How did you roll?

Post » Sat Aug 28, 2010 1:27 pm

when I think of house, i think of unarmed really, probably to do with finding the little shrine hes got in for it. Plus it makes me feel kinda like mr houses bouncer :banghead:
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sun Aug 29, 2010 1:57 am

Usually:
Mr. House/NCR/Yes Man - Guns
Legion - Melee
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat Aug 28, 2010 2:24 pm

"I use guns on every friggin playthrought*every playthrought*"
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Aug 28, 2010 5:48 pm

"I use guns on every friggin playthrought*every playthrought*"

Well, that's certainly one way to do it. I definitely remember trying to hold off on doing an energy weapons playthrough until the patch came out and *fixed* them. Since my last faction alignment focused playthrough was for House, maybe that's just how it happened. I've done mostly all guns playthroughs since, but that's also mostly because I've been working on "adjusting" the guns and have been focused on them. Since I couldn't wait for the patch and actually did my energy weapons PT before the patch, maybe I'll use some of them on my next character. I'm thinking of running a narcissistic immature teenager with anger management and mommy abandonment issued through next run. He'd probably want to have the newest "toys". Guns are so 2279.

-Gunny out.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sat Aug 28, 2010 4:51 pm

House:Energy/Melee hybrid.
NCR:Guns/Sniper
Legion:Melee/Unarmed
Yes Man/Independent:Guns/Sniper (this was a more planned out version than the NCR one, since that was my first playthrough and I had no idea what I was doing.)
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sat Aug 28, 2010 5:24 pm

I start my EW playthrough *before* the patch just to see if it is as ridiculous as some have claim, and it is certainly not, as most EW are holding up if not superior to Gun counter-part; really it is only the "traditional" weapon like Laser and Plasma Rifle is not tune against the right gun.
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sat Aug 28, 2010 4:40 pm

I start my EW playthrough *before* the patch just to see if it is as ridiculous as some have claim, and it is certainly not, as most EW are holding up if not superior to Gun counter-part; really it is only the "traditional" weapon like Laser and Plasma Rifle is not tune against the right gun.

I would have to agree with this Valky. I also found a pre-patch energy weapons chracter quite viable. And while the base laser and plasma rifles were less than slendiforous, the uniques seemed to work just dandy. And most of the new weapons worked well, with the notable exception of the, IMO, poorly implemented recharging weapons. I'm looking forward to a new EW PT, to see how much it changes things.

-Gunny out.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Sat Aug 28, 2010 8:27 pm

Recharger weapon isn't too bad consider they are suppose to be early game weapon, but they ain't place it the right place (which I have said in the other thread).

Consider no other NPC use them, maybe it would be better for the to be unique and have better stats.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sun Aug 29, 2010 2:11 am

Are you saying you used pacifist playthroughs on all four paths? Or that you didn't put any skill points into any weapons skill? My polls are racist against "none" options.


Nope. I've only completed one quest line so far. House
Mostly because I found it intriguing and I didn't want it to end up like F3:BS and TES 3 and 4. Didn't finish the Main Quest
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Sat Aug 28, 2010 10:55 pm

I just can't put down the leaver-action weapons. I abuse them all during a character's lifetime.

Well, I can but it requires me to play a DLC for that.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sun Aug 29, 2010 12:39 am

One of my favorite characters was Wagner Gewehr, a legionnaire with a heart of gold. His weapons of choice were God-given, the ability to beat things to death with his body, and to annihilate his enemies with a Ballistic fist to the face. (Also, the best part is how well it complimented the stealth character I was trying to make. I was able to sneak and dispatch of my enemies easily with my fists.)
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat Aug 28, 2010 8:29 pm

So far I've only actually finished the NCR playthrough, the other ones I've started got scrapped either in the first 5 hours, or somewhere between 30 and 60. And I have no idea why. But anyways, I did Guns for that NCR playthrough and I've planned out my next couple of attempted playthroughs.

Current: Yes Man - Energy Weapons. Actually the first time I've ever used Energy Weapons, just never got into them in any of the other Fallout Games, just always went straight for the good ol' fashion guns.
Next: Legion - Explosives. Going to do a Trashcan Man (Stephen King's The Stand) Run. Figure Caesar and his Legion is probably the closest to Randall Flagg, with his stances on Alcohol/drugs and Crucifixions.
Then: NCR - Guns/Minor Melee. My Sniper again, my friend lost the flashdrive I had him on so I need to remake him. And I want to do a few things differently. Sort of like the fact I want to add in Melee so I don't have to waste bullets on annoying things haha.
Lastly(well, of the planned ones for now) House -Probably Energy Weapons, maybe Guns, can't really decide right now. Thinking it's going to be someone who's in it all for the caps, and Energy Weapons seems the way to go for someone swimming in caps right? hahaha
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Sun Aug 29, 2010 12:33 am

Guns everything...
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Sun Aug 29, 2010 1:48 am

Energy Weapons all the way...even my last Legion play through (which was a while ago) my character was called "Remnants Revenge" - his goal was to make the NCR and Brotherhood pay for their crimes against the Enclave and if working with Caesar helped that goal, then so be it.

I've had a couple characters that were solely gun specialists, he worked for Mr. House and had a refined taste for human, ghoul, and mutant flesh.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sat Aug 28, 2010 9:41 pm

NCR with Guns/Speech/Sneak.
NCR with Guns/Melee/Sneak.
House with Guns/Lockpick/Sneak.
House with Melee/Explosives/Speech.
Yes Man with Energy Weapons/Science/Speech.

Currently Guns/Melee/Survival, unaligned.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sat Aug 28, 2010 5:57 pm

My House playthrough used guns and sneak primarily, NCR was guns and explosives, Independent had energy weapons and unarmed, and the planned Legion playthrougj will use melee and explosives.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sun Aug 29, 2010 4:39 am

I didn't really change loadout because of playthrough,
I love me some melee/unarmed and energy weapons, the problem is I hate how the ash piles and puddles of goo never dissapear. It really annoys me, to the point were I've pretty much stopped using EW's all the time :(
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Sun Aug 29, 2010 2:09 am

I guess one of the main tenets of this thread, the fact that the sparse skill point economy led many of us to only focus on one combat skill, has gone the way side what with the raise in level cap and the additional skill points associated with it. I expect we'll all start having characters using two, three or even four main weapons skills before all the dlcs are out. My first pc, a guns/ncr playthrough has already gone through both dlcs released to date and I believe that all my non-combat skills are either at or near to 100. If I continue playing him through the next 2 dlc, he's gonna have to learn some new weapon skills whether he wants to or not.

-gunny out.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sun Aug 29, 2010 12:32 am

I have yet to take retention. And I always forget to use the damn skill mags *before* I really need them. Maybe I should pay more attention to this stuff. I also don't always play with a high enough IN that I don't have to worry about enough skill points. Do you ever max your combat skills? Or can you remember to read the damn books when some deathclaw jumps you? I know I'd forget. (plus it seems kinda ridiculous to sit down and read a magazine when a deathchicken jumps out and says "boo". They should have made those non-readable during combat.)

-Gunny out.

i use the perk to get the extra skill point when i use a skill book.get all 4 skill books for each skill and you got 12 points on that skill.not much but add these points for all the skills and you got enough to max out skills you maybe would have left because of lack of skill points.this way using more than 1 weapon skill doesnt seem a waste.btw i just realised im thinking of a different perk educated so erm never mind.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sun Aug 29, 2010 5:33 am

dont know why but i always use the same weapons until i find one i like better.nowdays its always this machine,whatever that unique guasse is called and im trying out mysterious magnum.no matter who i work with i use the same but i kinda feel like im missing out.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Sat Aug 28, 2010 9:53 pm

Here is what I used:

NCR - Guns
Yes Man - Combination of Melee and Unarmed
House + Legion - Combination of Energy Weapons and Explosives

I should say that I did my Legion playthrough using primarily Energy Weapons, although I'd frequently switch to Explosives; once I finished that, I reloaded a save to finish Mr. House's quest chain, then deleted the entire character because I didn't like how immoral he felt.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat Aug 28, 2010 11:55 pm

On all of my playthroughs, I've tended to use guns. I've tried different weapons on other playthroughs, but they usually become scrapped, though it's usually less the weapons and more the concept I was going for at the time. But out of my three 'successful' playthroughs, all have used guns.

I've got the cultured Tribal from the Northwest who uses guns because she's smart enough to know that most 'civilised' people can shoot you before you get to them.

I've got the former NCR soldier who has used guns ever since her slum days in The Den.

And I've got the frail Independant girl who finds guns more useful simply because she lacks the technical knowledge to maintain energy weaponry.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sat Aug 28, 2010 4:25 pm

My EW character goes with the NCR, my assassin (rifles, shotguns and pistols) character support House (and in one quick "non-canon" playtrough the Legion :hehe:), and my heavy (rapdi fire guns and high explosives) goes independent.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Sat Aug 28, 2010 9:47 pm

i'm the type who tries to max out all skills or as close as i can i'll usually have two or even three combat skills pre dlc i'll get repair lockpick 90 guns 90 un50+ eng 50+
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Sat Aug 28, 2010 8:43 pm

NCR - Guns
Yes Man - Guns
House - Haven't done yet but Guns AND Energy Weapons (going to tag and buff it up as I progress)
Legion - Same, haven't started it yet but my primary is going to be Melee, secondary of Unarmed
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

PreviousNext

Return to Fallout: New Vegas