I'd probably think additonal weapons, quests, but nothing that requires additional scripts, no 4k or 8k textures.
Additional scripts are surely no problem if the principle is similar to Skyrim, even meshes and textures (4k/8k presumably not because of hardware and fps limitations). Script Extenders (which adds new script function for moddevs to use) on the other side won't be happen too.
Still very interesting mods can be done on the consoles.
Skins/(Some mods), and some quests. Basically think of the limiting factors being memory (don't expect lots of really high res textures). Don't expect anything requiring script extenders.
You'd be surprised what modders can accomplish without script extenders. Comprehensive tweaks to the leveled lists, character system, and AI packages makes for a very compelling gameplay overhaul. We'll also no doubt get new content like item packs, and even some quests; I'm willing to bet at least one DLC-sized Falskaar-esque mod will be made for Fallout 4, and that should work perfectly on consoles if the mod author knows what they're doing.
The best part, though, will be the unofficial patches.
A Falskaar-esque mod is kind of big, im sure it will happen eventually but i doubt for consoles.
Things like high res textures and additional NPC spawns probably won't be available because they can have a dramatic impact on performance.
Any mods that require a script extender probably won't be available either.
Mods that add new weapons, quests, or make UI changes will most likely be available. Retextures for things should also be available as long as the resolution isn't very high.
I would expect the unofficial patches to be available as well.
Depends on if there are filesize limits on whatever platform the mods are uploaded to. That's it, actually. The author very deliberately designed Falskaar to work without any external support, and match the performance requirements of the base game. If you can run Skyrim, you can run Falskaar. If someone designs an expansion like that for Fallout 4, there's no reason it wouldn't work on consoles simply for the size of it.
There is a chance the FOSE will be available for console, and if that is the case the only limiting thing is the Consoles' abilities. Maybe just for the XBox
You have a good point. If it is deliberately designed to do it, they will get it.
which I see being a goal for at least some modders. It expands their user base.
FOSE injects code in the original game (with Bethesda's knowing, blessing and support). NVSE even gives a interface for people who make new script commands in plugins that are loaded from NVSE.
There is no way that MS allows this, no way. If they did, they didn't need to add security hardware in the console at all.
Hope for the best prepare for the worst.
I know its highly unlikely.
ianpatt confirmed http://www.gamesas.com/topic/1530780-wipz-skyrim-script-extender-skse/#entry24250840. So if anyone does manage to do it, it won't be the FOSE/SKSE team. That makes it even less likely.
Its gonna have to be Bethesda that does it, which is unlikely. So hopes and dreams shoot.
I play on PC so it doesn't matter that much.
Console mods will go as far as anything under advlt skin mods. Most likely, all mods will have to be approved before public availability in console stores.
A lot of popular quest mods for Skyrim didn't need script extender so don't knock consoles out of the mod scene, heck up until recently a lot of PC users that played Skyrim stayed away from SKSE although I have no idea as to why.
Should be just fine on console, there is always a way to implement something interesting, absence of a script extender just means modders have to be creative when in production phase.
It will work on a Report system. The amount of work to approve every mod for public approval is too much for any company to justify.
They confirmed that they won't be doing a script extender for the Xbox version of FO4 since "You can't patch code on consoles." There is nothing about them not doing work on the PC version of FO4. It is possible that Bethesda will implement various features of FOSE into Fallout 4's main code so there is less need for Script Extenders, but that is something that we will have to wait and see.
Approved and monitored baby steps, but those who have dreamed of non-vanilla console Bethesda games it will be a taste of PCness.
Yeah, because the whole thread is about consoles, and the posts I was replying to and linking to were both mentioning consoles, it kinda seemed redundant for me to make the distinction. Just goes to show, on the internet you can't have too much clarification - someone will misunderstand, leap to conclusions or nitpick. And I say this as a well practised nitpicker myself
I think it would come down to the game remaining stable with whatever mods are put onto whatever individual console. If its not going to perform well than I doubt bethesda will allow it to be released.
honestly, I dont think console users should get too excited as it will just be simple mods. Maybe we will eventually see some bigger mods after they see how far they can really push consoles though.