How easy is it to Roleplay in this game?

Post » Thu May 03, 2012 3:09 am

Hey guys, thinking about Roleplaying a new character but can't decide whether to do it in Fallout: NV or Fallout: 3.

I'm leaning towards Fallout 3, as Fallout NV kinda pushes you in a direction. Just wondering if you can actually 'play yourself' so to speak. I was wanting to make my own character, follow my own story etc. Is this possible?
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barbara belmonte
 
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Post » Wed May 02, 2012 3:54 pm

Fallout 3 restricts role playing a hell of a lot more then New Vegas.
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Elizabeth Lysons
 
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Post » Wed May 02, 2012 8:30 pm

Don't use this game to roleplay. You will have the same backstory every single time. You will have the same friends and family, and you go through the main story for the same reason every time.
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Wane Peters
 
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Post » Wed May 02, 2012 11:16 pm

*hoping you're playing on pc*

Alternate Start Mod and avoiding the main quest are the keys to roleplaying in FO3. I've had Raider characters, slavers, a Regulator, vampires, characters born into the Enclave, sword-slinging Dark Brotherhood worshipping elves, you name it.
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Alyesha Neufeld
 
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Post » Wed May 02, 2012 8:50 pm

Yer, I'm on PC ^.^
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Mariana
 
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Post » Wed May 02, 2012 7:28 pm

Then let me http://games.softpedia.com/get/Mods-Addons/Fallout-3-Mod-Alternate-Start-Roleplayers.shtml for you since the mod's been off Nexus for ages :)

I find it much easier to roleplay in FO3 than in NV or Skyrim but I rarely do any vanilla quests since I've played them all a dozen times. I can explain away nearly everything for my characters in FO3 but I can see why some players would find that difficult with some of the dialogue and quests. Give it a shot and see how it works out for you.
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Karl harris
 
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Post » Wed May 02, 2012 9:38 pm

Yer, I'm on PC ^.^

Then you'll have no problems roleplaying. Might I suggest an Enclave playthrough?
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Benji
 
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Post » Thu May 03, 2012 6:57 am

How the hell does Fallout New Vegas push you in a direction? People really need to learn what linear really means.

As for your question, I tried roleplaying Fallout 3 with my first play throughs but I gave up on it. The game is very linear. You can't join any of the "Bad Guys" in Fallout 3, yet you are forced to join the "Good Guys" (the BoS). So roleplaying as an Enclave or say Talon Company merc is not possible IMO. The game is Good vs Evil and forces you to be good. People and Factions doesn't remember your actions. You can kill a whole town, and the people down the road will not respond to it.

New Vegas you can join or help pretty much every faction in the game. You can dress in outfits of verious factions, and people with think you are one of them. The quests have alot of options on how to finish them. There is no clear cut "Good or Bad faction." Some people will say there is nothing good about the Legion. Still once you dig deep into a factions background/story, you will see bad in factions that seem good and good in factions that seem bad. New Vegas, your actions have consequences.
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Anne marie
 
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Post » Wed May 02, 2012 8:21 pm

Then let me http://games.softpedia.com/get/Mods-Addons/Fallout-3-Mod-Alternate-Start-Roleplayers.shtml for you since the mod's been off Nexus for ages :smile:

I find it much easier to roleplay in FO3 than in NV or Skyrim but I rarely do any vanilla quests since I've played them all a dozen times. I can explain away nearly everything for my characters in FO3 but I can see why some players would find that difficult with some of the dialogue and quests. Give it a shot and see how it works out for you.

This mod sounded very interesting ... but I cant find the actual link to down load it on that page. where is it?

Nvm ... IDK why it didnt work the first time. Thought all the DL buttons were trying to sell me the cleaner program.

It worked after reloading the page. Thanx for the link ;)
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Mark
 
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Post » Wed May 02, 2012 4:05 pm

I'm leaning towards Fallout 3, as Fallout NV kinda pushes you in a direction. Just wondering if you can actually 'play yourself' so to speak. I was wanting to make my own character, follow my own story etc. Is this possible?

You have that wrong, Fallout 3 is very linear, while New Vegas isn't.
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City Swagga
 
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Post » Wed May 02, 2012 6:34 pm

How the hell does Fallout New Vegas push you in a direction? People really need to learn what linear really means.

As for your question, I tried roleplaying Fallout 3 with my first play throughs but I gave up on it. The game is very linear. You can't join any of the "Bad Guys" in Fallout 3, yet you are forced to join the "Good Guys" (the BoS). So roleplaying as an Enclave or say Talon Company merc is not possible IMO. The game is Good vs Evil and forces you to be good. People and Factions doesn't remember your actions. You can kill a whole town, and the people down the road will not respond to it.

New Vegas you can join or help pretty much every faction in the game. You can dress in outfits of verious factions, and people with think you are one of them. The quests have alot of options on how to finish them. There is no clear cut "Good or Bad faction." Some people will say there is nothing good about the Legion. Still once you dig deep into a factions background/story, you will see bad in factions that seem good and good in factions that seem bad. New Vegas, your actions have consequences..
If you kill a town ,then you go to a town 5 mins away then how the [censored] would they know jesus [censored] christ news travels slow in fallout full stop.
And you can only side with the good guys is that why you have the option to kill them twice ?once with the fev then you cam bomb there headquarters .Jeez f ing louise.
Actually play the game first.
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Adrian Powers
 
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Post » Thu May 03, 2012 2:32 am



You have that wrong, Fallout 3 is very linear, while New Vegas isn't.
fallout 3 isn't very linear it is slightly more linear than fonv.
In both games you have backstory .fo3 from a vault aged 19 .
Fonv a courier from california that nuked the divide .And at the end of fo3 you can side with the enclave or the bos.
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Elizabeth Falvey
 
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Post » Wed May 02, 2012 10:44 pm

F3 resticts it ridiculously, your entire background is fleshed out, your mother dies at birth, and you meet your dad.

NV is a lot better, all you know is that you're a Courier who's traveled from California to the Divide four years before the game and then traveled from California to New Vegas which goes wrong and is where the game begins.
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ruCkii
 
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Post » Thu May 03, 2012 6:15 am

If you kill a town ,then you go to a town 5 mins away then how the [censored] would they know jesus [censored] christ news travels slow in fallout full stop.
And you can only side with the good guys is that why you have the option to kill them twice ?once with the fev then you cam bomb there headquarters .Jeez f ing louise.
Actually play the game first.

How does Three Dog know what you are doing then? "news travels slow" indeed :rolleyes:

Destroying the Good Guys twices isn't the same as joining the bad guys and doing it. You can "help the Enclave" yet the Enclave still attacks you. You can't join Talon company. Oh and the kicker is, you can blow up the BoS base thanks to Broken Steel, but it destroys the Enclave as well.

Think before you try to mindlessly defend Fallout 3. I get it you think there is zero flaws with Fallout 3. Word of advice take your blinders off. I played Fallout 3 since the day it came out till about a month before New Vegas came out.
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brenden casey
 
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Post » Thu May 03, 2012 6:19 am

In both games you have backstory .fo3 from a vault aged 19 .
Fonv a courier from california that nuked the divide .And at the end of fo3 you can side with the enclave or the bos.

Again no you can't side with the Enclave. And you tell me told play the damn game first. Blowing up the BoS HQ destroy Enclave as well. Face it, you can think you are one of the cool kicks all you want, maybe they will even talk with you now and then. But as long as they keep beating you up and making fun of you, you aren't one of them. That is the Enclave in Fallout 3. You may think you are one of them, you can act like them and help them, but they still shoot at you. You aren't one of them.

The Lone Wanderer is a 19 years old His parents are James and Catherine (Died during giving birth to the LW) and you are from Vault 101. We also know about James and his story.

The Courier, was a courier that was at the Divide years back before the game (Wow that's alot of background info)

Chosen One: A tribal from Arroyo and grandchild of the Vault Dweller (not a wealth of info there)

Vault Dweller: From Vault 13

The Warrior: A tribal that joined the BoS. Funny thing about the Warrior, Tactics isn't an RPG.

fallout 3 isn't very linear it is slightly more linear than fonv.

Do you even know what linear means? Once you leave the Doc's house in New Vegas, you can join and help pretty much every faction in the game. You can ally yourself with the three biggest players in the game. You can join them and help them conquer the Mojave. You can do it all without killing anyone (not Mr.House though) and you can even take all of the Mojave for yourself!

How is that Linear? Seriously how is that linear?

Fallout 3 every playthough will end the same. You go out of Vault 101. Sooner or later you find Dad. Dad gets the old gang together. Then the Enclave come, and you are then forced to join the Brotherhood. Got to find the GECK, you go to get the GECK. Enclave come and kidnap you. Eden asks you to help. Even if you say yes, the Enclave will try to kill you. Leave Raven Rock, go back to the BoS, BoS get Optimus Prime and they take back Project Purity. Thanks to Broken Steel the Wasteland will not turn into a "graveyard" if you put the FEV into the Water. Nothing really happens so the Enclave plan is flawed. With Broken Steel you go track down what is left of the Enclave.

Now this is were it gets "different". You can then destroy the Enclave. Destroy the BoS that will also destroy the Enclave. So no matter what, the Enclave get destroyed. Wow that isn't Linear at all! :bonk:

BoS HQ might be destroyed but they still control Project Purity and most of the BoS wouldn't have been in it when it was blown up. So no matter what the Brotherhood Still win. And nothing you do outside of the Brotherhood really changes the DC wasteland.
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Trent Theriot
 
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Post » Thu May 03, 2012 12:15 am

If you kill a town ,then you go to a town 5 mins away then how the [censored] would they know jesus [censored] christ news travels slow in fallout full stop.
And you can only side with the good guys is that why you have the option to kill them twice ?once with the fev then you cam bomb there headquarters .Jeez f ing louise.
Actually play the game first.

As I told you before, to even finish the game you need to ally yourself with the BoS while you can't ally yourself with the Enclave. You get to destroy the Citadel but you still destroy the Enclave and thanks to the amazing Broken Steel DLC, you will have both of those factions chasing after you endlessly along with the generic raiders, Talon Company/Regulators, ect.

fallout 3 isn't very linear it is slightly more linear than fonv.
In both games you have backstory .fo3 from a vault aged 19 .
Fonv a courier from california that nuked the divide .And at the end of fo3 you can side with the enclave or the bos.

The Lone Wanderer:

1. Parents are James and Catherine; scientists working on Project Purity.
2. You are born at the Jefferson Memorial.
3. Your mother dies after you are born.
4. Your father runs to Vault 101 and raises you there for 19 years of your life.
5. Your best friend was Amata Almodovar.
6. You were bullied constantly.
7. You join the BoS.
8. You destroy the Enclave.

The End

The Courier:

1. "Came" from California.
2. Created a town.
3. Had a hand with the creation of the Divide.
4. Is shot in the head.

The End

With the Lone Wanderer, everything about your character is set. The Courier does have information but it doesn't give us their life story. It leaves gaps that we can fill on our own.

Hence why it's easier to RP in New Vegas than in FO3.

Example:

My Courier, Susan Monet, is a Boomer who one day escaped Nellis Air Force base and traveled to California. After working at a number of odd jobs she decided to find a more stable environement where she didn't have to work around NCR's policies. Thus, she founded a trading town at the location of what is to be known as the "Divide". Susan went back to the NCR to do one last delivery job without knowing what is going to happen. Once she survived the "blast", she had no place to go and feeling guilty of what she did, she punished herself by being a Courier for the rest of her life as a way to never forget what had happened. She made her way to the Mojave Wasteland and the rest is history.

I can't do that with the Lone Wanderer. Along with the bad writing, I couldn't really give my PC much of a personality.

Again no you can't side with the Enclave. And you tell me told play the damn game first. Blowing up the BoS HQ destroy Enclave as well. Face it, you can think you are one of the cool kicks all you want, maybe they will even talk with you now and then. But as long as they keep beating you up and making fun of you, you aren't one of them. That is the Enclave in Fallout 3. You may think you are one of them, you can act like them and help them, but they still shoot at you. You aren't one of them.
The Lone Wanderer is a 19 years old His parents are James and Catherine (Died during giving birth to the LW) and you are from Vault 101. We also know about James and his story.
The Courier, was a courier that was at the Divide years back before the game (Wow that's alot of background info)
Chosen One: A tribal from Arroyo and grandchild of the Vault Dweller (not a wealth of info there)
Vault Dweller: From Vault 13
The Warrior: A tribal that joined the BoS. Funny thing about the Warrior, Tactics isn't an RPG.

Do you even know what linear means? Once you leave the Doc's house in New Vegas, you can join and help pretty much every faction in the game. You can ally yourself with the three biggest players in the game. You can join them and help them conquer the Mojave. You can do it all without killing anyone (not Mr.House though) and you can even take all of the Mojave for yourself!
How is that Linear? Seriously how is that linear?

Fallout 3 every playthough will end the same. You go out of Vault 13 (BLASPHEMY STYLES :ohmy: ). Sooner or later you find Dad. Dad gets the old gang together. Then the Enclave come, and you are then forced to join the Brotherhood. Got to find the GECK, you go to get the GECK. Enclave come and kidnap you. Eden asks you to help. Even if you say yes, the Enclave will try to kill you. Leave Raven Rock, go back to the BoS, BoS get Optimus Prime and they take back Project Purity. Thanks to Broken Steel the Wasteland will not turn into a "graveyard" if you put the FEV into the Water. Nothing really happens so the Enclave plan is flawed. With Broken Steel you go track down what is left of the Enclave.

Now this is were it gets "different". You can then destroy the Enclave. Destroy the BoS that will also destroy the Enclave. So no matter what, the Enclave get destroyed. Wow that isn't Linear at all! :bonk:

BoS HQ might be destroyed but they still control Project Purity and most of the BoS wouldn't have been in it when it was blown up. So no matter what the Brotherhood Still win. And nothing you do outside of the Brotherhood really changes the DC wasteland.

<fans you>

There, there. I agree with what you said.
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Darren
 
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Post » Wed May 02, 2012 6:06 pm

Well I am not fo3 hater but even I never played it again after I finished it once. On the other hand, I am I think on my 4th complete playthrough of FONV. Still not able to get into the DLC's except Dead Money which I really liked.

My suggestion is that you try a high charisma plus melee/unarmed build on hard/very hard later you can increase explosives for some grenade/missiles/mininuke fun. Its challenging enough to keep you interested at least in the combat. After a bit you are sure to start coming across new stuff you did not discover previously.. plenty of stuff to play this game two or three times at least.
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Steeeph
 
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Post » Wed May 02, 2012 7:59 pm

People complaining at me about me describing NV as linear. I didn't say it was linear ;), I just said it was pushing you in a direction. I guess FO3 does the same, but I was looking at this via the perspective of using an Alternative Start mod. FO3 seems to have a more 'open exploration feel' whilst NV seems more constricted, like there's only a few ways you can run about the map. But then I haven't really played it fully, so I apologise if i'm wrong.

I'll try New Vegas then :)
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Taylor Thompson
 
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Post » Thu May 03, 2012 6:46 am

People complaining at me about me describing NV as linear. I didn't say it was linear :wink:, I just said it was pushing you in a direction. I guess FO3 does the same, but I was looking at this via the perspective of using an Alternative Start mod. FO3 seems to have a more 'open exploration feel' whilst NV seems more constricted, like there's only a few ways you can run about the map. But then I haven't really played it fully, so I apologise if i'm wrong.

I'll try New Vegas then :smile:

I am glad you are going to give it a shot. New Vegas doesn't have level scaling, so you will run into enemies greater than your ability to kill, more so when at an early level. So yeah there are some paths you can't take without risking getting killed alot. But it isn't impossible. You can go anywhere you want, just there is more risks in some paths than others. Just like in the originals, you will run into creatures and enemies you can't kill. Fallout 3, the enemies you run into will always be within your level ability to kill. Doesn't mean you won't die, but the risk is reduced significantly.

@Vaultie. Vault 101 is pretty much the same thing as Vault 13. Bethesda just copied and pasted it into Fallout 3. I had a brain fart and mixed them up, lol.
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jason worrell
 
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Post » Thu May 03, 2012 12:32 am

I only ever argue when people take the piss "like fallout 3 is very linear" when theres a huge amount of ending slide for certains quest you have done the choices at project purity.Broken steel adds linerity when it pretty much picks bos story as canon fallout 3 main story is not linear on its own without broken [censored] .

What were the "original" ending slides if you do not mind me asking.
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Unstoppable Judge
 
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Post » Wed May 02, 2012 10:40 pm

Then you'll have no problems roleplaying. Might I suggest an Enclave playthrough?

This, every fallout game up from FO2 I roleplay as an Enclave soldier. I always get companions to wear Enclave armor so I can have a little "squad"
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Benji
 
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Post » Wed May 02, 2012 9:58 pm

I never have said fo3 was perfect so styles shut the [censored] up and stop twisting what i'm saying for some.extra cool points .Fallout 3 has lots wrong with it mainly to.do with the story .
I only ever argue when people take the piss "like fallout 3 is very linear" when theres a huge amount of ending slide for certains quest you have done the choices at project purity.Broken steel adds linerity when it pretty much picks bos story as canon fallout 3 main story is not linear on its own without broken [censored] .
Pure YouTube.

None of us are saying that Fallout 3 svcks. I loved Fallout 3, we're just saying that there are flaws in it, just like in anything. That is how you show true devotion to something, to know its flaws and still love it.
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Jimmie Allen
 
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Post » Wed May 02, 2012 2:36 pm

How the hell does Fallout New Vegas push you in a direction? People really need to learn what linear really means.

As for your question, I tried roleplaying Fallout 3 with my first play throughs but I gave up on it. The game is very linear. You can't join any of the "Bad Guys" in Fallout 3, yet you are forced to join the "Good Guys" (the BoS). So roleplaying as an Enclave or say Talon Company merc is not possible IMO. The game is Good vs Evil and forces you to be good. People and Factions doesn't remember your actions. You can kill a whole town, and the people down the road will not respond to it.

New Vegas you can join or help pretty much every faction in the game. You can dress in outfits of verious factions, and people with think you are one of them. The quests have alot of options on how to finish them. There is no clear cut "Good or Bad faction." Some people will say there is nothing good about the Legion. Still once you dig deep into a factions background/story, you will see bad in factions that seem good and good in factions that seem bad. New Vegas, your actions have consequences.
That's what I loved about New Vegas. Every decision I made had a effect on every other decision. New Vegas is like a spider web (as someone said). If you bend one part, it will alter everything.

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Sxc-Mary
 
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Post » Thu May 03, 2012 4:37 am

Fallout new vegas has only 3 endings compared to over 200 endings in fallout 3. So i would say that fallout 3 has more roleplaying possibilities than nv.
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James Wilson
 
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Post » Thu May 03, 2012 2:30 am

Fallout new vegas has only 3 endings compared to over 200 endings in fallout 3. So i would say that fallout 3 has more roleplaying possibilities than nv.

Fallout 3 doesn't have 200 endings. Not even close, and thanks to Broken Steel and endings we did get were removed. Have you even played the game? I think you are just going around reading interview and articles. Before Fallout 3 came out a Dev said there would be 200 ending slides. That is total crap. There is only "You were good" or "You were bad" speech and pictures of the people and places, with Zero info on what happened to any of them. The only unique one was when you put the FEV into Project purity and DC becomes a "Graveyard." Again Broken Steel removed that.

New Vegas has something like 27 ending combinations, and you can have NCR, Mr.House, Legion or yourself taking over the Mojave. Like the Originals, we learn what happens to the people and places in the game based on our actions. We get to see the consequences of our actions. You don't get that with Fallout 3, but for the "Graveyard" part.
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gemma
 
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