How do I fix warped texture resolution?

Post » Fri May 13, 2011 8:59 pm

from the file menu select "Render>Settings..." the "Color" tab will let you change the Highlight color to what ever you want i use yellow because it's easy to see.

once you have a corner selected you can right click on the corner (when the cross turns to and arrow) and select connected then you can move it somewhere that it's alone and also to figure out if you have the correct one.

it's a bit of a pain but what in Modding MW isn't...

Edit: if you have the UV Map window off to the side so you can see the mesh you can see the effect moving the UV around has on it
I'm not sure I understand what or why you're doing the select connected bit.

I did that -> http://img98.imageshack.us/img98/1181/34241102.jpg

And the horizontal wooden beam still looks the same in the CS -> http://img714.imageshack.us/img714/6189/14847811.jpg

Are you talking about seeing the affect it (moving the selected part around) has on the NifSkope model or the construction set object?


EDIT: There just has to be a more sophisticated way than doing this blindly in Nifskope. And I sincerely put emphasis on the word "blindly" because the only way to see what I've done is to replace the mesh in my data files and delete and place the object back in the world via the Construction Set. Can Blender actually show you in real time what you're doing to a texture? using the actual textures (not that white stuff we see in NifSkope).
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Clea Jamerson
 
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Post » Fri May 13, 2011 1:56 pm


Cool, I downloaded the one at the very very bottom of this page: http://sourceforge.net/projects/niftools/files/nifskope/1.0.22/

It's called nifskope-1.0.22.8329d39-windows.exe. That's the one you installed, right?


yes

It would be much easier to fix/make better quality uvs in blender than in nifskope in any circumstance.
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Emma Louise Adams
 
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Post » Fri May 13, 2011 1:30 pm

I'm not sure I understand what or why you're doing the select connected bit.

it looks like by the image you selecting it all and that there arn't a whole crap load of UV Maps piled on top of each other which is good you'll need to select half of the UV and move it smaller

Are you talking about seeing the affect it (moving the selected part around) has on the NifSkope model or the construction set object?


if you have all the file extensions correct you should be able to see the textures laids out in NIFSkope and get it set with out having to open it up in the CS
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Adam Baumgartner
 
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Post » Fri May 13, 2011 5:05 pm

it looks like by the image you selecting it all and that there arn't a whole crap load of UV Maps piled on top of each other which is good you'll need to select half of the UV and move it smaller



if you have all the file extensions correct you should be able to see the textures laids out in NIFSkope and get it set with out having to open it up in the CS
Ah, I see what you meant there.

http://img411.imageshack.us/img411/2319/48823349.jpg
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Beast Attire
 
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Post » Fri May 13, 2011 1:43 pm

now when you find the correct UV you can shrink it which ever way you need to loose the blur. you need to select half of the UV and most likely narrow it. if you move the map window off to the side it's easy to see the changes on the model i would zoom in to what your trying to fix so you can get a good view.
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Kristina Campbell
 
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Post » Fri May 13, 2011 5:29 pm

now when you find the correct UV you can shrink it which ever way you need to loose the blur. you need to select half of the UV and most likely narrow it. if you move the map window off to the side it's easy to see the changes on the model i would zoom in to what your trying to fix so you can get a good view.
Thanks. I think I'm starting to get the hang of it. :)

http://img408.imageshack.us/img408/3023/83410995.jpg

I tinkered with the scale and it looked better in some parts. So I just have to keep doing that.
I assume I want to keep uniform scaling on. But what is a translation amount? I didn't notice any changed when I altered that. I did notice a difference when I changed the Scaling Factor, which is what I want to do.
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Jennie Skeletons
 
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Post » Fri May 13, 2011 5:26 pm

Thanks. I think I'm starting to get the hang of it. :)

http://img408.imageshack.us/img408/3023/83410995.jpg

I tinkered with the scale and it looked better in some parts. So I just have to keep doing that.
I assume I want to keep uniform scaling on. But what is a translation amount? I didn't notice any changed when I altered that. I did notice a difference when I changed the Scaling Factor, which is what I want to do.

i haven't been using the newer versions so i don't have the scaling options i just do it by hand.
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phillip crookes
 
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