This is a big misconception that I keep trying to clear up. From Arena to Daggerfall, there was MANY things added to the game. From Daggerfall to Morrowind was the biggest drop in content as you move into a fully 3d world, it was massive and people complained about it at the time but as you can see, that has faded away. Then from Morrowind to Oblivion, there was almost nothing lost. Only one skill was removed from the game, due to issues, and a few other minor things like reduction in armor slots, once again attributed to exploitability and levitation (also heavily exploitable and also because of closed off cities). Now from Oblivion to Skyrim, nothing....NOTHING is being removed and in fact from what we know, things are actually being added to the game. I don't get the whole "Bethesda is cutting more and more things and making my game shallow" arguments and then people use Oblivion as the poster child when in reality Morrowind was the biggest cut in content of all the games ( not including the Adventures of course).
So how was that not what I said? Although its not confirmed, if we lose mounts and spell creation, thats loss. where did I say that Morrowind was the pinnacle of content?
Woodcutting, smithing, mining, farming, cooking, dual wielding, more in depth spell system, dragon shouts, shield bashing...and that's with the limited info we know.
You could mine, cook and farm in Oblivion (sure it took a little RPing but it was there), plus shield bash was in Oblivion. The magic system being better is still out. Like I said, we always gain some things, but I dont see why we have to lose content as well.