I would also say its from Realistic Fatigue. I didnt like the way it improved these skills though the author had good intentions...
Try changing these configurations in your Realistic Fatigue .ini file:
et aaRealisticFatigue.fSkillStrengthEncumb to 0.00
set aaRealisticFatigue.fSkillEnduranceFatigue to 0.00
set aaRealisticFatigue.fSkillAcrobaticsTrip to 0.00
This will stop your skills from leveling when youre not using them.
Thanks. Just because I can run a marathon doesn't mean I know how to fix things. I didn't realize how interconnected these skills were.
Armorer really should have had its own skill rather than being dependent on a skill you would raise elsewhere and thereby raising armorer without actually learning how to do it.
Regarding Progress...so if I just pump up my progress limiter more it will affect these skill ups as well...
Anyone know of a good realistic fatigue mod other than this one they would recommend? My initial searches only came up with this one as a good one. I like the visual / audio representations I have in all my realistic mods. I wish there was a mod that gave concern to higher disposition NPCs that normally just walk right by you and over you while you collapse to the ground in a seizure fit.
I fell down a flight of stairs and died (due to some kind of mess up in mods that is generally fixed now I think) and all the people could do was carry on their activities like nothing happened. Maybe give me a drink, some food, a potion...Something! Maybe have an alchemist named Leonard kneel down and look up at his Imperial Legion friend and say, He's dead Jim.