How Far will Skill Merging go?

Post » Sun Aug 09, 2015 8:12 am

In Morrowind we had an excellent variety of skills, then oblivion merged alot of them and even removed some, While I think making short-blade and long blade one skill is a bit more realistic I'm pretty sure axes aren't blunt weapons. Then skyrim came along and merged :(all the combat skills and removed nearly half of the ones we had. So for elder scrolls 6 I'm guessing there will be three skills Combat skill, magic skill, and stealth skill. Am I the only one who feels this way? :confused:

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Richus Dude
 
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Post » Sun Aug 09, 2015 2:27 am

One-handed and two-handed made sense, I doubt there will be just three combat skills, three stealth and three magic. As for things taken out like acrobatics and athletics that was a good idea, though I wish they'd bring mysticism back.
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BRAD MONTGOMERY
 
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Post » Sun Aug 09, 2015 8:15 am

I'm sorry but in my combat experience, that makes no sense at all. being good with a sword also makes you good with claymores IT DOES NOT MAKE YOU GOOD WITH MACES OR AXES. There should be three combat skills Blade, Axe, and Blunt. I also want them to bring back all the skills they got rid of. Although my experience in real combat isn't a mastery of any sorts I'm pretty sure that when I used a mace I svcked at it even though I was good with the average ShortSword or Sabre.

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Lily Evans
 
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Post » Sun Aug 09, 2015 3:28 am

Todd Howard once said He though some skills were not needed and should be merged, I can't remember what interview it was but you can find it somewhere out there. So there will only be three skills all together, The Combat Skill, The Magic Skill, and the Thief Skill.

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Steven Hardman
 
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Post » Sun Aug 09, 2015 5:22 am

In what way is it a good idea that everybody runs at the same speed, forever, regardless of training, or that my character can't jump up onto a waist-high ledge, and never will be able to?

If nothing else, the removal (or merging) of skills is a reduction of roleplaying opportunities. One could argue that Daggerfall had a lot of unimportant skills, because many of them were rarely used, and one would be wrong.

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Alex [AK]
 
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Post » Sat Aug 08, 2015 9:48 pm

I am told Bethesda removed skills altogether in Fallout 4. Perks fill the role assigned to skills in previous Fallout games. So I suppose we may not even have the three "archetype skills" you mention. Maybe we'll just have perks in TES VI as well. I guess we'll have to wait and see...

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Prue
 
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Post » Sun Aug 09, 2015 12:30 pm


Look at the perks for skyrim

http://www.uesp.net/wiki/Skyrim:One-handed
http://www.uesp.net/wiki/Skyrim:Two-handed

Notice stuff like Mace having three points being stronger. Imagine that as being more skilled when using a mace, you do more damage from the experience you put into using a mace.

Some of the skills they took away deserve to be taken away, like athletics and acrobatics.


and there will be one guild questline that encompasses all paths and there will be three cities and there will be small dungeons and they'll get rid of the weather systems and dogs will be taken out and there will be no forests and fighting will consist of one hit kills and blah blah blah blah blah usual baseless speculation


Yes because raising a skill by just walking is smart, jumping around like an insane person to level a skill that you'll never seriously use is smart. Just because a skill can be good for role-playing doesn't mean it should be kept in. Otherwise we might as well create a skill set for nymphomania, for pottery, for model building, for chess, for collecting bugs, for foraging. Just because it's good for role-play doesn't mean it deserves to be in the game, especially if it's useless like acrobatics and athletics which NEVER have a pay out.

"Oh look someone on the forums said their character bathes daily in a river, better add a skill set for it!"
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Daddy Cool!
 
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Post » Sun Aug 09, 2015 2:07 am

Well they should make it so you can't abuse the acrobatics skill then they should fix the skills instead of [censored] them. Also I don't understand how your reply to the one handed crap disproves mine.

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kirsty joanne hines
 
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Post » Sat Aug 08, 2015 9:27 pm

Bad example. The bonuses within the weapon based perks are so paltry, they amount to pretty much nothing at the end of the day. While I do like what Skyrim did in theory as far as adding perks in, the entire system was half-assed. The article you linked even notes as much. Sure, the idea sounds nice, but if it doesn't do anything, its giving you the illusion of specialization.

Only good example as to how perks would be handled is the SkyRE system, and I only think the Archery tree in that was the only thing worth looking at.

I don't know the kind of lifestyle you lead, but newsflash, there actually is a proper way to teach people how to run IRL. Its not even about raw speed we're talking about here, its how efficiently your character can maintain themselves for longer distances and overall being far more efficient when it comes to sprinting then a character that rides carriages and horses all day. Sorry, but its a very real thing.

But that's neither here nor there. If you're using the Skyrims perk systems, it wouldn't be a matter of walking/running everywhere to effectively level your character. If you wanted that skill to progress, you would HAVE to invest in the Athletic perks. Without that, you'r characters progress would begin to peter out, effectively ceasing to level due to the increased amount of EXP it would require. You would need to use perks that you might save elsewhere in order to keep it up and running, meaning that just running around the country side is not a viable solution.

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Love iz not
 
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Post » Sun Aug 09, 2015 8:41 am

Also explain the removal of atributes, other then it was to complicated for the 10 year old boys that skyrim originally aimed to please.

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Joey Bel
 
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Post » Sun Aug 09, 2015 12:32 am

This entire thread probably belongs in the Beyond Skyrim section, but eh, I'll bite.

Frankly, Attributes as they were implemented in Oblivion and Morrowind were...bad. They really didn't do much beyond forcing your character within certain arch-types to mono-build themselves, and while you could try and play a highly intelligent warrior who doesn't really use magic, there's no real benefit into doing so, and you're otherwise gimping your character. With that said, I do think Attributes should return, but they'd actually need to function in such a way that all of them could be potentially useful for any and all character builds. If you actually making choosing which Attribute to invest in a difficult choice for their potential bonuses and how they apply to you, you'd probably have a pretty decent system to work with.

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OJY
 
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Post » Sat Aug 08, 2015 11:09 pm


Abusing acrobatics was legit the only way to level it in Morrowind and Oblivion, it legit had no other use but to be abused.


Yea the perks could be expanded more but it's easy to apply some imagination. As for skills being taught irl

Pottery making is a skill that can be taught, should they make that a skill set in TES? Writing is a skill that can be taught should they make that a skill set in TES? Should we have a math skill set to? I know I would absolutely LOVE an accounting skill set, think of how much fun that would be! OH OH COMEDY SKILL SET! Let's not forget theater and drama! Of course we should also mention skills like gardening, painting a house, construction! Since all of those are lifestyle and skills that can be teached in real life that totally means they should be in TES

your logic is bad.
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JR Cash
 
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Post » Sun Aug 09, 2015 2:55 am

Then why don't they make it so it works, I guess I wasn't specific enough the first time.

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Nick Pryce
 
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Post » Sat Aug 08, 2015 9:35 pm


Why bother when you can remove something so obviously useless. I loved the old games but god, you guys need to let go of the useless aspects of the previous games like athletics and acrobatics.
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Katey Meyer
 
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Post » Sun Aug 09, 2015 9:04 am

Cute Strawman. Sorry, but unless you actually say something of substance for once, I don't even see a reason to bother responding to this.

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victoria gillis
 
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Post » Sun Aug 09, 2015 12:36 am


I am literally using the same logic you're using, it's not a strawman. Pottery is a legit skill in real life that can be taught to people and by using your logic clearly they need to put in a pottery skill. Or is it because it wasn't in the old games?
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Sam Parker
 
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Post » Sat Aug 08, 2015 9:24 pm

It's about as smart as smithing 242578 iron daggers or spending 12 hours in Helgen Keep hitting Ralof repeatedly and sneaking into a wall. Grinders gonna grind. If a skill is too grindy by its nature, maybe we can try to fix it instead of cutting it out?

It also doesn't mean it should be removed. Maybe, maybe not. Games need to be fun, first and foremost. Pure RP features can be a lot of fun. Ever played a Malkavian in VTM:B? A low intelligence char in Fallout or Arcanum? Nowadays if a skill doesn't help you bash people's heads in, it's a waste of resources (yes, it's an awful generalization, don't yell at me. :tongue:)

I want roleplaying supported by game mechanics, not just happening in my head. This includes multiple quest paths, world reactivity and yes, skills which may not be the most useful skills available, but add a unique flavor to my playthrough. We need to stop stripping RPGs from apparently unimportant and "good only for RP" features. RPGs are supposed to be about RP...

As for Athletics and Acrobatics, they could be merged into a tree similar to SkyRe's Wayfarer with flavor perks for jumping, swimming, climbing (a girl can dream), harvesting. Underwater exploration? Let me increase my lung capacity so I don't have to keep chugging waterbreathing potions. Living off the land (my favorite thing to do in Skyrim, most of my characters never bought a house)? Let me harvest more plants or meat in one go. Fun, very possibly.

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Jeff Turner
 
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Post » Sun Aug 09, 2015 12:40 am

^^No its not, no one is literally asking for Skills that have no context to exist within the game to actually be a thing. You're taking what I said and extrapolating it to hell and back to pretend that you're opinion has real weight to it beyond "Waaaah, I don't like the thing."

Instead of moaning and groaning about how everyones ideas are bad and we should never ever see any type of Athletics skill ever again, I'd really like to hear your solution for the people who want a very basic representation of their characters agility and speed to be represented in-game. Until you actually say something that isn't shrieking like a small child, we're done here.

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SUck MYdIck
 
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Post » Sun Aug 09, 2015 12:29 am

It would be nice if people didn't state theyre opinions as fact. (please don't reply to this in an insulting way, read the aboutme section of my profile if you absolutely need to know why) I liked the acrobatic's skill because I could have an archer character who could reach high places. Glargg is riight also daggefall had some amazing skills, like climbing, surprised no one has made a mod like that, maybe in OpenMW. But Athletics and Acrobatics could be merged I would rather them not but it wouldn't be a huge problem like maybe a "Dexterity" skill, but then again being good at jumping doesn't make you run faster. Just because you think those skills are unneeded doesn't mean they are, that's like me saying "I don't like skyrim as much as the other games therefore it svcks" .

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Kelly James
 
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Post » Sun Aug 09, 2015 7:41 am


Right and I'm all for skills that aren't just bashing a person's head in but acrobatics and athletics were literally useless. In Oblivion it was just how long you could run before losing all your stamina, in Morrowind it was your swimming and running speed (which start out extremely slow to the point new players give up because it's terrible) athletics could be useful again but in either through making running (something console players really can't control) require large amounts of stamina at first or going back to Morrowind's horrible starter speed.

Now acrobatics, that was pure useless in Oblivion and Morrowind. The only way to level it was jumping like a moron, it has no actual practical use in either of the games. Adding in jump puzzles to justify it would be completely stupid and unrealistic, as other games can prove. There is no way a person would design a dungeon and go "Yes, let's add a puzzle to a door that requires jumping over a pit" that's just pure stupid, it doesn't happen.

If we add in these useless skills solely because they're good for role-playing it doesn't help the game, it's a waste of time and programming and the logic behind "skills being added because they're only good for role-playing" makes little sense, even for an rpg. RPGs should have practical skills, not idiotic ones that are just a waste of time to level up.


My points are actually good whereas your's are "Waaaah, I don't like that they removed something from the old games"

everything I'm saying holds weight, everything I'm saying can be proven by just playing the damn games which I have. They are useless skills, they have no practical means for the game or for role-playing


My opinion is formed from actually playing the damn games, acrobatics was the most useless skill and it was annoying to play Oblivion on console when you couldn't control your character running or walking as easily on PC, so it leads to having to stop and wait for your stamina to regen.

It's not that I think this it's that it's actually true. Acrobatics was unneeded, it never plays into the game, there is no way to make it useful.
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Tom Flanagan
 
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Post » Sun Aug 09, 2015 2:01 am

It's called a Role-Playing game for a reason.

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Alan Cutler
 
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Post » Sat Aug 08, 2015 11:39 pm


Ok it's a roleplaying game so every skill in real life should be a skill in the game. Pottery should be a skill, accounting should be a skill, writing should be a skill, playing an instrument should be a skill. Just because it's a role-playing game doesn't mean we should have everything as a skill otherwise skill lists for every RPG would be a headache to go through.
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Emily Martell
 
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Post » Sun Aug 09, 2015 12:00 pm

Maybe a crafting skill, a bard skill. I don't think accounting was around in medieval times.

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Sophie Payne
 
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Post » Sun Aug 09, 2015 2:25 am

Ignoring the fact that I've never actually said anything to that effect, the only thing I've been doing is thinking of ways that the older, unintuitive skills could be brought back in reasonably interesting ways. I've never claimed that I'm running on nostalgia for any of the older games. Don't go putting words into my mouth.

And personally, saying that your own points are "good" is a little bit on the conceited side, especially in the face of almost everyone disagreeing with those "good" points.

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Ana
 
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Post » Sun Aug 09, 2015 9:41 am

Prediction:

Skyrim takes away half the skills that many people liked, no one cares.

Elder Scrolls 6 takes away shouts, WELL THEN EVERYONE LOOSES THEY'RE [censored]!

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Vicky Keeler
 
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