How is friendly fire/teammate killing handled?

Post » Mon Mar 14, 2011 4:24 pm

I'd say slide tackle suspicious teammates. There should be a knock down *check* feature for members of your own team so you don't have to actually shoot them. Because if you were worried your friend might not be your friend you'd hold him down and search him. So melee him to the ground and "check" him somehow? I think that'd be a great way to check an operative without using friendly fire.

You're NOT supposed to be able to check for enemy Operatives since it totally defeats the purpose of having the disguise in the first place. The only way for people to see through disguises is for them to be an Operative themselves or by being a person who the Operative is disguised as.

Having Friendly Fire on with vote kicking available is probably going to be the best option for keeping disguises viable (in pubs at least, future comp chat "GUIZ, OPERATIVE KILLED ME, LOOK OUT FOR MY NAMETAG"). Not really looking forward to the elitist pricks taking advantage of that feature when you make most tiny of mistake though. =I
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Lalla Vu
 
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Post » Tue Mar 15, 2011 3:45 am

And if you can't walk through a teammate then it's melee stomp party time.
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matt oneil
 
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Post » Tue Mar 15, 2011 5:42 am

you CAN walk through team mates, well, not through but if 2 people try occupy the same spot, they will be gently pushed aside so there's room to pass
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Nathan Hunter
 
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Post » Mon Mar 14, 2011 1:24 pm

The real question is just HOW friendly should friendly fire be?
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Nikki Lawrence
 
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Post » Tue Mar 15, 2011 4:18 am

Well, I'll tell you, the Canadian army has a saying "Friendly Fire isn't"
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quinnnn
 
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Post » Mon Mar 14, 2011 3:34 pm

It should work as it did in ETQW (previously stated) ability to file reports when a person TKs (team-kills) or FFs you.
Judging whether you think it is an accident or not you file reports and the server host has a certain number of complaints filed before it kicks the repeat offender.
It worked great, someone way have killed be 4 -5 times but i knew he was just clearing a room with a nade so i wouldn't file. If it were a griefer i would have filed.

Why reflective damage doesn't work is because it doesn't account for accidents, which are completely normal and shouldn't be punished by a silly FF deterrent for griefers (not to mention all the other good points brought up).
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elliot mudd
 
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Post » Tue Mar 15, 2011 12:41 am

You're NOT supposed to be able to check for enemy Operatives since it totally defeats the purpose of having the disguise in the first place. The only way for people to see through disguises is for them to be an Operative themselves or by being a person who the Operative is disguised as.

Having Friendly Fire on with vote kicking available is probably going to be the best option for keeping disguises viable (in pubs at least, future comp chat "GUIZ, OPERATIVE KILLED ME, LOOK OUT FOR MY NAMETAG"). Not really looking forward to the elitist pricks taking advantage of that feature when you make most tiny of mistake though. =I


Your talking as if you know how the disguise system works in brink.....

IMO If the operative disguise can't be taken out with damage then it is too overpowered and removes skill from the equation. No need to be careful just run through enemies without fear of being discovered.
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Nathan Hunter
 
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Post » Mon Mar 14, 2011 1:27 pm

you CAN walk through team mates, well, not through but if 2 people try occupy the same spot, they will be gently pushed aside so there's room to pass

You can walk through people as long as you are moving, if you both try to stop in the same place, you will both be pushed to the side until you aren't standing in the same spot.
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Kari Depp
 
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Post » Mon Mar 14, 2011 2:41 pm

How does that help against disguise checking? Disguised Operatives don't count as team mates, they would still recieve full damage and the person firing wouldn't get any of the damage reflected, it would be just as to tell team mates from the real thing.


...Right?

True, but you still take the risk of damaging yourself that way.


I think both shared damage and a complain system should be in place. I do hate it when you lob a grenade somewhere, then someone from your team rushes in, dies on your grenade and then files a complaint.
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Kelvin Diaz
 
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Post » Mon Mar 14, 2011 7:22 pm

imo, FF has no place on the internets.... someone is griefing just 1 person and you will never get the votes to boot them or even 2 or 3 people and you won't be able to get him kicked and even if he pisses off enough people to get him kicked, he just rejoins. FF is a griefer's wet dream and adds nothing but "realism" to a largely unrealistic game.
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Anna S
 
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Post » Tue Mar 15, 2011 3:29 am

I do hope no one has mentioned this, but in the 'Container City' gameplay videos on the Brink main site, when Paul Wedgwood (who I assume is playing) accidentally shoots his teammate, negative xp markers appear.

Due to the updates made to the game since the videos were released I'm unsure how accurate this is or if it is even a good assumption, but it seems quite likely.

[img]http://i1222.photobucket.com/albums/dd484/Deiley/Brink/BrinkFriendlyFire.jpg?t=1293826864[/img]
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Emily Jeffs
 
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Post » Tue Mar 15, 2011 5:39 am

imo, FF has no place on the internets.... someone is griefing just 1 person and you will never get the votes to boot them or even 2 or 3 people and you won't be able to get him kicked and even if he pisses off enough people to get him kicked, he just rejoins. FF is a griefer's wet dream and adds nothing but "realism" to a largely unrealistic game.


And what about game like COD:BO, you get automatically kicked if you kill too many ppl. And you can't normally rejoin the exact same game cause of matchmaking.

If brink autmatically kicked you and made you lose EXP, then griefers would die out. Also in my 15 years of gaming, I haven't played with many griefers, they seem to be attracted to PC, and I'm a consoler
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Charity Hughes
 
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Post » Tue Mar 15, 2011 1:33 am

Your talking as if you know how the disguise system works in brink.....
From Horse's compendium.

The intension is that unless you're the person who is actually the victim of a disguise, there's no in game indication at all that the disguised guy is not who he seems. So you really have to rely on watching his behavior.


IMO If the operative disguise can't be taken out with damage then it is too overpowered and removes skill from the equation.
I wasn't aware mindless disguise checking was considered skill.

No need to be careful just run through enemies without fear of being discovered.
Enemy Operatives can see through disguises, there's your fear of being discovered.
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jessica Villacis
 
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Post » Mon Mar 14, 2011 10:59 pm

I wasn't aware mindless disguise checking was considered skill.

Enemy Operatives can see through disguises, there's your fear of being discovered.


Skill of the person who is disguised not the checking. If they don't have to be wary of being shot and losing the disguise, then it becomes too easy.
Also it's not that mindless if you have the possibility of penalties if you are wrong.

Enemy operatives will normally not be with the main group, so where is the fear now.
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Kevin S
 
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Post » Mon Mar 14, 2011 9:25 pm

From Horse's compendium.



I wasn't aware mindless disguise checking was considered skill.

Enemy Operatives can see through disguises, there's your fear of being discovered.

Seems fair enough to me. the threat of having operatives spot you will make people using disguises be careful, but at the same time, it wont make disguises useless, a team should never have more than one or two of them, and they will most likely be behind enemy lines most of the time. Someone could play defensively with operative, but it would minimize the usefulness of most of their skills.
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Nick Jase Mason
 
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Post » Tue Mar 15, 2011 4:40 am


Enemy Operatives can see through disguises, there's your fear of being discovered.


Precisely. Spy vs Spy at its best.
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katie TWAVA
 
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Post » Tue Mar 15, 2011 3:34 am

True, but you still take the risk of damaging yourself that way.
Shared damage from single small caliber bullet isn't really a risk in a game with regenerating health, it'll just be annoying as hell and would still be a sure fire way to get rid of disguises.

I think both shared damage and a complain system should be in place. I do hate it when you lob a grenade somewhere, then someone from your team rushes in, dies on your grenade and then files a complaint.

Are you talking about a vote kick option or a complaint system similar to XBL's? The former is at least good for getting rid of afkers and people who delibretly grief ,even if it is easily abused by elitist dike wads who will boot you for the scenerio you described even if it was clearly an accident, the latter is a stupid passive aggressive epeen stroking tool for butt hurt cry babies that think reputation points matter. So... I guess pick your poison.

Granted, I don't like Friendly Fire either, but it's the only sure fire way to get rid of disguise checking, which as I said before, is bad.

Precisely. Spy vs Spy at its best.

A wise statement o' beloved High Priest.
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Kahli St Dennis
 
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Post » Tue Mar 15, 2011 1:54 am

Shared damage from single small caliber bullet isn't really a risk in a game with regenerating health, it'll just be annoying as hell and would still be a sure fire way to get rid of disguises.



Wait how does shooting the operative remove the disguise?
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Kayleigh Williams
 
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Post » Mon Mar 14, 2011 11:10 pm

With Brink being an objective based game, there has to be some system in place in regards to FF.. MAG had/has a huge problem with people TK'n while somebody was capturing the objective.. The first fix was to turn off FF melee, the second was reduced bullet damage.. Neither were effective.

I do not like reflect damage as a solution either. I think if anything is effective it's negative XP but it would have to be large enough to make people not want to kill team members.
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Joe Alvarado
 
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Post » Tue Mar 15, 2011 3:10 am

Wait how does shooting the operative remove the disguise?

Yeah Wraith shanking them in the back should be the only way right!!

Dunno if shooting people does remove the disguise, doesn't make any logical sense. Does need more than one way to spot them though
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Austin England
 
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Post » Mon Mar 14, 2011 8:43 pm


Dunno if shooting people does remove the disguise, doesn't make any logical sense. Does need more than one way to spot them though


Yeah true, And I agree that there needs to be more than 1 way to find a disguised operative. And that one way doesn't even get rid of the disguise (Does it?) It just lets an operative see through it.
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Honey Suckle
 
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Post » Tue Mar 15, 2011 4:18 am

Yeah Wraith shanking them in the back should be the only way right!!

Dunno if shooting people does remove the disguise, doesn't make any logical sense. Does need more than one way to spot them though



I was saying that shooting at the operative shouldn't remove the disguise. The operative shooting someone should drop it. As far as backstabbing not removing the disguise it sounds good to me. Beats TF2.

Yeah true, And I agree that there needs to be more than 1 way to find a disguised operative. And that one way doesn't even get rid of the disguise (Does it?) It just lets an operative see through it.


Everything can be countered operatives are simply better prepared to counter other operatives. Besides how much damage could one operatives possibly do ? :batman:
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Big Homie
 
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Post » Mon Mar 14, 2011 4:03 pm

I was saying that shooting at the operative shouldn't remove the disguise. The operative shooting someone should drop it. As far as backstabbing not removing the disguise it sounds good to me.

No, shooting operatives doesn't remove the disguise, but it's easy to check for spies when FF in turned of. If you do damage, it's an operative of the enemy team.
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Jonathan Montero
 
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Post » Tue Mar 15, 2011 1:08 am

No, shooting operatives doesn't remove the disguise, but it's easy to check for spies when FF in turned of. If you do damage, it's an operative of the enemy team.


But there will be friendly fire on as default, so if it's not an operative, somebody sure is gonna be pissed :P
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Killah Bee
 
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Post » Mon Mar 14, 2011 9:41 pm

But there will be friendly fire on as default, so if it's not an operative, somebody sure is gonna be pissed :P

That's the whole point of this thread. They want to know how we can be sure that no one's getting pissed becuase of some morons trying to spy-check every now and then.
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Nina Mccormick
 
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