I realise that not many people have tried the game, so this isn't exactly a question. But if anyone here tried it at PAX or some other event, it would be cool to hear about it!
For me, it's important that the guns have some "heft" to them; that the animations, controls and sound effects make the gun believable and makes shooting it feel "right." Some games pull this off very well, while in others you feel like you are running around with a gun made out of paper and cardboard. From the videos it seems like Brinks weapons *may* be a little on the flimsy side, but it's really difficult to tell just from watching the vids.
Another dealbreaker for me is the movement. Brink looks like it nails what I want out of a shooter right on the head, but the vids tell very little about the actual SMART system. I don't mean the in-game stuff, that I understand; I'm talking about the controls, the button layout and stuff like that. I will be playing Brink on a pc, so I am of course going to have a slightly different experience than the console crowd.
So when I think about the controls, I'm really wondering about the SMART button. The way I understand it, it works sort of like a sprint button? Like, you hold the SMARt button in and you sprint, vaulting over or sliding under stuff as you approach it? Or is sprint a different button, and you have to press SMART when you get to an obstacle?
Again, if anyone has tried it in some stage of it's development, how does using the SMART system feel?
For anyone who wasn't at PAX or anywhere else where Brink has been showed off in an unfinished state, feel free to speculate, rant and rave.
