How does it come that many people are dissapointed about the

Post » Mon May 02, 2011 9:16 pm

Almost nothing is useless in a RPG. If its a major exploit then fix it or dont use it. Could levitation be exploited? Yes. Can Spell creation be exploited? Yes. But it takes less power to turn the difficulty slider all the way down and one hit everything than it does to do said exploits. Freedom over balance. And about the new player argument, I guess they learned the hard way.

Welcome to TES, can be combative.


Balance matters in even a single player game, I don't see why some people can't realize that. Just because your not playing with someone else doesn't mean there should be ridiculously flawed features. Ask any game developer if balance matters in a single player game and you will get the answer to be "yes". Otherwise, it's considered a flaw to the gaming community and a flaw dirties the games reputation.
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Amelia Pritchard
 
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Post » Tue May 03, 2011 6:12 am

There's a screenshot of a zombie holding a polearm.

Also, you just admitted to liking spears because they look like pencses.


He said he likes their heads. Either you're seeing them where there aren't any, which has it's own connotations, or you have a problem downstairs.
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stevie critchley
 
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Post » Tue May 03, 2011 6:22 am

Balance matters in even a single player game, I don't see why some people can't realize that. Just because your not playing with someone else doesn't mean there should be ridiculously flawed features. Ask any game developer if balance matters in a single player game and you will get the answer to be "yes". Otherwise, it's considered a flaw to the gaming community and a flaw dirties the games reputation.

Sure balance matters, but freedom over balance. Especially in a game like TES. the responsible player trying to get the most out of his TES experience is probably already limiting himself in certain areas. I know I do.
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Lizbeth Ruiz
 
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Post » Mon May 02, 2011 11:20 pm

I could care less.

I'm not some grammar nazi but seriously. It's couldn't care less. Couldn't.
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Angela Woods
 
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Post » Mon May 02, 2011 7:01 pm

How would you feel if they forgot to add swords, axes, and maces?

How did this happen? Laggiest connection ever.
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m Gardner
 
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Post » Mon May 02, 2011 6:58 pm

Almost nothing is useless in a RPG. I

Yes...
gambling was such a useful skill in Fallout.
It was always worth putting points to Swimming in Deus Ex.
Languages in Daggerfall worked so well...
Burden had so many uses in Oblivion.
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T. tacks Rims
 
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Post » Tue May 03, 2011 9:04 am

I guess we just won't see eye to eye on the subject of some games. I personally think Oblivion was the second best game because of it's great living world and it's amazing and deep sidequests. The only reason Morrowind beat out Arena is because of it's amazing main quest story, otherwise it would be back there with the Adventures.

However, Daggerfall was top of the line graphics and didn't set the series back and Oblivion wasn't set back either. Not to mention that Oblivion had completely unique NPCs as well. Also, most of the artifacts in Oblivion were unique skins, but no one acknowledges that :sadvaultboy:

Did you just say DF has the best grafics?.. I just simply wanted to mention that Morrowind got almost as much as it lost plus it got a handcrafted 3d world...
and mention that you practicaly said DF had most stuff then Mw then OB/Arena
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Skivs
 
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Post » Tue May 03, 2011 5:33 am

Kahjiit have barbs on their [censored]s. Read the real barenziah.

Still searcing through every bookstore for volume one...
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Kari Depp
 
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Post » Mon May 02, 2011 6:20 pm

Sure balance matters, but freedom over balance. Especially in a game like TES. the responsible player trying to get the most out of his TES experience is probably already limiting himself in certain areas. I know I do.


The loss of a broken weapon type isn't limiting to freedom. If you want more freedom, I would think you would go the extent of saying "I should be able to go to the evil side" or making it where you could join the necromancer's guild instead of the mage's guild and work to destroy the mage's guild. That is freedom, but keeping skills separate and keeping in other bloat that most people won't use because it's unfortunately not very useful to the game isn't freedom, it's just a waste of development time and disk space. Now some people are going to be unhappy about the removal of some things but if they are inefficient are almost worthless in helping you complete your goal in the game, what is the point for them? Bethesda is always great at making quality and quantity at the same time but just like there is a limit to quality, there is also a limit to quantity and that limit is when things start to become redundant or lackluster.

Did you just say DF has the best grafics?.. I just simply wanted to mention that Morrowind got almost as much as it lost plus it got a handcrafted 3d world...
and mention that you practicaly said DF had most stuff then Mw then OB/Arena


Huh? DF had the best graphics for it's time. Also, Morrowind lost way more than it gained....way more.
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Leonie Connor
 
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Post » Tue May 03, 2011 10:17 am

Yes...
gambling was such a useful skill in Fallout.
It was always worth putting points to Swimming in Deus Ex.
Languages in Daggerfall worked so well...
Burden had so many uses in Oblivion.

This.
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BlackaneseB
 
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Post » Mon May 02, 2011 8:39 pm

This.


This x2.
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Chloe Botham
 
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Post » Tue May 03, 2011 4:59 am

a broken weapon type

I agree! Lets remove longswords for good!!! In MW have you ever tried having 100+ speed, agility, longsword, athletics, and block, full fatigue, a decent longsword, a daedric tower shield enchanted with fortify attack, and then went on a sloughter in Balmora? 1 minute, +500 one-hit kills... and the spear bug is fixed when you can't run backwards...
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Phillip Brunyee
 
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Post » Mon May 02, 2011 7:12 pm

The spear was perfect for the Argonian in Morrowind, and not just because it was one of his bonus skills. The spear is very primitive, just like Argonians.
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dean Cutler
 
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Post » Tue May 03, 2011 2:10 am

Huh? DF had the best graphics for it's time. Also, Morrowind lost way more than it gained....way more.

Sorry I thought you said it was the best (grafic wise) TES game... (in other words better than Oblivions grafics...)
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patricia kris
 
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Post » Tue May 03, 2011 2:28 am

Given how few spear mods there are for Oblivion, I'm guessing it's just a small but very vocal number of people on the forums. :shrug:

Interesting.
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JR Cash
 
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Post » Mon May 02, 2011 9:39 pm

and the spear bug is fixed when you can't run backwards...


Except it's not. The very fact that the attack zone for a spear is between you and the enemy acts as both weapon and shield, allowing you to stop enemy attacks in their tracks from a range while you attack. That is the fundamental flaw and if spears were fixed by the removal of backpedaling then Bethesda would have just slip spears back in.

Sorry I thought you said it was the best (grafic wise) TES game... (in other words better than Oblivions grafics...)


Definitely not hehe, by today's standards, DF is dirt graphics.
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Spooky Angel
 
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Post » Mon May 02, 2011 9:38 pm

The spear was perfect for the Argonian in Morrowind, and not just because it was one of his bonus skills. The spear is very primitive, just like Argonians.

Hey don't be racist now. But I agree with you. Just don't be makin racist comments. :biggrin:
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Emzy Baby!
 
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Post » Tue May 03, 2011 3:57 am

Yes...
gambling was such a useful skill in Fallout.
It was always worth putting points to Swimming in Deus Ex.
Languages in Daggerfall worked so well...
Burden had so many uses in Oblivion.

Role play better. Things in an RPG are only as useless as your imagination is. Not to mention I said almost, not every single thing. Try again.
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Steeeph
 
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Post » Tue May 03, 2011 9:51 am

Probably because the spear was one of the most commonly used weapons throughout history along with the bow
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JAY
 
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Post » Tue May 03, 2011 12:13 am

Bullsh*t reasons people are against spears.

1. I don't care because I don't use spears, no one used them. :P

2. Quit trying to place everything Morrowind into Skyrim. :swear:

3. Spears were broken in previous games and lead to being overpowered in our single player experience. :geek:
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Erika Ellsworth
 
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Post » Tue May 03, 2011 1:38 am

Except it's not. The very fact that the attack zone for a spear is between you and the enemy acts as both weapon and shield, allowing you to stop enemy attacks in their tracks from a range while you attack. That is the fundamental flaw and if spears were fixed by the removal of backpedaling then Bethesda would have just slip spears back in.

Ok... they'd also have to slow the attack speed down a bit... or an enemy could just use his BLOCK button and then beat the living [CENSORED] outta ya'

Definitely not hehe, by today's standards, DF is dirt graphics.

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Liii BLATES
 
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Post » Mon May 02, 2011 10:58 pm

Bullsh*t reasons people are against spears.

1. I don't care because I don't use spears, no one used them. :P

2. Quit trying to place everything Morrowind into Skyrim. :swear:

3. Spears were broken in previous games and lead to being overpowered in our single player experience. :geek:


Seems like all valid reasons. Good job cataloging them.
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Killer McCracken
 
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Post » Tue May 03, 2011 2:08 am

Seems like all valid reasons. Good job cataloging them.


Honestly none of those are logical reasons. Todd's reasoning is far better. I gather he says they aren't doing them cuz they don't have time to add another weapon and it might be difficult to implement with perk trees
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Alexandra Ryan
 
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Post » Mon May 02, 2011 8:01 pm

Seems like all valid reasons. Good job cataloging them.

More like terrible reasons. Although he missed an important one:

4. Im just riding someones coattails and saying what they say.
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Teghan Harris
 
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Post » Tue May 03, 2011 7:11 am

Seems like all valid reasons. Good job cataloging them.

I've had enough... from now on I'll stalk your forum activity and post whatever you say in my sig...
...just like benrahir...
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Sharra Llenos
 
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