I've been wondering for sometime how damage per second works. Help
~Daniels~
DAM x ROF.
Example, a 9mm SMG with 5 damage and a refire rate of two shots per second would have 10 DPS.
High DPS weapons usually have a low DAM but a high ROF, making them more useful for dealing with animals and lightly armored foes. Example: Gatling Laser.
Conversely, that anti-material rifle isn't going to be firing very fast, but it has such a high DAM that no amount of armor will save you.