The first time I made a book, I simply went to the books/scrolls tab, chose a book that had the look I wanted and then proceeded to change the Unique ID and relevant data fields with new data. I did not touch the data for the art file path and inventory appearance path.
This time around, I wanted to start from scratch. In the CS, I went to the book/scroll tab and clicked so as to have the option for "new". The window to enter values and text for a new book opened up without problem. I can enter the data for all but two fields - those for the file location for the cover art file and for the inventory appearance file. I was able to save the new .esp
The problem I'm having is that the path does not exist on my HD. I checked folders where I have the CS and my original install of the game. I'm assuming that the path ultimately leads to the .bsa, but what's the trick to get the CS to accept the file path when I'm creating a new item? I was using the file paths associated with the vanilla book "The Affiar of Wizards".
Certainly, I can do what I did originally - find an item of the class of object I want to make and use it for the base, but I'd really like to understand why and/or how to get the CS to recognize a file path I want to enter manually.
Sorry for asking about something that shouldn't even need explanation, but atm I can't get it to accept my manually entering the file path (for a new item) and the file explorer window of course can't find a path to the file because afaict it's not installed on my HD, I'm guessing it's only in the game's .bsa. I do not have this problem if I use one of the existing items.
Is this a problem modders regularly have when you're making a new item?