How does it come that many people are dissapointed about the

Post » Mon May 02, 2011 11:37 pm

Are these things confirmed? I never heard that this has been confirmed :)


Yes, they are all confirmed hehe.
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Susan
 
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Post » Tue May 03, 2011 10:16 am

Are these things confirmed? I never heard that this has been confirmed :)

Yes, all of them are confirmed.

You haven't heard about dual wielding? That's one of the most well known things thus far.
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stacy hamilton
 
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Post » Mon May 02, 2011 10:06 pm

it wouldnt be so upsetting to people if there was a logical reason not to have them back in. they are among the earliest weapons developed and used most widely across all cultures. there is a reason for it. they are effective weapons. they really cant claim the balance thing cause mount and blade warband figured out how to implement spears in without them being OP and in fact when you get in real close melee spears are at a disadvantage to someone with a short sword.
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dean Cutler
 
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Post » Tue May 03, 2011 6:21 am

This is a big misconception that I keep trying to clear up. From Arena to Daggerfall, there was MANY things added to the game. From Daggerfall to Morrowind was the biggest drop in content as you move into a fully 3d world, it was massive and people complained about it at the time but as you can see, that has faded away. Then from Morrowind to Oblivion, there was almost nothing lost. Only one skill was removed from the game, due to issues, and a few other minor things like reduction in armor slots, once again attributed to exploitability and levitation (also heavily exploitable and also because of closed off cities). Now from Oblivion to Skyrim, nothing....NOTHING is being removed and in fact from what we know, things are actually being added to the game. I don't get the whole "Bethesda is cutting more and more things and making my game shallow" arguments and then people use Oblivion as the poster child when in reality Morrowind was the biggest cut in content of all the games ( not including the Adventures of course).

So how was that not what I said? Although its not confirmed, if we lose mounts and spell creation, thats loss. where did I say that Morrowind was the pinnacle of content?

Woodcutting, smithing, mining, farming, cooking, dual wielding, more in depth spell system, dragon shouts, shield bashing...and that's with the limited info we know.

You could mine, cook and farm in Oblivion (sure it took a little RPing but it was there), plus shield bash was in Oblivion. The magic system being better is still out. Like I said, we always gain some things, but I dont see why we have to lose content as well.
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joannARRGH
 
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Post » Tue May 03, 2011 3:14 am

This is a big misconception that I keep trying to clear up. From Arena to Daggerfall, there was MANY things added to the game. From Daggerfall to Morrowind was the biggest drop in content as you move into a fully 3d world, it was massive and people complained about it at the time but as you can see, that has faded away. Then from Morrowind to Oblivion, there was almost nothing lost. Only one skill was removed from the game, due to issues, and a few other minor things like reduction in armor slots, once again attributed to exploitability and levitation (also heavily exploitable and also because of closed off cities). Now from Oblivion to Skyrim, nothing....NOTHING is being removed and in fact from what we know, things are actually being added to the game. I don't get the whole "Bethesda is cutting more and more things and making my game shallow" arguments and then people use Oblivion as the poster child when in reality Morrowind was the biggest cut in content of all the games ( not including the Adventures of course).

They removed spell-making.
And probably mounts.

EDIT: Damn you Xarnac!
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Angel Torres
 
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Post » Mon May 02, 2011 10:39 pm

"How does it come that many people are dissapointed about the fact that there are no spears?"

Well? Why are people dissapointed? Personally I don't really mind that there are no spears in the game.


Better question: How does on reconcile the claim that they don't care with their obvious need to start an entire thread about it? :blink:

As for how does it come to pass that many people are disappointed...Uh, many people wanted spears back in? It's not like this is rocket science...
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Nims
 
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Post » Mon May 02, 2011 6:10 pm

They have polearms. A polearm is a spear that can also slash.
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R.I.p MOmmy
 
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Post » Mon May 02, 2011 11:40 pm

So how was that not what I said? Although its not confirmed, if we lose mounts and spell creation, thats loss.


Because Arena-Daggerfall was a gain, then it was two losses in a row and now it's a gain even in light of possible removal of spell creation and mounts. It's not loss if you lose two and gain 15, that's a gain.

They removed spell-making.
And probably mounts.


We don't know yet about spellmaking, they said they are working on it. As of last we knew they didn't have one yet but as they said many times, they are working on it so it's not definitive. As for mounts, he said they won't add it in if they can't get a good feeling mount system, which I'm sure they will come up with because they are talented developers.

So how was that not what I said? Although its not confirmed, if we lose mounts and spell creation, thats loss. where did I say that Morrowind was the pinnacle of content?


I put this up to show you that there isn't less and less with each game. That's what the point was. It's too much to ask to put in something if it's broken and mar an otherwise possible masterpiece for the sake of quantity when we are already getting so many new features.
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Jessica Nash
 
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Post » Tue May 03, 2011 12:04 am

They have polearms. A polearm is a spear that can also slash.

They MIGHT (don't lie its not confirmed!!!) have polearms... but I like spears because of the look of their heads and because I like stabbing with a long sharp stick...
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Charity Hughes
 
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Post » Tue May 03, 2011 5:15 am

One of the most pervasive weapons in history left out of a setting where its perfect, in addition to being one of the only different weapon styles when compared to every other weapon in the game (ALL slashing/bludgeoning weapons, whereas spears are stabbing weapons)? That's a lot to be disappointed about.
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ILy- Forver
 
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Post » Tue May 03, 2011 12:06 am

Because Arena-Daggerfall was a gain, then it was two losses in a row and now it's a gain even in light of possible removal of spell creation and mounts. It's not loss if you lose two and gain 15, that's a gain.



We don't know yet about spellmaking, they said they are working on it. As of last we knew they didn't have one yet but as they said many times, they are working on it so it's not definitive. As for mounts, he said they won't add it in if they can't get a good feeling mount system, which I'm sure they will come up with because they are talented developers.

If they get rid of those things, who knows what else. How many things did we know we lost in Oblivion before the game came out? Or from Dagger to Morrow? Like I said in a previous edit. Add, but dont remove, just keep adding. Id take a delay for more content.

Seriously, how easy is it to balance a spear? Thrown spears worked fair enough in NV, but could use an overhaul (tone down accuracy). Non thrown spears you make slow, but long. Instant strength and weakness right there.
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Marine x
 
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Post » Mon May 02, 2011 6:33 pm

Yes, all of them are confirmed.

You haven't heard about dual wielding? That's one of the most well known things thus far.



Yeah i did heard about dual wielding. Although i did not wrote it down it my earlier comment i was mainly referring to the first 5 things :)
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OTTO
 
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Post » Tue May 03, 2011 6:48 am

If they get rid of those things, who knows what else. How many things did we know we lost in Oblivion before the game came out? Or from Dagger to Morrow? Like I said in a previous edit. Add, but dont remove, just keep adding. Id take a delay for more content.

Sometimes adding new things requires removing old things.

Like the big world in Daggerfall was changed to a lot smaller world in Morrowind, in exchange to make it a lot more varied and interesting.
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KRistina Karlsson
 
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Post » Mon May 02, 2011 8:44 pm

Yeah i did heard about dual wielding. Although i did not wrote it down it my earlier comment i was mainly referring to the first 5 things :)

Yea, they're all confirmed. Good stuff.
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Euan
 
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Post » Mon May 02, 2011 11:17 pm

How would you feel if there were no swords, axes, and maces in the game?

Spears are a definate part of ancient battles as much as these other weapons.
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Juan Cerda
 
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Post » Tue May 03, 2011 7:40 am

They MIGHT (don't lie its not confirmed!!!) have polearms... but I like spears because of the look of their heads and because I like stabbing with a long sharp stick...


There's a screenshot of a zombie holding a polearm.

Also, you just admitted to liking spears because they look like pencses.
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Lou
 
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Post » Tue May 03, 2011 6:45 am

Sometimes adding new things requires removing old things.

Like the big world in Daggerfall was changed to a lot smaller world in Morrowind, in exchange to make it a lot more varied and interesting.

Im sure Beth could add whatever they wanted to Skyrim, it just may take more time, which Im fine with giving them. making the world smaller should free up the space to make more in game content and gameplay. If spears are not in, I wont really be put off. Its other bigger things Im worried about losing, like the always talked about spell creation. You lose X today, what will we lose the next time. Obviously there's a turn around when a new console comes out, but since they already are familiar with the 360 (the inferior system that has to run Skyrim at the least) Im expecting and everyone should expect something on par with Morrowind in terms of content and depth. If we get less than Oblivion, but just better graphics, people will be put off.
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Natasha Callaghan
 
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Post » Tue May 03, 2011 6:28 am

Sometimes adding new things requires removing old things.

Like the big world in Daggerfall was changed to a lot smaller world in Morrowind, in exchange to make it a lot more varied and interesting.


But making a smaller, handcrafted made it less bland, removing spears just makes it more... oh wait, it's that discussion again. :facepalm:
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Stay-C
 
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Post » Tue May 03, 2011 8:22 am

Sleign I just wanna add this. look at what we got from DF to MW: Third person view, more weapons, 3d (which always sets a series back with a bunch of costumation, and uniqueness (Morrowind avoided this), and grafics (Morrowind avoided this to)... armor which isn't just a re-texture, Face AND Hair costumation, most NPC's were no longer the exact same figure, and the list goes on...
But thanks for Acknowleding DAGGERFALL as the superior TES game of all time! I agree!.. then comes Morrowind (or Arena), then Skyrim (or Arena), and Oblivion as the worst TES game ever (or Arena). I will mostlikely agree!!!
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Kieren Thomson
 
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Post » Tue May 03, 2011 5:40 am

If they get rid of those things, who knows what else. How many things did we know we lost in Oblivion before the game came out? Or from Dagger to Morrow? Like I said in a previous edit. Add, but dont remove, just keep adding. Id take a delay for more content.


But like I said, if you just keep adding in content instead of trimming the bloat, then your just going to have a massive game with major exploits and/or useless skills or weapon types. There is no reason to have acrobatics and athletics separate, especially now we have perks that we can choose other than just leveling a skill and there is no reason to keep spears in the game when they need a rework or no reason to keep the old levitation where everyone is flying around. Variety is nice but not if they are mediocre. What alot of people don't realize is that someone might pick one of those mediocre skills that veteran TES players know is bad and thus they ignore it but when someone new to the series picks it and it screws them as they play and gets them killed constantly because they are too weak because they picked them, then that player decides they don't like TES and quit. What good is a skill if almost no one is going to use it and it's going to kill off new or even old player base?

Having extra, redundant or useless features in a game just to have them is not good game design and thus is why Bethesda isn't going to do it as it would take up good disk space that could be used somewhere else in the game.
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no_excuse
 
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Post » Mon May 02, 2011 11:57 pm

There's a screenshot of a zombie holding a polearm.

Also, you just admitted to liking spears because they look like pencses.

If your [censored] is a long stick with a metal head sharp enough to cut someone up then you should see a doctor.
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Trevi
 
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Post » Tue May 03, 2011 1:05 am

But like I said, if you just keep adding in content instead of trimming the bloat, then your just going to have a massive game with major exploits and/or useless skills or weapon types. There is no reason to have acrobatics and athletics separate, especially now we have perks that we can choose other than just leveling a skill and there is no reason to keep spears in the game when they need a rework or no reason to keep the old levitation where everyone is flying around. Variety is nice but not if they are mediocre. What alot of people don't realize is that someone might pick one of those mediocre skills that veteran TES players know is bad and thus they ignore it but when someone new to the series picks it and it screws them as they play and gets them killed constantly because they are too weak because they picked them, then that player decides they don't like TES and quit. What good is a skill if almost no one is going to use it and it's going to kill off new or even old player base?

Having extra, redundant or useless features in a game just to have them is not good game design and thus is why Bethesda isn't going to do it as it would take up good disk space that could be used somewhere else in the game.

Almost nothing is useless in a RPG. If its a major exploit then fix it or dont use it. Could levitation be exploited? Yes. Can Spell creation be exploited? Yes. But it takes less power to turn the difficulty slider all the way down and one hit everything than it does to do said exploits. Freedom over balance. And about the new player argument, I guess they learned the hard way.

Welcome to TES, can be combative.
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Shelby Huffman
 
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Post » Tue May 03, 2011 10:40 am

they probly want spears so they can be like a SPARTAN in 300 :D
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Daniel Brown
 
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Post » Tue May 03, 2011 5:14 am

Sleign I just wanna add this. look at what we got from DF to MW: Third person view, more weapons, 3d (which always sets a series back with a bunch of costumation, and uniqueness (Morrowind avoided this), and grafics (Morrowind avoided this to)... armor which isn't just a re-texture, Face AND Hair costumation, most NPC's were no longer the exact same figure, and the list goes on...
But thanks for Acknowleding DAGGERFALL as the superior TES game of all time! I agree!.. then comes Morrowind (or Arena), then Skyrim (or Arena), and Oblivion as the worst TES game ever (or Arena). I will mostlikely agree!!!


I guess we just won't see eye to eye on the subject of some games. I personally think Oblivion was the second best game because of it's great living world and it's amazing and deep sidequests. The only reason Morrowind beat out Arena is because of it's amazing main quest story, otherwise it would be back there with the Adventures.

However, Daggerfall was top of the line graphics and didn't set the series back and Oblivion wasn't set back either. Not to mention that Oblivion had completely unique NPCs as well. Also, most of the artifacts in Oblivion were unique skins, but no one acknowledges that :sadvaultboy:
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Alisia Lisha
 
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Post » Tue May 03, 2011 3:02 am

If your [censored] is a long stick with a metal head sharp enough to cut someone up then you should see a doctor.

Kahjiit have barbs on their [censored]s. Read the real barenziah.
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Nathan Hunter
 
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