Sure balance matters, but freedom over balance. Especially in a game like TES. the responsible player trying to get the most out of his TES experience is probably already limiting himself in certain areas. I know I do.
The loss of a broken weapon type isn't limiting to freedom. If you want more freedom, I would think you would go the extent of saying "I should be able to go to the evil side" or making it where you could join the necromancer's guild instead of the mage's guild and work to destroy the mage's guild. That is freedom, but keeping skills separate and keeping in other bloat that most people won't use because it's unfortunately not very useful to the game isn't freedom, it's just a waste of development time and disk space. Now some people are going to be unhappy about the removal of some things but if they are inefficient are almost worthless in helping you complete your goal in the game, what is the point for them? Bethesda is always great at making quality and quantity at the same time but just like there is a limit to quality, there is also a limit to quantity and that limit is when things start to become redundant or lackluster.
Did you just say DF has the best grafics?.. I just simply wanted to mention that Morrowind got almost as much as it lost plus it got a handcrafted 3d world...
and mention that you practicaly said DF had most stuff then Mw then OB/Arena
Huh? DF had the best graphics for it's time. Also, Morrowind lost way more than it gained....way more.