How do I find the menumode #?

Post » Tue Dec 29, 2009 2:49 pm

The recipe menu is a new menu type in NV and the GECK wiki does not have this particular code. Is there an easy way to get this through the GECK or in-game?
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priscillaaa
 
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Post » Tue Dec 29, 2009 8:04 pm

As far as I know, there is no way to do what you're asking with any of the tools we have.

I'd suggest PM'ing either http://www.gamesas.com/index.php?/user/365941-gstaff/ or http://www.gamesas.com/index.php?/user/589080-nick-breckon/, and asking them to relay this question to the Devs. I asked Gstaff to relay a message to a dev once, and he went out of his way to get me in touch with the person I was looking for.

If you link them to this thread in your PM, one of the Devs might answer the question here, and possibly give us a list of all the new MenuMode numbers, so that the Wiki can be updated.
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Travis
 
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Post » Tue Dec 29, 2009 12:09 pm

Query sent to Gstaff.
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latrina
 
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Post » Tue Dec 29, 2009 9:47 pm

I sent an email out. If I hear anything back, I'll let you know. Then maybe someone could add it to the wiki.
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Suzie Dalziel
 
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Post » Tue Dec 29, 2009 9:21 pm

Hi. Can you be more specific about what you're trying to do/what you want to know? Thanks.
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Annika Marziniak
 
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Post » Tue Dec 29, 2009 8:15 am

If we want a particular block of script to run while the game is showing a specific menu, we would use

Begin MenuMode ####
;code
End

Where #### is the code for that specific menu.

The list we have available is at http://geck.gamesas.com/index.php/MenuMode, but the Wiki needs updated due to the new MenuMode numbers in FO:NV.
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Rodney C
 
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Post » Tue Dec 29, 2009 9:33 pm

4 u


eItemModMenu=1061
eLoveTesterMenu=1074 //Love Tester - the machine that determines your SPECIAL stats
eCompanionWheelMenu=1075 //CompanionWheel Menu - radial that control companions
eTraitSelectMenu=1076 //The Medical Questionnaire (not used)
eRecipeMenu=1077 //Recipe Menu
eSlotMachineMenu=1080 //MiniGame: Slot Machine Menu
eBlackJackMenu=1081 //MiniGame: Blackjack Table Menu
eRouletteMenu=1082 //MiniGame: Roulette Table Menu
eCaravanMenu=1083 //MiniGame: Caravan Menu
eTraitMenu=1084 //Character creation trait menu that is not the medical questionaire.
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Claudz
 
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Post » Tue Dec 29, 2009 8:39 am

Sweet.
Thank you J.E. Sawyer. That is exactly what we were looking for.

And thank you, Gstaff.
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CRuzIta LUVz grlz
 
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Post » Tue Dec 29, 2009 8:37 am

Thanks guys. :thumbsup:
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Lloyd Muldowney
 
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Post » Tue Dec 29, 2009 6:49 pm

Wiki page updated.

Good catch, Kobu.
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Laura Shipley
 
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Post » Tue Dec 29, 2009 11:41 am

As far as I know, there is no way to do what you're asking with any of the tools we have.


Not that it's necessary any more what with the dev feedback, but one certainly _could_ have used a program to generate a script with a menumode block for every number in the range, the only content of which would be a do-once NVSE PrintToConsole with the menu mode number. Then you'd just have to enter each menumode and check for a return :P
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Cccurly
 
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Post » Tue Dec 29, 2009 5:55 pm

Not that it's necessary any more what with the dev feedback, but one certainly _could_ have used a program to generate a script with a menumode block for every number in the range, the only content of which would be a do-once NVSE PrintToConsole with the menu mode number. Then you'd just have to enter each menumode and check for a return :P
Like so...:laugh:
Spoiler
scn MenuModeSCPTBegin MenuMode 1	PrintC "MenuMode 1"EndBegin MenuMode 2	PrintC "MenuMode 2"EndBegin MenuMode 3	PrintC "MenuMode 3"EndBegin MenuMode 4	PrintC "MenuMode 4"EndBegin MenuMode 5	PrintC "MenuMode 5"EndBegin MenuMode 6	PrintC "MenuMode 6"EndBegin MenuMode 7	PrintC "MenuMode 7"EndBegin MenuMode 8	PrintC "MenuMode 8"EndBegin MenuMode 9	PrintC "MenuMode 9"EndBegin MenuMode 10	PrintC "MenuMode 10"EndBegin MenuMode 11	PrintC "MenuMode 11"EndBegin MenuMode 12	PrintC "MenuMode 12"EndBegin MenuMode 13	PrintC "MenuMode 13"EndBegin MenuMode 14	PrintC "MenuMode 14"EndBegin MenuMode 15	PrintC "MenuMode 15"EndBegin MenuMode 16	PrintC "MenuMode 16"EndBegin MenuMode 17	PrintC "MenuMode 17"EndBegin MenuMode 18	PrintC "MenuMode 18"EndBegin MenuMode 19	PrintC "MenuMode 19"EndBegin MenuMode 20	PrintC "MenuMode 20"EndBegin MenuMode 21	PrintC "MenuMode 21"EndBegin MenuMode 22	PrintC "MenuMode 22"EndBegin MenuMode 23	PrintC "MenuMode 23"EndBegin MenuMode 24	PrintC "MenuMode 24"EndBegin MenuMode 25	PrintC "MenuMode 25"EndBegin MenuMode 26	PrintC "MenuMode 26"EndBegin MenuMode 27	PrintC "MenuMode 27"EndBegin MenuMode 28	PrintC "MenuMode 28"EndBegin MenuMode 29	PrintC "MenuMode 29"EndBegin MenuMode 30	PrintC "MenuMode 30"EndBegin MenuMode 31	PrintC "MenuMode 31"EndBegin MenuMode 32	PrintC "MenuMode 32"EndBegin MenuMode 33	PrintC "MenuMode 33"EndBegin MenuMode 34	PrintC "MenuMode 34"EndBegin MenuMode 35	PrintC "MenuMode 35"EndBegin MenuMode 36	PrintC "MenuMode 36"EndBegin MenuMode 17	PrintC "MenuMode 37"EndBegin MenuMode 38	PrintC "MenuMode 38"EndBegin MenuMode 39	PrintC "MenuMode 39"EndBegin MenuMode 40	PrintC "MenuMode 40"EndBegin MenuMode 41	PrintC "MenuMode 41"EndBegin MenuMode 42	PrintC "MenuMode 42"EndBegin MenuMode 43	PrintC "MenuMode 43"EndBegin MenuMode 44	PrintC "MenuMode 44"EndBegin MenuMode 45	PrintC "MenuMode 45"EndBegin MenuMode 46	PrintC "MenuMode 46"EndBegin MenuMode 47	PrintC "MenuMode 47"EndBegin MenuMode 48	PrintC "MenuMode 48"EndBegin MenuMode 49	PrintC "MenuMode 49"EndBegin MenuMode 50	PrintC "MenuMode 50"EndBegin MenuMode 51	PrintC "MenuMode 51"EndBegin MenuMode 52	PrintC "MenuMode 52"EndBegin MenuMode 53	PrintC "MenuMode 53"EndBegin MenuMode 54	PrintC "MenuMode 54"EndBegin MenuMode 55	PrintC "MenuMode 55"EndBegin MenuMode 56	PrintC "MenuMode 56"EndBegin MenuMode 57	PrintC "MenuMode 57"EndBegin MenuMode 58	PrintC "MenuMode 58"EndBegin MenuMode 59	PrintC "MenuMode 59"EndBegin MenuMode 60	PrintC "MenuMode 60"EndBegin MenuMode 61	PrintC "MenuMode 61"EndBegin MenuMode 72	PrintC "MenuMode 72"EndBegin MenuMode 73	PrintC "MenuMode 73"EndBegin MenuMode 74	PrintC "MenuMode 74"EndBegin MenuMode 75	PrintC "MenuMode 75"EndBegin MenuMode 76	PrintC "MenuMode 76"EndBegin MenuMode 77	PrintC "MenuMode 77"EndBegin MenuMode 78	PrintC "MenuMode 78"EndBegin MenuMode 79	PrintC "MenuMode 79"EndBegin MenuMode 80	PrintC "MenuMode 80"EndBegin MenuMode 81	PrintC "MenuMode 81"EndBegin MenuMode 82	PrintC "MenuMode 82"EndBegin MenuMode 83	PrintC "MenuMode 83"EndBegin MenuMode 84	PrintC "MenuMode 84"EndBegin MenuMode 85	PrintC "MenuMode 85"EndBegin MenuMode 86	PrintC "MenuMode 86"EndBegin MenuMode 87	PrintC "MenuMode 87"EndBegin MenuMode 88	PrintC "MenuMode 88"EndBegin MenuMode 89	PrintC "MenuMode 89"EndBegin MenuMode 90	PrintC "MenuMode 90"EndBegin MenuMode 91	PrintC "MenuMode 91"EndBegin MenuMode 92	PrintC "MenuMode 92"EndBegin MenuMode 93	PrintC "MenuMode 93"EndBegin MenuMode 94	PrintC "MenuMode 94"EndBegin MenuMode 95	PrintC "MenuMode 95"EndBegin MenuMode 96	PrintC "MenuMode 96"EndBegin MenuMode 97	PrintC "MenuMode 97"EndBegin MenuMode 98	PrintC "MenuMode 98"EndBegin MenuMode 99	PrintC "MenuMode 99"EndBegin MenuMode 100	PrintC "MenuMode 100"EndBegin MenuMode 101	PrintC "MenuMode 101"EndBegin MenuMode 102	PrintC "MenuMode 102"EndBegin MenuMode 103	PrintC "MenuMode 103"EndBegin MenuMode 104	PrintC "MenuMode 104"EndBegin MenuMode 105	PrintC "MenuMode 105"EndBegin MenuMode 106	PrintC "MenuMode 106"EndBegin MenuMode 107	PrintC "MenuMode 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288"EndBegin MenuMode 289	PrintC "MenuMode 289"EndBegin MenuMode 290	PrintC "MenuMode 290"EndBegin MenuMode 291	PrintC "MenuMode 291"EndBegin MenuMode 292	PrintC "MenuMode 292"EndBegin MenuMode 293	PrintC "MenuMode 293"EndBegin MenuMode 294	PrintC "MenuMode 294"EndBegin MenuMode 295	PrintC "MenuMode 295"EndBegin MenuMode 296	PrintC "MenuMode 296"EndBegin MenuMode 297	PrintC "MenuMode 297"EndBegin MenuMode 298	PrintC "MenuMode 298"EndBegin MenuMode 299	PrintC "MenuMode 299"EndBegin MenuMode 2100	PrintC "MenuMode 300"End
By the time I had it set up to check, the answer had already been posted. Might come in handy for TESV or FO4 though...
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loste juliana
 
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Post » Tue Dec 29, 2009 9:56 am

I would have used Label, GoTo, and a Counter, but the result would have worked like JustinOther's script. No need for it now, of course.
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ezra
 
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Post » Tue Dec 29, 2009 6:27 pm

Not that it's necessary any more what with the dev feedback, but one certainly _could_ have used a program to generate a script with a menumode block for every number in the range, the only content of which would be a do-once NVSE PrintToConsole with the menu mode number. Then you'd just have to enter each menumode and check for a return :P

That is what I call thinking outside the box. Excellent solution to work around a problem. I like how you did it.

But, as JustinOther said, we didn't lose any time or effort by asking a dev.
In fact, it was probably easier to get the answer from J.E. Sawyer. And, we got all the new MenuMode numbers, instead of just the one that Kobu was looking for.

Just goes to show, there is always more than one way to skin a cat.
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Sabrina garzotto
 
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Post » Tue Dec 29, 2009 3:52 pm

Oh, I knew how to do it, but asking was a better use of time. :P
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Melis Hristina
 
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Post » Tue Dec 29, 2009 4:15 pm

I would have used Label, GoTo, and a Counter, but the result would have worked like JustinOther's script. No need for it now, of course.
Indeed. I've used this approach before, looping through indices with the http://geck.gamesas.com/index.php/MenuMode_(Function) (as opposed to the http://geck.gamesas.com/index.php/MenuMode, running in a generic http://geck.gamesas.com/index.php/MenuMode block to determine the proper indices in Fallout 3 and that seemed to work.

It's great to have this kind of confirmation though.

Cipscis

EDIT:

Like this:
Spoiler
int bIsNPressedint iIndexBegin MenuMode	if bIsNPressed != IsKeyPressed 49 ; N		set bIsNPressed to IsKeyPressed 49		if bIsNPressed			set iIndex to 0			Label 10			if MenuMode iIndex				PrintToConsole "MenuMode %.0f" iIndex			endif			if iIndex < 2000 ; Never seen a MenuMode this high, so I assume they're all below this				set iIndex to iIndex + 1				Goto 10			endif		endif	endifEnd

Cipscis
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Ezekiel Macallister
 
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Post » Tue Dec 29, 2009 8:40 am

4 u


eItemModMenu=1061
eLoveTesterMenu=1074 //Love Tester - the machine that determines your SPECIAL stats
eCompanionWheelMenu=1075 //CompanionWheel Menu - radial that control companions
eTraitSelectMenu=1076 //The Medical Questionnaire (not used)
eRecipeMenu=1077 //Recipe Menu
eSlotMachineMenu=1080 //MiniGame: Slot Machine Menu
eBlackJackMenu=1081 //MiniGame: Blackjack Table Menu
eRouletteMenu=1082 //MiniGame: Roulette Table Menu
eCaravanMenu=1083 //MiniGame: Caravan Menu
eTraitMenu=1084 //Character creation trait menu that is not the medical questionaire.


This is all kindsa cool, I wanted that companion wheel menumode code and was wondering when it would show up!
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Gemma Woods Illustration
 
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Post » Tue Dec 29, 2009 7:09 am

Thanks alot Sawyer! This will be incredibly helpfull to us all. :D
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no_excuse
 
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Post » Tue Dec 29, 2009 5:28 pm

Does anybody know if there is a script function which can work to cause the Companion Wheel to exit?

Right now it can exit on its own when you use certain options on it, but there are certain times where I'd like to cause it to close from my own menu.
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Solina971
 
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