound is very good.

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luis ortiz
 
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Post » Thu Sep 19, 2013 10:14 am

This just a lie. The game is almost nothing nut combat. Pretty much ebery quest requires you to kill something. NPCs talk a lot about the civil war* or dragons killing stuff. The entire setting is heavily based on confict and the only way to solve it is with blood and steel. Pretty much every skill is combat related or complately useless (like speech). The game rewards exploration with more combat (other games might reward with loot but loot is crap in skyrim so is combat btw).

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Jason King
 
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Post » Thu Sep 19, 2013 12:16 pm

The game has a lot of combat, but it's not a combat game. What I mean is, the combat is not the point. Yeah, you're going to see a lot of it, but some games lavish a lot of attention on the combat mechanics, while in others the combat is just a thing you have to do to get to the next story point. While I don't think Skyrim is quite as bad as the latter case, it definitely leans that way.

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zoe
 
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Post » Thu Sep 19, 2013 3:44 am

Funny how people don't want to understand that simple truth... (sigh)

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vanuza
 
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Post » Wed Sep 18, 2013 11:09 pm

I think what the OP means about combat is the pacing is much different from Oblivion to Skyrim. If you play one after the other you'll notice stuff comes at you faster in Oblivion and the attack button is more responsive-Skyrim combat is a little more thoughtful, longer swinging animations for power attacks, the inability to run while firing an arrow-of course this is contrasted with the much faster character movement in Skyrim and especially the ability to sprint-it's more tactical than hack and slash imho.

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Makenna Nomad
 
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Post » Thu Sep 19, 2013 8:50 am

What is the points if not combat? The next story point is you dragonborn killing more dragons or fetching something from a drauger infested cave.

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lillian luna
 
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Post » Thu Sep 19, 2013 1:24 am

Perhaps you need to check out the Skyrim Blog for some really good character ideas. I'm sure that'll change your tune about the game.

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Kristina Campbell
 
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Post » Thu Sep 19, 2013 2:56 am

Mine or op's opinion?

http://theskyrimblog.ning.com/group/character-building/forum/topics/the-character-build-archive

All of those examples are heavily combat focused characters.

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Amysaurusrex
 
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Post » Thu Sep 19, 2013 8:10 am

Most games you can judge by being 5 hours into it, but Skyrim? It's actually impossible to judge it 5 hours in. 5 hours enough time to be in CoD and judge it. 5 hours in Skyrim however, is like being given a delicious cake, then told you can only lick the air around it.

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Adam
 
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Post » Thu Sep 19, 2013 4:55 am

Solution: TES/RPG's are not for you.

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Quick Draw
 
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Post » Thu Sep 19, 2013 2:39 am

You still missed the point, I think. I'm sure Sojurner is referring to the voice acting, not technical problems, and I agree.

--

And OP, hahaha, I know you're just playing when you said:

I forgive you.

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^_^
 
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Post » Wed Sep 18, 2013 10:26 pm

If you ever played 'army' as a kid, its kinda like that. What's the point of walking around the jungle looking for your friends so that you can pretend-shoot each other once you find one another? why not just have your friend start behind some trees, and you start near some other trees 50 feet away and then you can pretend-shoot at each other when you say go. Because some people like the walking around part, it adds to their immersion.

I dont want to just go from fight to fight to fight. I want to explore, i want to relax, walk along the road, check out the river and the pond go swimming maybe pick some flowers AND THEN SUDDENLY BANDITS AND DRAGONS AND BEARS!!!

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Luis Longoria
 
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Post » Thu Sep 19, 2013 4:10 am

I guess that all depends on the degree to which you're roleplaying a story in your own mind or simply following a questline. For my last character, an encounter with Thalmor justiciars tied into the Forsworn Conspiracy, which tied into making contact with Marcurio the hireling, all of which went back to her reason for being in Skyrim in the first place, and none of which had anything to do with the main quest.

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dean Cutler
 
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Post » Thu Sep 19, 2013 8:29 am

Was gonna say, two-handed weapons are indeed pretty clunky, and for me at least it's been hard to get used to them. Though they're melee weapons, they have a longer reach than one-handers, and I haven't quite found the sweet spot.

...huh. That didn't sound quite so dirty while typing. Eh, so it goes...

In any case, you don't have to start all over again. Just buy (or craft) a cheap iron or steel sword and either a shield or off-hand weapon, and carry on.

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mike
 
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Post » Thu Sep 19, 2013 12:12 pm

I disagree with every word, and...

lol @ getting lost when you have a world map.

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Peter P Canning
 
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Post » Wed Sep 18, 2013 11:22 pm

I doubt he's playing. I prefer my own theory.

Unless you were being ironic, of course :)

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Brιonα Renae
 
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Post » Thu Sep 19, 2013 4:20 am

Sorry, I was talking to the OP. Theres so many different types on there outside of combat as well.

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Mariaa EM.
 
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Post » Thu Sep 19, 2013 7:19 am

I think Saadias dialogue is a good example of what the guy is trying to say. The voice actor is bad...she doesnt sound convincing at all, there is just no emotion behind her lines.

Spoiler
when you tell her someone is looking for her "oh no...they..have...found me"

when she thanks you for taking out Kematu "at...last...thank...you".

http://www.youtube.com/watch?v=w4SAXm5ehWw

go to 2:30 on the clip...i've had other dialogue that was just as bad, but Saadia is the easiest to remember since if you go to Whiterun (which i always do) you get to do her quest.

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El Goose
 
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Post » Thu Sep 19, 2013 1:44 am

I surmise from your post that you aren't familiar with RPGs, at least not TES RPGs. I have two friends that never played RPGs because they just didn't think they were worth the effort and were just not interested in the genre (the closest they came was Diablo). However, both rented Skyrim, created characters, played for a bit, then walked away disappointed just to come back several days later to buy the game and give it another chance. They were hooked and both will agree that this is, at least, one of the best games they have ever had the pleasure to play. One of those friends had no idea that there were DLCs available when I had a conversation with him a few months ago. He was excited and, as soon as he got home from work that day, purchased the lot of them.

My suggestion is, don't toss it in the trash. Just set it down for a while. Perhaps you'll get an itch like they did to actually see the game from the paradigm it's supposed to be seen from. You may find yourself hooked like my friends did. And, BTW, I held out no hope that either of these guys would like this game. I just didn't think it was to their tastes. I was dead wrong.

Now, if you were to rate *appreciation* between me and those other two guys, I would say that I have a much deeper appreciation of the game than they do. I'd tell them about stuff I found in the game world or something I did (that those of us on this forum have done a million times) and they'd get all excited saying that they never noticed or tried that. But that comes with experience in the TES world.

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Jessica Lloyd
 
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Post » Wed Sep 18, 2013 11:18 pm

Holy crap, is this Nisa? I remember a member about a year ago who had the same writing style (and complaint style) as you. She was always on about the game forcing you to become a hybrid and that there was no other choice. Is this you, Nisa? If so, welcome back!

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helliehexx
 
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Post » Thu Sep 19, 2013 10:19 am

Complex dialogue? In Skyrim?

What is this I don't even

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Emilie Joseph
 
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Post » Thu Sep 19, 2013 7:27 am

The point is that hunting is fun. Combat has never been fun is long sessions. Take a look at "a few dollars more" where the good guy and bad guys shoot each other. 5 mins of staring and 1-2 seconds of shooting. Reason why hiking in skyrim is so popular is because it provides much needed pacing which you don't see in games like cod.

What are you saying? A leads to B and B leads to C which leads to D. Does your post have a point?

The dialogue is so perplexingly stupid that it makes you wonder how a studio with loads of money can't hire a better writer. So you think there must be some ultra hidden sub-text you are missing hence dialogue is complex.

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Steve Bates
 
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Post » Thu Sep 19, 2013 3:14 am

:D Skyrim is my first RPG. Ive played many games so I was influenced by them. When I first played Skyrim for 3 or so hours I was unsatisfied and a little ticked. After a few days I tried it again with an attitude to really give it a chance...liked I said this was my first RPG. After I pushed my first character to level 37, and with the help of you great people on these very forums I finally knew something about the game. This is when for me Skyrim really began!! I created my second character with a back story and have never looked back. After countless characters I am loving this game so much so that this game has slid into the number one slot formerly occupied by Forza 4 and or GTA4. These are different games of course but even still Skyrim for me is now #1....Im on XBOX so I still have the PC Im currently building to look foward too. :cool:

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Adrian Powers
 
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