How difficult is it to port over mods from Fallout 3?

Post » Thu Aug 02, 2012 7:52 pm

I just got New Vegas running today and I'd like to convert a mod I did for Fallout 3 to this game. It's just a script mod so unless there's been any major changes to the way the GECK does things, would I be able to simply copy/paste the script into the newer GECK? it's called Fallout Fatigue at the Fallout 3 Nexus if anyone's interested, a way to make Action Points relevant outside of VATS and add some of the Fatigue functions left over from Oblivion. Does anyone know if those remnants are still there, or did they finally get around to removing them?
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Dean Ashcroft
 
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Post » Thu Aug 02, 2012 11:55 pm

In the impelest sense, just copy the script over and set it up exactly as you did before.
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JD bernal
 
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Post » Thu Aug 02, 2012 9:57 am

In the impelest sense, just copy the script over and set it up exactly as you did before.

Good. At least I'm hoping it will be that easy. I did use a Perk that Fallout 3 had, but didn't actually use in the game, so that would need to still be there as well. I just downloaded the NV Geck tonight so I'll find out soon enough whether it is or not. Thanks for the info. I didn't think it would be difficult to port things over. Is there anything in particular that stands out as a change from Fallout 3's GECK, or is it basically fust a file format difference?
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Theodore Walling
 
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