While I don't agree with your philosophy of consolidation it does have some merits. Improvements were made but to me the consolidation was an act of streamlining for ease. In essence it actually is cutting from the game. Rather than improve something that is flawed make it "appear" that it was a complete and sole improvement. I would rather add more and "flesh" out the experience. Consolidating the skills down to 18 to add the likes of "farming", "woodcutting", and "smithing" may sound like an improvement. But what if "time and budget" make it a rip-off of Fable series. We see how well that has turned out.
Well TES is definitely not coming anywhere near being fable at all, people fear this way too much only because it's "another medieval style fantasy RPG". Consolidating skills is pretty much reached it's end with this game, next TES game I would stake my life that we don't lose any skills, in fact we might game some. Right now they are putting things in their rightful place like puzzle pieces. I really don't see what people don't like about 18 skills, it's still innumerable skill combinations, that means innumerable different characters, not to mention the new leveling system could make 18 skills be more like 50 skills in one of the other games for all we know. Plus, people forget to integrate in perks, which perks basically reinstates Morrowind's individual weapon skills again, yet no one wants to correlate the new leveling system with perks in combination with the 18 skills, if they did they would realize there is more content there then in Morrowind's skill set and probably Daggerfall's as well. People just overreact when they see a number lower than the previous game instead of giving it a chance. That is why so many people hate Oblivion because they were spending all their time playing Oblivion trying to compare the game with Morrowind and then getting angry when they don't see a feature that was in Morrowind instead of enjoying it for what it was and seeing that Oblivion was actually more enjoyable than Morrowind. Can't really have happy memories of Oblivion if all your memories of the game was about anolyzing the game while you played it. Nostalgia got in the way of so many people and they need to take the goggles off and wait until after they finish the entire game before they compare, makes for a much better game experience imo.
The same could be said of spears. To me the point of exploits is moot. It is a single player experience and frankly I don't give a damn what people do on their own time. Many people like spears and I think it is a shame that they are being excluded. If the true purpose of removing them is for exploits (Honestly I think it was left out due to the way the "perk trees" are set up) then the problem should be fixed not cut out entirely.
Unfortunately I cannot agree with you on spears. It doesn't matter if it's single player or multiplayer, people miss this all the time. It's a flaw in the game and it must be removed. It's not about offending other people or letting people become overpowered gods when it doesn't fit in the game, it's all about it being a flaw in the game and no game developer will allow it to stay. There is a reason most games nowadays don't have cheat codes, it's because the base difficulty has been lowered to pretty easy. If you think about all the games back in the day, they were hard as hell and the reason they had cheat codes is for the people that didn't have the patience to play it through on their own. Over the years, games got easier and they didn't need cheat codes anymore and instead added in difficulty settings to challenge those that want a difficult game. The devs and many other people don't want unintended "cheat codes" in the game, regardless of the number of players because it's a blemish on the game.
Mainly, I see people say "you didn't have to cut this or that, just fix it" but they don't realize that it requires precious development time to figure out how to fix it then implement it then test to see if it's balanced and so on. Then after your finished balancing that, then you have to try to balance the other myriad of exploits that was in Morrowind and then it detracts from the rest of the game. People need to realize there were many things that had to be left out of Oblivion because of time constraints of making a game for a console that didn't exist yet. Yes, it was a little short on some features but it doesn't make it indicative of where the series is going, as we have seen with the current info about Skyrim and there is definitely more to come. There is just as many features so far that we know of about Skyrim as there was in Morrowind. Oblivion just had an issue with a major time constraint issue and technology constraints and it still ended out being the second best TES game.