How does Magicka exist in the elder scrolls?

Post » Mon Nov 29, 2010 10:37 pm

how can the living folk of TES cast spells such as fire and shock with out burning their hands or killing themselves ?? how are they supposed to defend from people that pick pocket them with telekeneses? how does teh water walking spell only effect water and not the air they breathe??? how are spell effects harnessed to create more spells ???


(i know im going to have more questions so check back every coupel of days?)
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Sabrina Steige
 
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Post » Mon Nov 29, 2010 4:40 pm

If I remember correctly, It sort of spills out of the stars and sun(Holes leading to Aethrius).
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Smokey
 
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Post » Mon Nov 29, 2010 4:19 pm

If I remember correctly, It sort of spills out of the stars and sun(Holes leading to Aethrius).


what and where is Aethrius ?
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Sarah Evason
 
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Post » Mon Nov 29, 2010 6:52 pm

what and where is Aethrius ?


It's the realm of Magnus and formarly, Meridia. The residents of Aethrius stopped creating Mundus before it was finished. They don't communicate with outsiders (Daedra and Mortals). Meridia did communicate with an ayleid king, thus she was thrown out of Aethrius and is now a Daedric Prince.

Basically there is Mundus, Oblivion, Void, and Aethrius which is all in Aurbis.
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Natalie J Webster
 
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Post » Mon Nov 29, 2010 1:35 pm

It's the realm of Magnus and formarly, Meridia. The residents of Aethrius stopped creating Mundus before it was finished. They don't communicate with outsiders (Daedra and Mortals). Meridia did communicate with an ayleid king, thus she was thrown out of Aethrius and is now a Daedric Prince.

Basically there is Mundus, Oblivion, Void, and Aethrius which is all in Aurbis.


what is Aurbis ?? who is / was Magnus who is Meridia and what is Mundus
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Svenja Hedrich
 
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Post » Mon Nov 29, 2010 2:25 pm

what is Aurbis ?? who is / was Magnus who is Meridia and what is Mundus


Okay so Imagine the Universe (Aurbis) with a geocentric solar system at the middle (Mundus), which has a planet at the center (Nirn). In the Universe there kind of layers like an onion (or an ogre). I'm not sure in which order things go but the layers contain Oblivion (Realm of the Daedra), Nirn (Realm of the mortals and weakened Aedra) and Aethrius (Magnus realm)

Oh and Nirn is the planet that Tamriel is on.

Someone made a really cool diagram about a month or two ago, but I can't find the thread. :sadvaultboy:
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Dewayne Quattlebaum
 
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Post » Tue Nov 30, 2010 3:04 am

Okay so Imagine the Universe (Aurbis) with a geocentric solar system at the middle (Mundus), which has a planet at the center (Nirn). In the Universe there kind of layers like an onion (or an ogre). I'm not sure in which order things go but the layers contain Oblivion (Realm of the Daedra), Nirn (Realm of the mortals and weakened Aedra) and Aethrius (Magnus realm)

Oh and Nirn is the planet that Tamriel is on.

Someone made a really cool diagram about a month or two ago, but I can't find the thread. :sadvaultboy:


if you do find the thread can you post it ? or if any one else knows the thread can they post it?

also about the rest of my topic ??
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candice keenan
 
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Post » Mon Nov 29, 2010 3:38 pm

Well, I know there were cases that those who are new to conjuration lost control of their daedroth minion, no other backfire I am aware of, lore and game mechanics. Fizzling doesn't count.

Oh yeah, in Daggerfall, area of effect spells could also hit the caster if it was in the blast radius.
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Sierra Ritsuka
 
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Post » Mon Nov 29, 2010 6:56 pm

how can the living folk of TES cast spells such as fire and shock with out burning their hands or killing themselves ??


It's magic. I assume they are protected from their own magic.

how are they supposed to defend from people that pick pocket them with telekeneses?


Resist Magic? Not many common pick pockets are trained in Mysticism.



how does teh water walking spell only effect water and not the air they breathe???


Thats just what the spell is designed for, water.

how are spell effects harnessed to create more spells ???



Not sure
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BRIANNA
 
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Post » Mon Nov 29, 2010 6:07 pm

Well, I know there were cases that those who are new to conjuration lost control of their daedroth minion, no other backfire I am aware of, lore and game mechanics. Fizzling doesn't count.

Oh yeah, in Daggerfall, area of effect spells could also hit the caster if it was in the blast radius.


i understand how conjuration can go awry since it is aliving thing with its own mind set just because you summon it doesnt mean you can control it
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Project
 
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Post » Mon Nov 29, 2010 6:44 pm

With breathing water, you kind of just ignore the physical laws of the world (which is what alteration is all about), not growing gills. You can read it up in this book, http://imperial-library.info/content/morrowind-breathing-water
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Melissa De Thomasis
 
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Post » Mon Nov 29, 2010 6:01 pm

http://www.imperial-library.info/content/cosmology

What you need to remember is that not everyone knows magic, especially powerful spells. Most people don't have any magical talent, so pickpocketing with telekinesis isn't something you should be afraid of.
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R.I.p MOmmy
 
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Post » Mon Nov 29, 2010 9:53 pm

With breathing water, you kind of just ignore the physical laws of the world (which is what alteration is all about), not growing gills. You can read it up in this book, http://imperial-library.info/content/morrowind-breathing-water


how come if you have water walking cast on your self and then you ride a horse you still fall through the water ???


whats the difference between teh sound spell and the dispell spell they bescially do the same effect dont they??
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cheryl wright
 
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Post » Tue Nov 30, 2010 3:38 am

how can the living folk of TES cast spells such as fire and shock with out burning their hands or killing themselves ??


http://www.imperial-library.info/content/morrowind-rains-hand-book-four-2920-last-year-first-era contains an example of a spell backfiring on a student. If the mage has insufficient skill it would seem their spells can harm them although backfire or similar spell failure hasn't featured in a game. As to why their skill prevents them being harmed its magic which by definition is about ignoring or twisting the usual laws of physics.
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stephanie eastwood
 
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Post » Tue Nov 30, 2010 12:22 am

how come if you have water walking cast on your self and then you ride a horse you still fall through the water ???

Game mechanics.

whats the difference between teh sound spell and the dispell spell they bescially do the same effect dont they??

Sound creates a sound to distract the spellcaster, making it harder for him/her to cast a spell. Dispel permanently removes a spell effect from an object or person.
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Neil
 
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Post » Tue Nov 30, 2010 2:09 am

For the horse-water walking thing, you would have to cast a water walking spell on the horse.
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Greg Swan
 
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Post » Mon Nov 29, 2010 10:03 pm

Sound creates a sound to distract the spellcaster, making it harder for him/her to cast a spell. Dispel permanently removes a spell effect from an object or person.

Hmm.. I always thought Sound muted the caster. Just cause them to mix up thier words, if it is only a partial Sound spell, though.

Has anyone ever tried to levitate to Aetherius? Is there any mortal lore that would stop them doing so?
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Sophie Payne
 
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Post » Tue Nov 30, 2010 2:07 am

Hmm.. I always thought Sound muted the caster. Just cause them to mix up thier words, if it is only a partial Sound spell, though.


Silence is the mute button.
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Julie Ann
 
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Post » Tue Nov 30, 2010 3:18 am

Silence is the mute button.

Ah, yeah. Thanks. ^_^
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Becky Cox
 
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Post » Mon Nov 29, 2010 11:06 pm

Daddy, where does milk come from?

Nah, ignore that. How come Sheogorath has a beard, and others do not? :D

Nnope, ignore that too. If the spells can backfire, why can't this happen in the games? :D Everything's so perfect...

I suspect that a person with water walking -effect can walk on the water if he/she doesn't make too heavy steps. Like skating on the surface? They can dive if they want to, as swimming has nothing to do with walking :D
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Nice one
 
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Post » Mon Nov 29, 2010 7:15 pm

How come Sheogorath has a beard, and others do not? :D


That's magic... :hubbahubba:
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Ebony Lawson
 
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Post » Tue Nov 30, 2010 5:50 am

how are spell effects harnessed to create more spells ???

If I remember correctly, Mysticism is a school that cannot be fully understood, and its rules change constantly. It's a completely incomprehensible list of paradoxes and contradictions.

In fact, Mysticism is something that may even be powered by not being able to understand how it works, or even the spells that didn't work.

I'd think of it like trying to explain to somebody how what the sense of "taste" is like, if they've been born without tastebuds. You can't really describe what taste is, but you know it at the same time. You can't really explain how the school of Mysticism works, assuming you're talking about spell absorption here.
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Solène We
 
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Post » Tue Nov 30, 2010 3:14 am

If I remember correctly, Mysticism is a school that cannot be fully understood, and its rules change constantly. It's a completely incomprehensible list of paradoxes and contradictions.

In fact, Mysticism is something that may even be powered by not being able to understand how it works, or even the spells that didn't work.

I'd think of it like trying to explain to somebody how what the sense of "taste" is like, if they've been born without tastebuds. You can't really describe what taste is, but you know it at the same time. You can't really explain how the school of Mysticism works, assuming you're talking about spell absorption here.


speel absorption works since its magic that svcks in other magic like a puddle of water svcks up droplets of water when touched
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A Dardzz
 
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Post » Tue Nov 30, 2010 1:28 am

The Aedra (Gods) made wholes in their world to Nirn (the game lands) and these wholes are the starts and through these wholes come magicka.

Soo.....

Magic comes from the gods realm, and this is the sorce to all magick in The Elder Scrolls games.

However, I do not know how the player can cast spells in Oblivions realms?
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Samantha Pattison
 
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Post » Tue Nov 30, 2010 6:20 am

However, I do not know how the player can cast spells in Oblivions realms?

I would think that the Prince would create some kind of constant source of magic, similar to the stars, for thier minions to be able to cast spells. Perhaps the player can tap into this magic?

A lot of things actually don't make much sense in Oblivion's Oblivion. Why did Dagon not come and personally kill you when you where in your first gate near Kvatch? I mean, when someone is killing hundreds of your minions, you tend to be a tad concerned.
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Jack Moves
 
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