» Sat Dec 05, 2015 2:43 pm
And yet, while that is true, I feel that Fallout 4, with the constraints, is much more about you and your development. It's said that great art is often inspired by it's constraints and in the same way, I myself and others have noticed that with the constraints of parenthood and a connection with the military has challenged us in our roleplay more than the nondescript courier whom is much more living other people's stories.
I feel that in New Vegas, we were much more engaged with the questgivers than we were with our own place in the world. That is not to say that that is a bad thing, but I definitely noticed the creative constraints of being a questing adventurer more then, than I do being a father with an undescribed military background.
Nate could be anything from a navigator to a sniper to a mechanic. Nora could literally be anyone who happens to have a law degree. Having a degree in law does not neccesarily mean that you are practicing. Nora could be a housewife, a detective, a fellow military officer.
A courier is just that; a courier. A hired help that travels across the wasteland. That doesn't explain the motivations of the character, though.
If Nate has had a military connection of any description, this could give him any number of motivations related to that background. Perhaps he was conscripted. Perhaps he's resentful because military life wasn't what he had been promised. Perhaps he loved being in the military and is self-conscious that perhaps he enjoyed killing as much as he enjoyed the comradery.
Nora having a law degree can mean that she thinks that she is above the law as long as she knows how to talk herself out of it. Perhaps Nora believes the law is absolute and she was a public defender. Perhaps she was a news reporter and she thought what she did was right, but in the end, she was just trying to make a name for herself.
The constraints are really fairly mild and in the past, we have seen examples that constraints do not prevent us from roleplaying, but in fact encourage us. See the JRPG genre, see The Witcher, see The Wolf Among Us, see Telltale's The Walking Dead, see Dragon Age: Origins variations. In none of the before-mentioned you start as a blank-slate, you start with what you have been given. Sometimes, you even have the luxury of being able to choose one in a set of origins that have been predefined. However, they are often cited as being great games in which players immerse themselves.
I think that Fallout 4 chose a very clever background story that, while set, still provides a wide enough frame where-in you can create your own story. In Fallout New Vegas, you are pretty much just the hired help and only the hired help. You can think of reasons why you are helping, but that doesn't take away that YOU are the device by which NPCs deliver their stories, rather than the NPCs being the device by which you deliver your own story. Shaun is a device, but it's not his story. Mr. House is a character and it's the courier that is his story device.
In New Vegas, I just feel like a loose cannon and an unguided projectile. In Fallout 4, I feel like a survivor with his own struggles. In Fallout 4, I feel like the story is about me, as the player, growing as an advlt being thrown in an advlt world. In Fallout New Vegas, I feel like the story is a commentary on the web of technology, regardless of where my position in that web happens to be. In New Vegas, I can maneuver myself in a position where I am in charge of that web of technology and just remove it as an issue altogether, but in Fallout 4, the problem I face is perpetual.
That is why I think Fallout 4 is the better roleplaying game. It's constraints are mild and the stage has been set for me to walk, but it's a story about me facing the damage done by things that will never be fully under my control, whereas in New Vegas, it's a story about NPCs facing the damage I have the power to withold or repair or unleash in checks and balances. I am the Pandora's Box in New Vegas, but in 4, I am the one that's cursed with Pandora. The former I find to be much more engaging; it appeals to my sense of responsibility.