Well, my vampire once killed a woman and then reanimated her body and watched as she dispassionately murdered her husband before crumbling into ashes. That was kind of cold...
Well, my vampire once killed a woman and then reanimated her body and watched as she dispassionately murdered her husband before crumbling into ashes. That was kind of cold...
Most of it is in my head. Not so much what my charcters do, but what they think of what they'e doing.
Kjeld used to be a hero among the Companions and Stormcloaks, but now he's a bloodthirsty, domineering cannibal. As Dragonborn, a vampire lord and a natural badass, he's strong and he knows it. What's ironic is that he imposes his will on who he pleases because he didn't have the will to deny his dragon nature or curses of lycanthropy, then vampirism. The bored, petty thug fisherman he used to be would be disgusted.
Hellena is the opposite in some ways. She's your typical lawful good paladin and commits most of her life to good works, although her conviction can be unnerving. She helped the Empire end the civil war and unlike most other legionnaires, she felt no remorse for all Stormcloaks she killed. She only sees the big picture or at least what she thinks the big picture is.
Drals had no choice but to turn to theft to survive in his town. He does a lot more than survive now. His community never gave him anything, not even when he offered honest labour and it doesn't occur to him to give anything back to it.
Jenny enjoys helping others and has learnt how to use illusion to avoid unnecessary violence. She doesn't judge either. She spent most of her childhood listening to and reading fairy tales and her main area of study is investigating folk magical practices and phenomena. In order to do that, she sometimes has to gain the trust of witches, daedra and so forth. She won't help them if they ask her to do something she disagrees with, but she rarely interferes with them, even those that practise human sacrifice.
That's quite sixist now I think about it. I've done it differently in other games.
I'm not particularly good at playing purely evil characters in games, and I don't think Skyrim really lets you do that, unless you go the vamp lord route, I guess. But, like, most of the time the evillest things you can do are either murdering a bunch of townsfolk or refusing to do quests. Meh. (Not that I do all quests, but it's not a very interesting form of evil.) Even if you do go vamp lord, you can still be a cute, fluffy vampire lord who is kind to bunny rabbits and orphans... Dragon Age: Origins has a slightly better good/evil type thing, but even then the 'evil' options mostly amount to 'being a bit of a jerk to nice people'.
My current character is a (former) Thalmor agent who was intentionally sent to the location where Ulfric and chums were ambushed, to cause a disturbance and throw them off guard, she was expecting to be rescued from the chopping block, and you can guess how well that went. So, she's currently trying to figure out whether she's actually on the run from the Thalmor or supposed to be in deep cover (although this dragon soul business is complicating that quite a bit). OTOH, she's had a pretty 'sheltered' life, growing up in the Dominion and being educated/starting her career under Thalmor auspices, and actually being around non-Altmer is making her question some of the stuff she did believe, so essentially she's having a bit of a http://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn. On the other hand, she's crabby and unpleasant, she's a member of the Thieves' Guild (and I'm playing with Requiem, so she's regularly lightening the coffers of most of the merchants in Whiterun and Windhelm) and she's trying to decide whether to turn in a bunch of Talos worshippers (INPCs quest) she came across in to Ondolemar (her ex) or not, so she's not exactly nice, either.
However, the true extent of her depravity can be seen in that, in my headcanon (seeing as it's not possible in-game) she's friends with Nazeem...
This. For people to be evil there have to be evil things to do in the game. Just being a di*k to good, honest people never meant me feel evil, just made me feel like I was being a di*k and kinda guilty afterwards.
99% of side quests in games are filler stuff to help get you to the next level.
Have some guy dressed in black, trying to poison the water to a neaby town so he can rob it without violence
Or someone in a dungeon looking for me to something specific to someone and will reward me greatly for it.
Giving me the 'surly' option to decline a quest from some old woman who wants me to take healing potions to her ailing granddaughter in the next town is *not* evil.
Once, there was a woman in real life who used to drain the blood from young girls into a tub and then bathe in it for the purpose of keeping herself young and beautiful. A version of her turned up in Daiblo II, but of course only for the player to fight. She was evil, wouldn't you say? ...but the game doesn't provide any opportunity for such a thing, and if it did, there is no reaction from the people in towns and villages other than attacking you for the inevitable reward. I doubt most of us would want to do that sort of thing in any case, even in a game scenario.
I use an animations mod that gives quite a wide variety of animations that can be used by the PC or on NPCs, but some of them are glitched. For instance, you can force a barrel roll on either the player or the NPC of your choice, but... they have to be sneaking at the time. If they are not sneaking, they don't do a barrel roll, they just run madly for an indefinite amount of time. I've had that little cretin Braithe running around Whiterun for hours at a time, and completely unable to stop. I think of it as a curse, and it's about as evil as I get... but I do enjoy it, eh? I would enjoy it more if she were screaming in terror the whole time...
Mine aren't exactly evil, just extremely arrogant and consider themselves above anyone else.
I like this. My character will put a blade in your back or slit your throat without a thought. That said, my character desires wealth, though fame is irrelevant. Without others roaming the world and toiling for their meager wage, my targets are not as plentiful. I'm a parasite that understands the host must remain alive for me to survive. Otherwise, I'd gut most simply to watch the life drain from their eyes. Many will die, but the masses will survive and will likely never know I exist.
Killing is my business and business is good.
My characters are never evil. Been there, did that in the 80s. Roleplaying lack of conscience is just to easy. Especially in a single player situation. Roleplaying guilt, remorse and having a conscience in a tough, brutal world is interesting and more taxing. To me at least. Being tricked by Mehrunes Dagon into killing that mythic dawn descendent is probably my current characters most evil action. He did chop off an imperial quartermaster's head seconds after bying all his iron ingots as well. But it was the imperial guy who started to bicker about my character being to close to their camp right after the transaction was finished.
I haven't tried to be evil in Skyrim but I think I'm gonna try one as an ORC! My far favourite race.
Orc Pride!
None really, except maybe one Mage which sided with the Vampires in the Dawnguard DLC.
Most of my characters are good guys.
My Khajiit is a thief, and an assassin (though he rejected Astrid's "offer"), but essentially neutral in nature. He'll steal stuff from time to time, but he won't rob the destitute. And when he does bedlam jobs, he usually scatters the loot around the city. He's so rich he doesn't need it, he just stole the stuff to make a point. I expect if I had had Dawnguard, he probably would have become a vampire lord, but I never got around to it.
My Redguard went on a journey of sorts. She joined the Companions and served the Empire, but avoided the MQ like a plague. When the CW quest forced her to find out that she was Dragonborn, she went through a dark phase where she joined the Dark Brotherhood, but abandoned the quest when she found out who she was being contracted to kill. Eventually, she finished the MQ, and the Dragonborn quest as well.
My main character is willing to do slightly shady things for the greater good, nothing else.
My other character will be a pretty cynical and outspoken Nord hunter and vigilante, much like The Comedian from The Watchmen. Even though he's almost always angry and doesn't play soft with people who get up his nose, his heart is still in the right place. There are reasons why he's like he is. Eventually he'll meet and be the leader of a group who'll bring out his more moralistic side, not because they're nice people, but because he has to keep them in line. Essentially, he'll become a lot like "Wardaddy" from the WWII movie Fury. He's not a nice guy because of circumstances in his past, but he'll have to show some sort of morals and leadership due to some of the thugs around him being a lot worse by nature.
My evil characters will drop litter in the middle of town and not pick up after themselves
(... well maybe I'll pick it up after a little while. I guess I'm not very good at being evil)
My evil character, Siraj Whiteskull, is on a quest to create a new religion. Currently his pantheon consists of Sithis, Namira and Nocturnal. I'm planning to add Molag Bal and Hermaeus Mora later on. I won't add Mehrunes Dagon, because he tried to have Siraj killed. At the moment his only disciple is Eola, but he has his eyes on Serana as well.
https://www.youtube.com/watch?v=JHvx0l_tVEw
not as evil as this guy....the "trophies"
Am I going to be put on some sort of watch for clicking on that?
I killed the Boethia guy somewhere near the guardian stones near Riverwood. Anyway, his head came off, and I rolled it over just to see what he looked like, and next thing I know, his head kept turning up at my door at Lakeview Manor. It'd come rolling down the trail from Pinewatch at a rapid rate of speed, roll into the steps to the house, and vanish...
I kinda thought HE was evil, eh?