In the past year I've really gotten used to (read: fallen in love with) more 'dynamic' quests rather than the static, linear type. Guild Wars 2 has the events (love those), FFXIV has FATEs, is there anything like this in ESO? From what I've seen of it so far I don't recall seeing much in this respect. Is it the more traditional "static npc stands around waiting to talk to you" or is the world a little more alive than that?
Very specific question I know, but looking to take on this game full time, however I would really, really miss the dynamic nature of quests in some other mmos.