» Wed Oct 12, 2011 8:06 am
My first time through (House playthrough), I killed their leaders. Several reasons: one, they left a bad first impression with trying to mortar me just for passing through. Two, their attitude svcked what with calling me a savage, so they didn't earn anything in the way of respect or sympathy from me. Three, I was getting leery of them when they claimed that their goal was ultimately to cleanse the wasteland of all savages using their explosive weapons. And four, I was [censored] scared upon finding out that they knew they had intact bomber and had the means to retrieve, repair, and use it.
Simply put, I didn't trust them at all. The Boomers may not have been a bunch of drugged-up psychopaths like the Fiends, but I saw them as violent and unpredictable nonetheless, not a good combination of traits to have for a people with a fetish for explosives. The only good thing about them was their extreme isolationism, something that could very well have ended if they got that bomber working and start following up on their promise to "cleanse the wastes."
Sure, it was ruthless. And yes, it may have even been a self-fulfilling prophesy, since I may have only further proved to them that everyone outside their tribe were "savages." Yes, there is a lot they could contribute if they'd learn to open up diplomatic relations with the outside world, with their knowledge of survival, engineering, and of course, explosives. And yes, I know none of the endings indicate that they go on a rampage of destruction across the Mojave. But frankly, at the time, leaving them unchecked seemed like a dangerous idea, putting a lot of lives and Vegas itself in danger. And outside of making sure they wouldn't work for the NCR or Legion, the Boomers weren't really needed in the upcoming battle either.