In the impelest sense, just copy the script over and set it up exactly as you did before.
Good. At least I'm hoping it will be that easy. I did use a Perk that Fallout 3 had, but didn't actually use in the game, so that would need to still be there as well. I just downloaded the NV Geck tonight so I'll find out soon enough whether it is or not. Thanks for the info. I didn't think it would be difficult to port things over. Is there anything in particular that stands out as a change from Fallout 3's GECK, or is it basically fust a file format difference?