How is friendly fire/teammate killing handled?

Post » Mon Mar 14, 2011 1:31 pm

That's the whole point of this thread. They want to know how we can be sure that no one's getting pissed becuase of some morons trying to spy-check every now and then.


Well, looking at how he moves, or behaves, that's what I've read somewhere, maybe it was here, or maybe I saw it in some BRINK video.

If a Heavy does some Light moves, then we might have a problem.

If a Light does'nt do his Light stuff, and wont move at Light speed (lol), then we might have a problem.

If a guy is constantly behind someone, like, really close (backstab if it's in), then we might have a problem.

If a guy is not going to the front lines with everyone else, while acting suspiciously, then we might have a problem.

Houston, I think we have a problem, over.
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Roddy
 
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Post » Mon Mar 14, 2011 4:46 pm

Well, looking at how he moves, or behaves, that's what I've read somewhere, maybe it was here, or maybe I saw it in some BRINK video.

If a Heavy does some Light moves, then we might have a problem.

If a Light does'nt do his Light stuff, and wont move at Light speed (lol), then we might have a problem.

If a guy is constantly behind someone, like, really close (backstab if it's in), then we might have a problem.

If a guy is not going to the front lines with everyone else, while acting suspiciously, then we might have a problem.

Houston, I think we have a problem, over.


Of course, there's always the issue of a new player not even knowing what SMART is...
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Emma louise Wendelk
 
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Post » Mon Mar 14, 2011 10:35 pm

Of course, there's always the issue of a new player not even knowing what SMART is...


Houston, I think we have a problem, over.

LET THEM BURN IN RIGHTEOUS FIRE, no but I don't know.. Maybe.. Shoot them and hope for the best? I don't really think anyone playing online wont know what SMART is, since it's one of the key features in BRINK, and you'd learn how to use it pretty fast in Single player?

How will this friendly fire thing work out? :l
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Chavala
 
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Post » Mon Mar 14, 2011 1:48 pm

Houston, I think we have a problem, over.

LET THEM BURN IN RIGHTEOUS FIRE, no but I don't know.. Maybe.. Shoot them and hope for the best?
Or ask the friendly neighborhood Operative on your team.

I don't really think anyone playing online wont know what SMART is, since it's one of the key features in BRINK, and you'd learn how to use it pretty fast in Single player?

The only difference between single player and multiplayer are bots, a tutorial would probably be better to avoid a lot of potential Derp moments.
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Mrs Pooh
 
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Post » Mon Mar 14, 2011 2:52 pm

Do you think using melee on a teammate would result in a down? And double tap result in a kill?

IF SO, Medics can check for operatives :> (tap once, if they still look like your ally, revive, or tap again)

Perhaps one will get a ''Do you want to go through the tutorial first?'' window the first time playing the game, no matter online or offline.
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Dean Ashcroft
 
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Post » Tue Mar 15, 2011 1:17 am

Do you think using melee on a teammate would result in a down? And double tap result in a kill?
People can get right back up after a single melee, no revival needed.
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james tait
 
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Post » Mon Mar 14, 2011 7:21 pm

People can get right back up after a single melee, no revival needed.


Really? I thought it resulted in a down, and needing a Medic to get back up, but thanks for that :P
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Rachael
 
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Post » Mon Mar 14, 2011 1:44 pm

And what about game like COD:BO, you get automatically kicked if you kill too many ppl. And you can't normally rejoin the exact same game cause of matchmaking.

If brink autmatically kicked you and made you lose EXP, then griefers would die out. Also in my 15 years of gaming, I haven't played with many griefers, they seem to be attracted to PC, and I'm a consoler



there are plenty of ways around it... if you automatically get kicked for killing too many people, you just injure people, and they are disadvantaged; and if you get injured you throw yourself infront of a single teamate until he has killed you enough where he gets kicked and he loses xp. someone can purposely act like a spy to get his teamates to shoot him, to get them to lose xp for ff.
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Isabella X
 
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Post » Mon Mar 14, 2011 3:43 pm

I havent seen anyone talk about yet but i think you lose xp if you friendly fire a teammate. It might be just from an earlier build.
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Jennie Skeletons
 
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Post » Tue Mar 15, 2011 12:57 am

Deleted for redundancy.
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Matt Bee
 
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Post » Mon Mar 14, 2011 3:56 pm

there are plenty of ways around it... if you automatically get kicked for killing too many people, you just injure people, and they are disadvantaged; and if you get injured you throw yourself infront of a single teamate until he has killed you enough where he gets kicked and he loses xp. someone can purposely act like a spy to get his teamates to shoot him, to get them to lose xp for ff.


Yea but wont acting like a Spy require the greifer to shoot teamates leading to thier own losing of exp? Not to mention that losing exp per bullet would have most teammates stop shooting.

I dunno like I said, I haven't played with many greifers. Only Teamkillers.
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carly mcdonough
 
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Post » Mon Mar 14, 2011 9:28 pm

Yea but wont acting like a Spy require the greifer to shoot teamates leading to thier own losing of exp? Not to mention that losing exp per bullet would have most teammates stop shooting.

I dunno like I said, I haven't played with many greifers. Only Teamkillers.



i'm pretty sure i read that shooting while disguised will make you lose your disguise, so thats the last thing you would do while mimicking a spy. you're also assuming that exp will be important enough where a griefer would give a damn... maybe a griever will have an account with zero xp just for grieving...
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Reanan-Marie Olsen
 
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Post » Mon Mar 14, 2011 4:02 pm

i just hope they do it right
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Marine Arrègle
 
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Post » Mon Mar 14, 2011 3:46 pm

Skill of the person who is disguised not the checking. If they don't have to be wary of being shot and losing the disguise, then it becomes too easy.
Also it's not that mindless if you have the possibility of penalties if you are wrong.

Enemy operatives will normally not be with the main group, so where is the fear now.


You seem to be forgetting an extremely important fact: While the enemy spies are running amok through your lines, YOUR spies should be doing the exact same to their team.

OR

Get someone in your team to run a heavy operative. Great survivability, ability to check for enemy operatives, AND he can give everybody radar all the time since he'll usually, scratch that, should be next to downed opponents at the front.
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naome duncan
 
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Post » Tue Mar 15, 2011 4:29 am

That's the correct explaination. People tend to only care about themselves, especially in games. Egoism gets you killed in real war, with FF reflection this will also apply in games.


but if you got reflective damage when you shoot a TEAMMATE then couldn't u *if you really wanted to* shoot all ur teammates to make sure there are no spies?
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Nicole M
 
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Post » Mon Mar 14, 2011 8:21 pm

In a long time of playing RtCW, ET and QW I can honestly say that I've encountered very few griefers, and with a simple complaint system they were generally kicked pretty fast. The trick is to just find the servers where the good teamplayers gravitate to (and with FF being defaulted to off, chances are the people who know how to control fire with friendies present will be on FF enabled servers and the ones who don't on FF disabled). Being prepared to wait 10 minutes or so for a spot to open rather than pressing join now and ending up with a whole team of tards is well worth it. I can count on two hands the number of times I was kicked for TK'ing, and given that I was a medic who nearly always TK/revived, if your an asset to your team and play on servers with regulars who know how to teamplay you wont be kicked, and understood that getting killed with a cooked grenade thats then TK's a few teammates happens to everyone. In less teamplay / stat orientated games it's a MUCH bigger problem, especially ones with power up's, vehicles (BF series tank / helicopter tking being dreadful for example) etc.

As for spies, on CQB orientated maps, getting behind enemy lines is the most challenging thing, as anyone with half a brain is gonna be shooting the person they see running in the wrong direction trying to get behind your lines. Coupled with in 8v8 the chances of running into your doppleganger / enemy operatives respawning I'm betting it's not going to be easy. Seeing someone not firing at the enemy is a pretty big red alert sign alone. Throw in the fact that an operative who gets a few kills but doesn't take down all the medics is useless in objective mode, having to time strikes to coincide with when your team attacks a defensive position etc I bet it's going to a difficult class to play well. I always considered spy checking to be a rather cheap way to root them out, given that being observant you can usually spot them anyway.

W:ET did spies pretty well, difficult but rewarding, and I loved the fact that medics (a main spy checker class as they can heal the dmg) saw the spies health and dmg to ff as an ally, so if they didnt react suspiciously (which is pretty hard to do well, instinct and all) to being spy checked chances are a fat medic pack was the spies reward and a knife in the back the medics. Sadly from what I've read this is gone (gaining health from enemy medics) in Brink.
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Celestine Stardust
 
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Post » Mon Mar 14, 2011 3:49 pm

In a long time of playing RtCW, ET and QW I can honestly say that I've encountered very few griefers, and with a simple complaint system they were generally kicked pretty fast. The trick is to just find the servers where the good teamplayers gravitate to (and with FF being defaulted to off, chances are the people who know how to control fire with friendies present will be on FF enabled servers and the ones who don't on FF disabled). Being prepared to wait 10 minutes or so for a spot to open rather than pressing join now and ending up with a whole team of tards is well worth it. I can count on two hands the number of times I was kicked for TK'ing, and given that I was a medic who nearly always TK/revived, if your an asset to your team and play on servers with regulars who know how to teamplay you wont be kicked, and understood that getting killed with a cooked grenade thats then TK's a few teammates happens to everyone. In less teamplay / stat orientated games it's a MUCH bigger problem, especially ones with power up's, vehicles (BF series tank / helicopter tking being dreadful for example) etc.

As for spies, on CQB orientated maps, getting behind enemy lines is the most challenging thing, as anyone with half a brain is gonna be shooting the person they see running in the wrong direction trying to get behind your lines. Coupled with in 8v8 the chances of running into your doppleganger / enemy operatives respawning I'm betting it's not going to be easy. Seeing someone not firing at the enemy is a pretty big red alert sign alone. Throw in the fact that an operative who gets a few kills but doesn't take down all the medics is useless in objective mode, having to time strikes to coincide with when your team attacks a defensive position etc I bet it's going to a difficult class to play well. I always considered spy checking to be a rather cheap way to root them out, given that being observant you can usually spot them anyway.

W:ET did spies pretty well, difficult but rewarding, and I loved the fact that medics (a main spy checker class as they can heal the dmg) saw the spies health and dmg to ff as an ally, so if they didnt react suspiciously (which is pretty hard to do well, instinct and all) to being spy checked chances are a fat medic pack was the spies reward and a knife in the back the medics. Sadly from what I've read this is gone (gaining health from enemy medics) in Brink.

Have to agree with pretty much all you said.
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Mimi BC
 
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Post » Mon Mar 14, 2011 2:23 pm

The videos linked from the front page showed a small XP loss for shooting a team mate...

http://bethblog.com/index.php/2011/03/09/brink-mega-roundup/
In case the front page gets changed haha.

It's the top video, around 2:50.
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Matthew Warren
 
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Post » Mon Mar 14, 2011 11:52 pm

I feel like a good solution should be if an operative shot a disguise operative from the other team It should reveal him.
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Kaley X
 
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Post » Tue Mar 15, 2011 3:03 am

I feel like a good solution should be if an operative shot a disguise operative from the other team It should reveal him.

Just spotting is more than enough. No need to reveal him, when he's getting shot, not even by an Operative. Believe me, disguises are easy to use but hard to master. I W:ET I could discover 98% of the disguised enemies just by looking at their general behaviour.
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Eve(G)
 
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Post » Mon Mar 14, 2011 3:06 pm

Just spotting is more than enough. No need to reveal him, when he's getting shot, not even by an Operative. Believe me, disguises are easy to use but hard to master. I W:ET I could discover 98% of the disguised enemies just by looking at their general behaviour.

Also, doesn't shooting in disguise give away your disguise anyway..........
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Lily Evans
 
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Post » Mon Mar 14, 2011 8:50 pm

I hope that if someone betrays his/her teammates two or three times the option to kick that person out of the game comes up.
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Joanne Crump
 
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Post » Mon Mar 14, 2011 6:43 pm

Also, doesn't shooting in disguise give away your disguise anyway..........

Yes, but I was talking about getting shot while you're the one who's disguised.

I hope that if someone betrays his/her teammates two or three times the option to kick that person out of the game comes up.

In other SD games there was a complaint system. You could forgive someone. Whenever someone received too many complaints he would get autokicked.
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SHAWNNA-KAY
 
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Post » Tue Mar 15, 2011 12:54 am

Well, looking at how he moves, or behaves, that's what I've read somewhere, maybe it was here, or maybe I saw it in some BRINK video.

If a Heavy does some Light moves, then we might have a problem.

If a Light does'nt do his Light stuff, and wont move at Light speed (lol), then we might have a problem.

If a guy is constantly behind someone, like, really close (backstab if it's in), then we might have a problem.

If a guy is not going to the front lines with everyone else, while acting suspiciously, then we might have a problem.

Houston, I think we have a problem, over.


I wonder how long you can live and observe all that in the chaos of battle before the operative backstabs you first, lol!

The disguise only get removed when the operative actually shoots someone or something like that? Didn't someone say you have to be careful about shooting when in disguise?

Operative-stuff makes me confused, lol!
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Joie Perez
 
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Post » Mon Mar 14, 2011 1:51 pm

Just spotting is more than enough. No need to reveal him, when he's getting shot, not even by an Operative. Believe me, disguises are easy to use but hard to master. I W:ET I could discover 98% of the disguised enemies just by looking at their general behaviour.


Same thing in TF2, Blending in without giving yourself away requires a lot of practice.

Also, doesn't shooting in disguise give away your disguise anyway..........


Yes

I wonder how long you can live and observe all that in the chaos of battle before the operative backstabs you first, lol!

The disguise only get removed when the operative actually shoots someone or something like that? Didn't someone say you have to be careful about shooting when in disguise?

Operative-stuff makes me confused, lol!


Then don't play operative, also alas there are no backstabs.
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Emma louise Wendelk
 
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