how to end "endless bickering" and make ....

Post » Tue Mar 08, 2011 9:27 pm

By reading this forums i realized that every element of the Elder scrolls games can be made in a few different ways.
(mana regeneration slow/fast , all creatures hostile yes/no , overpowered Daedric artifacts yes/no (think skeleton key or azura star) , and so on .....)

And there is a group of people who want it one way and a group which wants it the other way.
(with endless bickering in between)

The problem arises because most of there groups have valid arguments and only one will end up getting what they want.

But there is a simple way to make most people happy , just add a setting panel next to difficulty slider with a few dozen of the most asked for tweaks.
This way everybody can adjust or turn on/off things as they like.

Some will say we have mods for that but mods are problematic.
Console players don't get to have them ( muhahahahahaha ) , and PC folk have to tolerate bugs, messy instantiations and and whole bunch of other problems.

Having Bethesda do this this themselves would be appreciated.
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Kate Norris
 
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Post » Wed Mar 09, 2011 3:22 am

The bickering will never stop, but I like your idea.
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Dina Boudreau
 
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Post » Wed Mar 09, 2011 6:31 am

The people on this forum love to complain. Myself included, of course.

Hur hur.
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Jamie Moysey
 
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Post » Wed Mar 09, 2011 4:17 am

There will never be enough settings to cover every permutation people want but more options for game customisation are a good idea.
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Sierra Ritsuka
 
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Post » Wed Mar 09, 2011 2:25 am

I agree that it will never end the bickering....thats what forums are for!

But I like the idea....its been mentioned in passing quite a few times. Still doesnt satisfy everybody though. Mostly Im just happy with whatever Bethesda gives me, regardless of how much I argue about their games.
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Katy Hogben
 
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Post » Tue Mar 08, 2011 10:19 pm

But there is a simple way to make most people happy , just add a setting panel next to difficulty slider with a few dozen of the most asked for tweaks.
This way everybody can adjust or turn on/off things as they like.
That sounds like a nightmare... and nowhere near as simple as you might think.
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mishionary
 
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Post » Tue Mar 08, 2011 9:41 pm

Unfortunately that idea just won't work because some people want to be forcefully limited. If they aren't forcefully limited, they will just use the stronger version. This is just like fast travel, they can just walk (which I enjoyed in Oblivion and most likely in Skyrim but didn't enjoy in the other games) but since fast travel is there, they can't help themselves from using it and then complain that it exists. It's like the old saying goes...You can please some of the people some of the time but you can't please all of the people all of the time.

On a side note, I hope they make the skeleton key like they had it in Arena. It could open any door but it could only be used once a day. As for Azura's Star, it really wasn't that big of a game changer. The only time it became overpowered is when you summoned your Xivilai and then killed it to fill it, which I never did because I usually give Azura's Star as the artifact for Martin's ritual as it is the easiest artifact to get.

That sounds like a nightmare... and nowhere near as simple as you might think.


This. I've said it so many times that all these toggles people want for the tiniest things just isn't practical but people want to be able to tweak every little thing but that's what mods are for :tongue:
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Emilie Joseph
 
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Post » Tue Mar 08, 2011 9:56 pm

Let's bicker about this thread!

In all seriousness... the balance between imba items is something that all games have to set a bar for... its up to the devs here... no matter how many options you put in... it'll just make other items seem even more imba when you limit the other ones...

You gotta trust the devs on this one.
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Danel
 
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Post » Wed Mar 09, 2011 4:48 am

No, let's leave it to mods. Just through sheer scale of possible options, a settings screen isn't viable, and minor tweaks like you suggest are an area where it is very hard for mods to introduce any new bugs at all.
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Bee Baby
 
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Post » Tue Mar 08, 2011 10:59 pm

Some will say we have mods for that but mods are problematic.
Console players don't get to have them ( muhahahahahaha ) , and PC folk have to tolerate bugs, messy instantiations and and whole bunch of other problems.

In my experience, mods are less problematic than often stated, or where they do trigger problems it's often unearthing a bug in the scripting engine, for example; although some do undeniably cause problems, I've seen many incidents where "oh, you have mods installed" is just used to explain away a problem that's actually being caused by something else.

But that might be counted as bickering. :hehe:
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maya papps
 
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Post » Wed Mar 09, 2011 2:55 am

I remember someone posting a hilarious spoof picture of selections you have to make to play the game the picture had about a hundred check boxes and showed page 1 of 50. Internet find me that picture!
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Je suis
 
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Post » Tue Mar 08, 2011 9:18 pm

In my experience, mods are less problematic than often stated, or where they do trigger problems it's often unearthing a bug in the scripting engine, for example; although some do undeniably cause problems, I've seen many incidents where "oh, you have mods installed" is just used to explain away a problem that's actually being caused by something else.

But that might be counted as bickering. :hehe:


Yeah, I have to agree with Vometia here. I've made mods and I've used mods and none of my mods have ever caused issues and only one I have ever downloaded did (the guys nif files were all screwed up so I was just a floating purple block...). We have wonderful tools to help make sure our mods are compatible with other mods and with the game and if they have issues we can debug them. Most modders won't release their mods to the public until their completely sure it doesn't have issues.
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Leanne Molloy
 
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Post » Wed Mar 09, 2011 4:33 am

The problem arises because most of there groups have valid arguments and only one will end up getting what they want.

But there is a simple way to make most people happy , just add a setting panel next to difficulty slider with a few dozen of the most asked for tweaks.
This way everybody can adjust or turn on/off things as they like.

People want spears. We may not get them because Bethesda is busy developing something else instead. Making spears optional does not free up development resources for spears.
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Manuel rivera
 
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Post » Wed Mar 09, 2011 5:24 am

That sounds like a nightmare... and nowhere near as simple as you might think.


Agreed.
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BRIANNA
 
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Post » Wed Mar 09, 2011 5:33 am

The bickering will never stop. These forums is to big a part of a couple of lost souls life. If you get aggressive here, you are not sane. There is also a good number of young and naiv members that learns from the unsane older lost souls, and just goes with the flow.

People grow and get better. New people arriving...

But I still love it.

Edit: First word and spelling.
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Bigze Stacks
 
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Post » Wed Mar 09, 2011 2:25 am

So your solution is a toggle? Know that because of this the game will be delayed one day and a kitten/puppy (depending on which you think is cuter) will be punted through a plate-glass window. Also the devs will sleep with your mother
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scorpion972
 
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Post » Wed Mar 09, 2011 1:43 am

I remember someone posting a hilarious spoof picture of selections you have to make to play the game the picture had about a hundred check boxes and showed page 1 of 50. Internet find me that picture!

http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg
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Andrew Perry
 
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Post » Wed Mar 09, 2011 12:52 am

http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg


:lmao:

While that is very funny, if that were actually in the game I would go through it and pick all of the options that I wanted, I wouldn't really mind. :)
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Monika Krzyzak
 
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Post » Wed Mar 09, 2011 5:34 am

http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg

Haha. Some would complain about Bethesda making a fool of the player, since anyone that wouldn't want spears and levitate must be stupid.
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JAY
 
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Post » Wed Mar 09, 2011 1:15 pm

http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg

I just misread that as "realistic gravy".

You can tell it's time for Sunday lunch!

Haha. Some would complain about Bethesda making a fool of the player, since anyone that wouldn't want spears and levitate must be stupid.

I don't think it's particularly stupid not to want to levitate over the walls and see nothingness beyond, since the very reason that levitate is disabled is because the interior and exterior of that cell are separate and so trying to fly up would break the immersion as you realise that there is nothing beyond the wall. That is the reason that Levitate is disabled in the Morrowind expansion Tribunal, which was the first time they used interior-as-exterior cells.

I also think it's pretty reasonable for people to not expect spears in Skyrim - it just doesn't really strike me as spear country. Nords are more axe and warhammer types, don'tchathink?

I'm still thinking about that realistic gravy.
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Breautiful
 
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Post » Wed Mar 09, 2011 12:56 pm

Put an end to something which is considered endless? A bit of an oxymoron, or at the very least extremely ambitious.
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Curveballs On Phoenix
 
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Post » Wed Mar 09, 2011 2:03 am

Put an end to something which is considered endless? A bit of an oxymoron, or at the very least extremely ambitious.


Well, if it had hitherto not have had an end to it then you could consider it endless, since it is lacking in an ending, which is something that the OP attempted to rectify with this thread. :)
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Dan Wright
 
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Post » Wed Mar 09, 2011 2:59 am

I just misread that as "realistic gravy".

You can tell it's time for Sunday lunch!


I don't think it's particularly stupid not to want to levitate over the walls and see nothingness beyond, since the very reason that levitate is disabled is because the interior and exterior of that cell are separate and so trying to fly up would break the immersion as you realise that there is nothing beyond the wall. That is the reason that Levitate is disabled in the Morrowind expansion Tribunal, which was the first time they used interior-as-exterior cells.

I also think it's pretty reasonable for people to not expect spears in Skyrim - it just doesn't really strike me as spear country. Nords are more axe and warhammer types, don'tchathink?

I'm still thinking about that realistic gravy.

I wouldn't say that. The people that complain about everything would find something to complain about no matter what.

It was a joke.
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Gemma Archer
 
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Post » Wed Mar 09, 2011 1:08 pm

http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg

First time player to Skyrim would think "What the.."
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CORY
 
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Post » Wed Mar 09, 2011 4:53 am

Okay idea,but for every good idea on here to be including,there's silly ones,like flying,cool if we could,but not great for a game of this setting...
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AnDres MeZa
 
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