How does Magicka exist in the elder scrolls?

Post » Mon Nov 29, 2010 10:31 pm

I would think that the Prince would create some kind of constant source of magic, similar to the stars, for thier minions to be able to cast spells. Perhaps the player can tap into this magic?

A lot of things actually don't make much sense in Oblivion's Oblivion. Why did Dagon not come and personally kill you when you where in your first gate near Kvatch? I mean, when someone is killing hundreds of your minions, you tend to be a tad concerned.

He's the Prince of Change & Destruction. If he killed you, then Martin would have died, if Martin died then Dagon would have destroyed the world, if he destroyed the world, there would be nothing left to destroy since Daedra never die. And thus, he would cease to exist. Destruction is an important part of Change, which Dagon is also the Prince of.

It's possible he was incapable of killing you because that would have resulted in a chain reaction of him not having purpose any longer.
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Rik Douglas
 
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Post » Tue Nov 30, 2010 12:26 am

However, I do not know how the player can cast spells in Oblivions realms?

It's possible those who brought about the theory that it comes from Magnus was only using evidence they saw from the continent of Tamriel.
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Valerie Marie
 
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Post » Mon Nov 29, 2010 4:48 pm

However, I do not know how the player can cast spells in Oblivions realms?

Perhaps the portals opened up enough of a hole between the realms for magical energy to go through?
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Sara Johanna Scenariste
 
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Post » Mon Nov 29, 2010 10:03 pm

He's the Prince of Change & Destruction. If he killed you, then Martin would have died, if Martin died then Dagon would have destroyed the world, if he destroyed the world, there would be nothing left to destroy since Daedra never die. And thus, he would cease to exist. Destruction is an important part of Change, which Dagon is also the Prince of.

It's possible he was incapable of killing you because that would have resulted in a chain reaction of him not having purpose any longer.

When Dagon finishes destroying Nirn, he can revert back to his former self. He was changed from the Leper King (The only Prince I'd count as "good"), as a curse from someone else. I can't seem to remember the source, so, that's all I can tell you for now.

He's pretty much cursed to be the complete opposite of his former self. (Think Jyggalag)
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Haley Cooper
 
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Post » Mon Nov 29, 2010 8:52 pm

Okay so Imagine the Universe (Aurbis) with a geocentric solar system at the middle (Mundus), which has a planet at the center (Nirn). In the Universe there kind of layers like an onion (or an ogre). I'm not sure in which order things go but the layers contain Oblivion (Realm of the Daedra), Nirn (Realm of the mortals and weakened Aedra) and Aethrius (Magnus realm)

Oh and Nirn is the planet that Tamriel is on.

Someone made a really cool diagram about a month or two ago, but I can't find the thread. :sadvaultboy:


Hahaha! That's so cute! "...layers like an onion (or an ogre)" I'm kinda doubting going to see Shrek 4. Shrek 2 was the best I think.

But on topic, I think that Oblivion, Aetherius and the 8 aedra are in different dimensions, which is why we can't perceive them on Tamriel. I've always wondered if you were to have a levitation spell could last for 2 years and have a Speed increase of 10 billion points, if you kept levitating upwards at 1,000,000 per hour, you wouldn't reach Oblivion or the Void, you'd reach the end of the universe (Aurbis) and see the holes at the end of it (stars). And from there, I'm assuming you could just go right into the Aetherius, which I'm also assuming is just extremely condensed white bright light (the source of all raw magicka which emanates down towards the center of the aurbis; Nirn). And I wonder if you went in, would you be vaporized?

Please someone correct me on any thing I said as I love this kind of discussion and want to know if I'm getting it right. I wish Proweler were here.
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Andrea P
 
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Post » Mon Nov 29, 2010 7:01 pm

Now, I don't claim to know anything about magic, but I would assume that if one were to enter Aetherius, said person would probably explode from the close proximity to the source of magical power, kind of like being a supercharged battery, or something.

This is just a guess, though.
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Stephanie Nieves
 
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Post » Tue Nov 30, 2010 6:33 am

Now, I don't claim to know anything about magic, but I would assume that if one were to enter Aetherius, said person would probably explode from the close proximity to the source of magical power, kind of like being a supercharged battery, or something.

This is just a guess, though.

Why would that happen?
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Samantha Mitchell
 
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Post » Tue Nov 30, 2010 3:52 am

what is Aurbis ?? who is / was Magnus who is Meridia and what is Mundus

Aurbis is the name of the universe.

Magnus is the The god of sorcery. He is the architect of the mortal world.

Meridia is a Daedric Prince.

And Mundus is. Well here just check the link. http://www.uesp.net/wiki/Lore:Mundus
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NIloufar Emporio
 
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Post » Tue Nov 30, 2010 1:02 am

If I remember correctly, It sort of spills out of the stars and sun(Holes leading to Aethrius).

Not exactly. Magnus left creation moments before it was finished. Leaving the way he did cost him though. What is left of Magnus on the mortal plane is the energy mortals use for magic
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Brandon Bernardi
 
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Post » Tue Nov 30, 2010 3:45 am

speel absorption works since its magic that svcks in other magic like a puddle of water svcks up droplets of water when touched

To be honest I don't think anyone has a proper understanding how that stuff works. Most people just cast the spell and say its magic. Only the Dwemer looked at magic as a natural force to be understood. Sadly we are in no position to ask them about their scholarly work on the subject. : ( Maybe in another game we will have the opportunity to talk to Yagrum Bagarn again, but then again no one knows if he made it out of Vvardenfell before the eruption and even if he did no one knows if he surived the war with the Argonians.

I'm optimistic though. He was with Divayth Fyr and if anyone could survive all that its him.
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Michelle davies
 
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Post » Tue Nov 30, 2010 9:27 am

Hahaha! That's so cute! "...layers like an onion (or an ogre)" I'm kinda doubting going to see Shrek 4. Shrek 2 was the best I think.

But on topic, I think that Oblivion, Aetherius and the 8 aedra are in different dimensions, which is why we can't perceive them on Tamriel. I've always wondered if you were to have a levitation spell could last for 2 years and have a Speed increase of 10 billion points, if you kept levitating upwards at 1,000,000 per hour, you wouldn't reach Oblivion or the Void, you'd reach the end of the universe (Aurbis) and see the holes at the end of it (stars). And from there, I'm assuming you could just go right into the Aetherius, which I'm also assuming is just extremely condensed white bright light (the source of all raw magicka which emanates down towards the center of the aurbis; Nirn). And I wonder if you went in, would you be vaporized?

Please someone correct me on any thing I said as I love this kind of discussion and want to know if I'm getting it right. I wish Proweler were here.

If I remember correctly Oblivion is infinite in size. Its not something you pass through with conventional means. Putting one foot in front of the other may get you places on the mortal plane but Oblivion. And Levitating really fast is nothing more than that.

Its kinda like numbers. You can sit there and count for as long as you want but you will never reach the end. It goes forever. Only known way through it, that I'm aware of, is teleportation
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des lynam
 
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Post » Tue Nov 30, 2010 7:09 am

I would think that the Prince would create some kind of constant source of magic, similar to the stars, for thier minions to be able to cast spells. Perhaps the player can tap into this magic?

A lot of things actually don't make much sense in Oblivion's Oblivion. Why did Dagon not come and personally kill you when you where in your first gate near Kvatch? I mean, when someone is killing hundreds of your minions, you tend to be a tad concerned.

If I understand Daedra correctly, and I probably don't, they are the source of their own magic. And lets not forget the magic from Aetherius is still there in oblivion. You can usually look and see the stars.
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Ernesto Salinas
 
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Post » Mon Nov 29, 2010 6:18 pm

Wow... You can "edit" your post, you know...
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Camden Unglesbee
 
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Post » Tue Nov 30, 2010 9:55 am

Wow... You can "edit" your post, you know...

lol yeah my bad
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Marina Leigh
 
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Post » Tue Nov 30, 2010 1:25 am

In response, I kind of see Aetherius as a kind of power source, with magic flowing out, to be utilized by people with magical talent. So, I would assume that by entering Aetherius, a magic user would either gain immense power from being surrounded by the source of his/her power, or explode from gaining so much magical energy.

Then again, it is just an assumption.
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Jonny
 
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Post » Tue Nov 30, 2010 7:51 am

Then again, mortals, or really anyone for that matter at this point, cannot enter it, for the Mang-Ge would most likely restrict any sort of access, post-Daggerfall.
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LuCY sCoTT
 
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Post » Tue Nov 30, 2010 9:56 am

Then again, mortals, or really anyone for that matter at this point, cannot enter it, for the Mang-Ge would most likely restrict any sort of access, post-Daggerfall.

Yes they can and they did enter it, see the Sun Birds of Alinor.
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Siobhan Thompson
 
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Post » Mon Nov 29, 2010 8:48 pm

Basically, a few snippets in the books you can find will tend to help with all these questions. One is the book "Breathing Water." In the novel, as well, there is a fairly good description of how it works. Let me try to paraphrase and expand reasonably:

First, one must tap into the magicka floating down from the sun and stars. This is the "magical talent" step.
Second, one must use a sort of mental equasion that is "worked out by someone" to "convice himself that what he was attempting were possible." This is a spell effect, and this requires education, where a person learns the equasions and trains to use them.

So basically, to walk on water one simply needs to both tap into the spark of possibility (everything) and then manipulate the probability. So to walk on water, one lowers the probability of sinking in water from 100% to zero, and then they step.
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R.I.P
 
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Post » Mon Nov 29, 2010 11:06 pm

Basically, a few snippets in the books you can find will tend to help with all these questions. One is the book "Breathing Water." In the novel, as well, there is a fairly good description of how it works. Let me try to paraphrase and expand reasonably:

First, one must tap into the magicka floating down from the sun and stars. This is the "magical talent" step.
Second, one must use a sort of mental equasion that is "worked out by someone" to "convice himself that what he was attempting were possible." This is a spell effect, and this requires education, where a person learns the equasions and trains to use them.

So basically, to walk on water one simply needs to both tap into the spark of possibility (everything) and then manipulate the probability. So to walk on water, one lowers the probability of sinking in water from 100% to zero, and then they step.

Very informative good post man.
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Ladymorphine
 
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Post » Tue Nov 30, 2010 5:56 am

Wow, TengenToppa said it very well. I'm saving what he said to my lore notepad.
I have a question; if the mundus has an end, i.e. the stars (holes), and on the other side of that is Aetherius, then what is on the other side of Aetherius? Or does it have an end? And it is contained within the Aurbis, right? The Aurbis being the equivalent of our universe, where it contains any and everything. Hmm, lemme number these so someone can answer them more easierly.

1. What is on the other side of Aetherius?
2. Does Aetherius have an end or is it just an infinite space of light?
3. Is Aetherius part of the Aurbis?
4. Does the Aurbis contain any and everything? i.e. Mundus, Oblivion, void, Aetherius, unvoid, unstars, pocket realms, etc...
5. Is it proper to capitalize Aurbis, Aetherius, Mundus, Oblivion, Void, Unvoid, etc...?
6. Is it proper to say "the aurbis" or "the aetherius" or just "aurbis" and "aetherius"? As in, is the article really necessary?
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Alexandra Ryan
 
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Post » Mon Nov 29, 2010 10:00 pm

Wow, TengenToppa said it very well. I'm saving what he said to my lore notepad.
I have a question; if the mundus has an end, i.e. the stars (holes), and on the other side of that is Aetherius, then what is on the other side of Aetherius? Or does it have an end? And it is contained within the Aurbis, right? The Aurbis being the equivalent of our universe, where it contains any and everything. Hmm, lemme number these so someone can answer them more easierly.

1. What is on the other side of Aetherius?
2. Does Aetherius have an end or is it just an infinite space of light?
3. Is Aetherius part of the Aurbis?
4. Does the Aurbis contain any and everything? i.e. Mundus, Oblivion, void, Aetherius, unvoid, unstars, pocket realms, etc...
5. Is it proper to capitalize Aurbis, Aetherius, Mundus, Oblivion, Void, Unvoid, etc...?
6. Is it proper to say "the aurbis" or "the aetherius" or just "aurbis" and "aetherius"? As in, is the article really necessary?

for 6. Aetherius can just be aetherius, but aurbis needs the "the".
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naome duncan
 
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Post » Mon Nov 29, 2010 9:44 pm

Daddy, where does milk come from?

Nah, ignore that. How come Sheogorath has a beard, and others do not? :D

Nnope, ignore that too. If the spells can backfire, why can't this happen in the games? :D Everything's so perfect...


Cows

Because he killed the last guy that tried to grow one

Because everyone in Daggerfall, Cyrodil, and Morrowind are perfect spellcasters :P
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Charles Mckinna
 
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Post » Tue Nov 30, 2010 2:31 am

Yes they can and they did enter it, see the Sun Birds of Alinor.



post-Daggerfall.

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joannARRGH
 
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Post » Tue Nov 30, 2010 1:34 am

Uh? Sun Birds are post-Daggerfall. :rolleyes:
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Bird
 
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Post » Tue Nov 30, 2010 8:38 am

Basically, a few snippets in the books you can find will tend to help with all these questions. One is the book "Breathing Water." In the novel, as well, there is a fairly good description of how it works. Let me try to paraphrase and expand reasonably:

First, one must tap into the magicka floating down from the sun and stars. This is the "magical talent" step.
Second, one must use a sort of mental equasion that is "worked out by someone" to "convice himself that what he was attempting were possible." This is a spell effect, and this requires education, where a person learns the equasions and trains to use them.

So basically, to walk on water one simply needs to both tap into the spark of possibility (everything) and then manipulate the probability. So to walk on water, one lowers the probability of sinking in water from 100% to zero, and then they step.

But that is only alteration magic. The schools are set the way they are not by the affects of magic (although they tend to be similar) but by the way the spell is cast.
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MISS KEEP UR
 
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