» Thu Nov 12, 2009 11:47 pm
After a foray into Oblivion, I returned to Morrowind, and the primitive graphics and animations really took me by surprise, because I had gotten used to Oblivion's later generation technology. I got "used to it" again in MW after about another 10-20 hours, but it was enough to make me start looking for graphics replacers (fortunately, I have it on PC). Between a decent "base" texture replacer (I use the venerable old Visual Packs, with about half of that overwritten by higher-resolution specific replacers) and Better Bodies (by Psychodog Studios) to fix the disjointed puppet look of the NPCs, and with Morrowind Graphics Extender (MGE), it now looks almost as good as Oblivion, but with a more unique look and what I consider better artistic vision behind it. Incidentally, between the Morrowind Patch Project (which replaces the Unofficial Patch), and the Morrowind Code Patch that changes a number of issues that can't be touched by the Construction Set or altered by "standard" modding, the game now runs without any "significant" bugs for me, and looks about as good as OB in most places, and better in others.
The further you dig in MW, the more there seems to be. I had been playing the game for several weeks when it suddenly dawned on me that there was another way of doing what I was trying to accomplish, which totally changed my perspective on the situation.
The presence of Levitation opens up an entirely new dimension to the game, quite literally. One of the most frustrating quests, which is almost constantly posted in the HInts, Cheats, etc. forum, involves thinking in that third dimension, whether you levitate, jump, or just pick a careful and cautious ground route. Eventually, if you want to have dealings with the Telvanni wizards, you'll need to be able to reach their tower-top abodes.
Enchanting was so heavily "nerfed" between MW and OB that I finally gave up trying to play an Enchanter in OB, but was able to produced an extremely effective character based on it in MW. Like many things in MW, it's extremely difficult at first, and the failure rate is staggeringly high unless you really limit yourself (managing failure is one of the key things to learn, which is never mentioned). When you succeed, and your skills begin to improve, the satisfaction is so much greater than having success just handed to you (which was one of my biggest complaints with OB). You can get custom spells tailored to your level (including easily-cast low-casting-cost "training" spells), and adjusted for various strengths, durations, and area effects, rather than "canned" spells in OB that you can't even attempt at 49 skill, but can't possibly fail at 50.
Enchanted items very gradually self-recharge over time; unfortunately, your own magicka doesn't. Personally, I prefer (and added a mod for) having a slow regeneration similar to that of enchantments, rather than OB's fast regen but shallower magicka pool.
Marksman had good and bad sides in each game, and while archery was a lot easier to start out with in OB (and poisons were a wonderful addition), the scaling made it increasingly useless as the game progressed; in MW it was frustrating to try hitting anything at first, but just kept getting more and more deadly, until I had my one moderate-level archer retire his bow and switch to ranged spells because Marksan was just TOO powerful.
The majority of the various "good guys" and "bad guys" in the MQ, and a few other questlines, had other sides to them. A lot of the "stories" are told from one point of view, and later you hear a slightly different account from a different perspective, which makes you wonder about who's telling the truth, if anyone. I could sympathize with the "main villain" in a way, but that didn't make what he was doing any less monstrous or evil.
As another poster put it, the longer I played OB, the more I felt that it was ultimately "empty", and that improving my character and exploring had no purpose. In contrast, Morrowind was tedious to start, but just kept getting better and better the longer I played it. Now, with some remarkable mod content available (such as the Tamriel Rebuilt expansion, which aims to ultimately make the entire Morrwind mainland), I'm still finding fresh things to do and places to visit after roughly 5 years of relatively heavy playing. Each new character is a chance to try something different, and approach the game from a different angle, which is meaningful in a game where one character can't do everything, yet will probably never run out of things to do.
The problem you're likely running into is that, as a new player with a fresh character, you don't even know what you CAN do, much less have the skills and abilities to pull it off. The fact that it looks a lot worse than OB from an overall graphical technology standpoint just amplifies the frustration. All I can say is, if you can't change it, hopefully you can either learn to accept it or suffer through it; the rewards are well worth it, in my opinion.