How does it come that many people are dissapointed about the

Post » Tue May 03, 2011 8:29 am

Yeah, I don't get it. I mean, I could excuse it if it was some awesome weapon that everyone used in Morrowind... but spears? I don't get it. What makes them unique to any of the other weapons left out? Why not cry over Throwing Stars not being in the game, for example? Why not get upset over a missing katana instead?
It's probably the ONE thing I don't understand about these forums - the love of spears.

:shrug:
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Sarah Knight
 
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Post » Tue May 03, 2011 10:19 am

Spears are just cool, and there is no reason whatsoever not to have them. I find it almost idiotic they don't have them.
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Benito Martinez
 
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Post » Tue May 03, 2011 6:31 am

Well? Why are people dissapointed? Personally I don't really mind that there are no spears in the game.

Thats your opinion. I don't get why people have to question other people's opinions. Really, if a person don't like someone elses interest then no need to bash or question the motive. Just shut the hell up and move on. This forum needs to understand that. But frankly, if your interests aren't Vivec, Nerarine, Dragon-born, Morrowind or anything else, your considered just a random stupid joe-schmoe. Meh...
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Angus Poole
 
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Post » Mon May 02, 2011 10:38 pm

So Bethesda didn't do all of that stuff to get people mad?
It's kind of funny how things work out, people ask for something, get it, and complain.

[Blatant Sarcasm]
If only there was some sort of tool where those people can change the game in any way they want.
[/Blatant Sarcasm]

I don't mind if there are spears or not. Or crossbows, if that's the case.
I didn't use spears in Morrowind, I like one-handed swords more. I like being able to use a shield, so no spears in Oblivion doesn't matter to me. I didn't use bows crossbows in Morrowind, but I ended up using a bow for the occasional Dark Brotherhood quest or picking people off from on top of a building, so no crossbows didn't change my view on Oblivion
.




So what you are using that as a rational for spears to not be in game? ok how about this, people who do not care about spears, move along? obviously this does not effect you so why bother posting an opinion thats borderline off topic? and your "Sarcasm" is blunted by the fact that it is Ass hard and frustrating to put spears in Oblivion, The CS is powerful but it isnt Omnipotent.
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BlackaneseB
 
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Post » Mon May 02, 2011 8:36 pm

[Blatant Sarcasm]
If only there was some sort of tool where those people can change the game in any way they want.
[/Blatant Sarcasm]

[Sarcasm Override]
If only there was a way for 360 and PS3 users to change anything they wanted in the game.
[/Sarcasm Override] :D
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Gen Daley
 
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Post » Tue May 03, 2011 1:56 am

A world without spears is... rather strange. You could say it is as strange as a world without horses.
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Danny Warner
 
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Post » Tue May 03, 2011 7:54 am

So which one is better?
Having a broken, useless spears, or no spears at all.

What I'm saying is that if they would add spears to the game, make it worthwhile, not just force it in just because some people wanted them.
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Phillip Brunyee
 
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Post » Mon May 02, 2011 11:23 pm

I never really used spears myself in MW. I do have to say that with the new animations it would be awesome.

That said I am disappointed they are out. The reason I am disappointed is that it is a huge indicator of both Todd and Bethesda's failure to listen to the fanbase. Does everyone want spears? No but more than a few do judging by the response this time around.

I single one person out in that statement because said person is the "Lead" on this current game. And if polearms are truly in the game then leaving out spears isn't just rude it smells like a pointed belligerent act. I think Beth is the greatest developer unquestioningly when it comes to how a game should be made. They actually do listen to the fanbase and even provide a great tool to modify the game, add more life to it, and even take those invented ideas and utilize them to make a better end product. Not very many developers actually listen to the fanbase anymore. Sure the people at Bioware make a great game and say they listen to the player but by looking at the last couple of games they used wanted changes as an excuse to "dumb down" a series just to capitalize, be lazy, and hash out a product faster. -END RANT-.
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TIhIsmc L Griot
 
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Post » Tue May 03, 2011 2:56 am

A world without spears is... rather strange. You could say it is as strange as a world without horses.


Indeed. Spears should be a given. Everybody has spears. Spears are primary weapons. Not swords. Swords are side-arms, for close-quarters when the other guy gets too close. They could easily nerf them so that a spear thrust could be deflected, allowing your enemies to close the game, thereby necessitating switching to other weapons. Presto. Now you've got spears and interesting combat.

Also: http://www.stolaf.edu/depts/asian-studies/projects/kurosawa/films/Hidden.html
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Mizz.Jayy
 
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Post » Tue May 03, 2011 3:28 am

Except that everytime they have "cut" gameplay content it was for a good reason. Armor slots because of the enchanting exploit and they didn't have time to fix it. Spears because they were exploitable. Levitate because it was exploitable and also because of closed cities. There was only one skill from Morrowind that was cut and that was spears. Also, I distinctly remember people saying how useless spears were and that they hated them and now it is the greatest thing since sliced bread.


I really dont know where you get your 'facts'.
Easier ways to cut enchanting issues than removing armour slots. More likely done because of the models used in Oblivion.
As it was everyone wore a fat suit. Wouldve been worse with more bits sticking out.
Better to cure than amputate, so I dont think its much of an argument at all.

Oh, and six skills didnt make it from Morrowind to Oblvion, not only one.

The point is not spears being cut per se, the point is that the more things are removed, the smaller and less interesting game you end up with.
I miss my short blade skill, crossbows, flails.
Did I ever use any of that? No, I never did. (thats why I chose them as examples.)
Because that doesnt matter, its not the point.
Having such things in makes for a better game simply for verisimilitude and the dreaded immersion.
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Manuela Ribeiro Pereira
 
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Post » Mon May 02, 2011 6:11 pm

So which one is better?
Having a broken, useless spears, or no spears at all.

What I'm saying is that if they would add spears to the game, make it worthwhile, not just force it in just because some people wanted them.


While I would like a spear or halberd to fight enemies at a distance and keep them there (and also fend off multiple opponents easier), I defer to Bethesda's judgement. They know more about game design than I do ;)
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ZzZz
 
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Post » Tue May 03, 2011 10:01 am

With the way people gush over spears, one would think Morrowind was the first Elder Scrolls game ever made. Arena, Daggerfall, Battlespire, and Redguard didn't have spears as playable weapons, and yet that omission from Oblivion and possibly Skyrim is such a big shock.

Spears were never a high priority in the series, otherwise the developers wouldn't let their limited time and resources get in the way of always including them in the games.
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Emily Graham
 
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Post » Mon May 02, 2011 6:10 pm

Spears are awesome. I loved them in Morrowind, I'd love to see them in Skyrim. Not too disappointed if they're not included, but I'd still much rather see them.
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Mimi BC
 
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Post » Mon May 02, 2011 10:13 pm

there are no spears?!?!?!?!? :(
but I love my pickles :D
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Devin Sluis
 
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Post » Mon May 02, 2011 10:42 pm

The reason so many people get upset about things like these is that once a skill/spell/weapon/etc... is introduced in a series, one would assume they would keep them in the next game. Todd has said they look at each game individually though, so I can see why some aspects are completely different. I for one don't care very much what weapons they have, and am much more worried about a compelling storyline with non-cliche villains.

I'm not saying I'm anti-spears, since I did use them in MW. But really the spear/crossbow/etc.. discussions are nothing short of comedic at this point.
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Adrian Morales
 
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Post » Mon May 02, 2011 9:13 pm

I really dont know where you get your 'facts'.
Easier ways to cut enchanting issues than removing armour slots. More likely done because of the models used in Oblivion.
As it was everyone wore a fat suit. Wouldve been worse with more bits sticking out.
Better to cure than amputate, so I dont think its much of an argument at all.

Oh, and six skills didnt make it from Morrowind to Oblvion, not only one.


They aren't 'facts', they are facts (except about the armor slots, though I vaguely remember a talk about armor slots but I don't know where to find the info, so I'm just going to leave it at a hypothesis). It's not a coincidence that almost everything cut from Morrowind to Oblivion was heavily exploitable, though model clipping definitely would be a factor as well.

Also, only one skill was cut from Morrowind to Oblivion, the others were consolidated into the rightful places. To be cut, you need to be removed from the game but the skills still exist in the game, just in another form.
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Anna Beattie
 
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Post » Tue May 03, 2011 3:38 am

It's a little strange that Fallout (a shooter RPG for the most part) has throwing weapons, but TES doesn't.
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Charlotte X
 
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Post » Tue May 03, 2011 2:52 am

Also, only one skill was cut from Morrowind to Oblivion, the others were consolidated into the rightful places. To be cut, you need to be removed from the game but the skills still exist in the game, just in another form.

There was no unarmored skill equivalent in Oblivion. Not to mention there was plenty of stuff cut from Morrowind to Oblivion that was not 'OPed'.

If they are going to cut something because its 'Not the direction we are trying to go", then fine, just replace it with something that does 'fit'. thats no excuse to have less. Its the loss of content and gameplay that we dont like.

It's a little strange that Fallout (a shooter RPG for the most part) has throwing weapons, but TES doesn't.

Exactly, so obviously they can get throwing darts/stars and spears to work.
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Naomi Lastname
 
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Post » Tue May 03, 2011 4:47 am

When I played Morrowind back in 2002 I never used spears. There was tons of cool ones: Deadric spears, glass spears, the spear of bitter mercy, Stormforge etc..but I never used one..

It wasn't until their absence in Oblivion when i'd go back to Morrowind and make a spear based character. Now that i've gone down that route...i'm all speared out.

So I'm not disappointed that they will not be returning to skyrim.
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Tyler F
 
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Post » Mon May 02, 2011 6:19 pm

Well? Why are people dissapointed? Personally I don't really mind that there are no spears in the game.

Polearms are my second favorite weapon. Not to mention pikemen were a very important part of the medieval battlefield.

I'm not exactly disappointed as I sort of foresaw this, but spears are depicted several times over in Tamriel's artwork. Several NPCs in Daggerfall were seen with spears as well. Its sort of awkward that other than Morrowind, the player never gets to hold one.
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tannis
 
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Post » Mon May 02, 2011 10:00 pm

Because all the people who are dissapointed are in fact female argonians, and they want to polish them.

Ouch, dude. hardcoe fan-burn.

OT: I can understand the idea that the game will be epic enough without them, but seriously, come on. I mean, DAMN. Their absence always bothered me in Oblivion, it disappointed me in Morrowind, and now in Skyrim, where they would fit perfectly, we still don't have them?

I hate to be a complainer, but It's a serious WTF issue to lack spears in a society that uses swords, axes, bows, ect. in combat. I wouldn't go so far as to call it world-breaking, but it comes close.
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Manuel rivera
 
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Post » Tue May 03, 2011 12:44 am

Well? Why are people dissapointed? Personally I don't really mind that there are no spears in the game.


What's your favorite skill in ES games?

Imagine that skill was removed. Would you be disappointed?

Their absence always bothered me in Oblivion, it disappointed me in Morrowind


Spears were in Morrowind on release.
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Amy Smith
 
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Post » Mon May 02, 2011 7:46 pm

There was no unarmored skill equivalent in Oblivion. Not to mention there was plenty of stuff cut from Morrowind to Oblivion that was not 'OPed'.
If they are going to cut something because its 'Not the direction we are trying to go", then fine, just replace it with something that does 'fit'. thats no excuse to have less. Its the loss of content and gameplay that we dont like.


Then why don't you despise Morrowind? It is a gutted version of Daggerfall. Oblivion was barely a flesh wound in comparison and in return we got a better combat system, a much more interesting world and amazing side quests. Sure, technically Morrowind had more features but Oblivion definitely had more content, such as dungeons and dialogue. Would've been nice to have two expansions for Oblivion though.
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Sophie Morrell
 
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Post » Tue May 03, 2011 1:18 am

And a pet raven . . .

A pet raven! That would be frickin' sweet!.

I liked spears in Morrowind. Are pole-arms in? I'd be happy with a halberd which wouldn't be much different from a battle axe.
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Chloe Yarnall
 
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Post » Tue May 03, 2011 10:35 am

Then why don't you despise Morrowind? It is a gutted version of Daggerfall. Oblivion was barely a flesh wound in comparison and in return we got a better combat system, a much more interesting world and amazing side quests. Sure, technically Morrowind had more features but Oblivion definitely had more content, such as dungeons and dialogue. Would've been nice to have two expansions for Oblivion though.

Its not all that gutted, plus its the first TES for a console, so I gave it leeway. Same with Oblivion to an extent, first TES for a brand new console, but those excuses dont cut it anymore. Beth has been given plenty of time and personally, Id give them more. Even then, I was disappointed in those aspects of Morrowind and Oblivion compared to Daggerfall. Although id say we lost about as much in Morrow to Ob as we did from Dagger to Morrow. I want the return of that depth.
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elliot mudd
 
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