» Tue May 22, 2012 10:38 pm
You'll do much better to use:
player.setav healratemult 0.0
There are potions and effects in the game that heal you over time. If you set healrate to zero, you are multiplying zero by the healratemult. You'll always come up with zero. However, if you set the healratemult to 0, when the game modifies the multiplier to account for the potion, spell, or skill, you'll still get some benefit.
If you plan to modify healrate or healratemult, you'll want to get and use this mod:
http://skyrim.nexusmods.com/downloads/file.php?id=5217
You need to do this because every time you load a save game, those values are reset to their default values and you'll have reenter them in the console.