In fact the game doesn't factor the player's skill into the minigame at all. Unless you use auto-attempt Security skill has zero effect on your chance of success.
I hope they will make lockpicking real-time (a la Thief) to create the feeling that you could be caught at any moment, and that they get rid of the tiered lock levels. You should be able to attempt any level lock at any skill level, but with lower skill it would take you longer and have a greater chance of breaking the pick.
I agree, but nice to see some more improvements like
High level locks must have traps, thats need to be disarmed
Security Rebalance Traps and Bash Locks v126
http://tesnexus.com/downloads/file.php?id=2152
(An old mod but very nice, it's pity there is no any compatible and less conflict remake of this mod)
Traps return of traps will be awesome thats will make lockpicking actual good there can be checks for character security perk level and agility and luck attributes for first when %PCname start attempt of lockpicking if he agile enough and luck on his side he will avoid of triggering of trap (traps will alert enemies around and can do damage)
perk level will determine level of lock thats can be opened by character if it enough for thats lock will be opened minigame like in oblivion but with some changes
for first it must be realtime not in menumode so player can be found by patrolling guards
For second when player will attempt open lock thats to has greater requirements then player have in security skills or perks
Lock mechanism become hidden from view, use your hearing sense instead of X-ray eyes
Blind Lockpicking with Graphical Addition & Modmans Lock Dif
http://tesnexus.com/downloads/file.php?id=3742
For second Auto-Attempt must be completely depend on attributes skills and perks, if player critically fail lockpicking try trap can become triggered or lockpick will break.
Open lock spell must be rare or high level, it can trigger traps so mage must be prepared for thats there must be possibility of fail casting of Open lock spell
or there can be also introduced new type of lock magical lock thats can be opened by Open spell or Dispel.
With telekinesis they can work good since we can trigger trap telekinetic by distant and then come close ant use open on lock by touch.
Traps can be dispelled or silenced
Warrior characters can bash locked door and containers if have enough strength and good weapon, they must be prepared also since bashing is loud act and definitely will trigger traps.
Lock Bash Omega
http://tesnexus.com/downloads/file.php?id=25040
Actually use key to close doors both by character and NPC
Enhanced Key Functionality
http://tesnexus.com/downloads/file.php?id=27719
Merchants change lockpicked and broken locks if they was bashed or someone stole keys from shop owner after some time (3 days like before for example) like in this mod
Reneers KeyLock Mod
http://tesnexus.com/downloads/file.php?id=33630
Nice to see closed and guarded city doors at last at night
Merchants shops must have closing and opening time and this time can be different some mystical shops for example can be opened in evening and night, closing time can work with their daily activities well, thats part of Radiant AI, player can ask merchant about his work schedule.
http://tesnexus.com/downloads/file.php?id=27147
Storage rooms in shops guarded protected and off limits, guild vaults, treasury in castles, banks and museum that can be ultimate heist for sneak characters.
Merchants have secured storage with goods they are sell, its located somewhere in shop locked and can be guarded, merchants not allow go to storage and thats is work like trespassing.
http://tesnexus.com/downloads/file.php?id=9655
http://tesnexus.com/downloads/file.php?id=5156
http://tesnexus.com/downloads/file.php?id=9357
NPC can hire security from Fighter Guild to patrol their shop and get rid of thieves, I'd like how NPC react in oblivion if player sneaking around or trying drag item somewhere, but thats can be tweaked more like in this mods
Put it in its Place - Enhanced Grabbing
http://tesnexus.com/downloads/file.php?id=19847
Reneers Guard Overhaul
http://tesnexus.com/downloads/file.php?id=5977
No worthless cluter, there must be price for all items, some items must have greater price
Better leveling of loot in houses like in
http://tesnexus.com/downloads/file.php?id=4318