How is friendly fire/teammate killing handled?

Post » Mon Mar 14, 2011 3:05 pm

EDIT
Friendly Fire = Hurt teammates
Is there friendly fire? (I really want it, it adds to realism and forces people to be more accurate/careful. Also if there wasnt friendly fire, it would make uncovering operatives a little too easy, just shoot and bye bye disguise with no risk of hurting an actual teammate)

If there is FF how is team killing handled? Longer respawn? Lose exp? Kicked?
If some1 kills too many can I kill (Punish) the annoying teamkiller without any penalties?
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kiss my weasel
 
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Post » Tue Mar 15, 2011 1:41 am

If some1 kills too many can I kill (Punish) the annoying teamkiller without any penalties?



I like this idea. Not sure how things are handled with regard to friendly fire, but in my mind this is the ideal solution.
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Travis
 
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Post » Mon Mar 14, 2011 11:15 pm

Is there a friendly fire? (I don't really want it, it detracts from realism and doesn't force people to be more accurate/careful. Also if there was friendly fire, it would make uncovering operatives a little too easy, just shoot and bye bye disguise with no risk of hurting an actual teammate)

If no FF how is team killing handled? Longer respawn? Lose exp? Kicked?
If some1 kills too many can I kill (Punish) the annoying teamkiller without any penalties?


I know it can be turned on and off. Beyond that I can't recall.
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He got the
 
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Post » Mon Mar 14, 2011 11:54 pm

Yeah. What if someone on your team is a jerk that doesn't think you're pulling your weight and offs you every time he sees you. I don't want to worry about being killed by teammates in addition to the other team.
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Alycia Leann grace
 
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Post » Mon Mar 14, 2011 6:47 pm

Reflect FF. Simplest solution.
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Kelli Wolfe
 
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Post » Tue Mar 15, 2011 12:03 am

Yeah. What if someone on your team is a jerk that doesn't think you're pulling your weight and offs you every time he sees you. I don't want to worry about being killed by teammates in addition to the other team.


Indeed. I suppose they could make a vote of booting the player after x amount of teamkills.
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Shannon Lockwood
 
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Post » Mon Mar 14, 2011 2:11 pm

Yeah. What if someone on your team is a jerk that doesn't think you're pulling your weight and offs you every time he sees you. I don't want to worry about being killed by teammates in addition to the other team.

That's why I don't want any penalties for killing traitors. And if they get too outta hand the game should kick them automatically.

Also If they lose Exp every time they kill a teammate, they wont do it on purpose for very long. (Especially if the whole team can kill them with no penalties)
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Hayley O'Gara
 
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Post » Mon Mar 14, 2011 10:00 pm

Did you somehow mix up "Friendly Fire" and "No Friendly Fire" in the OP?

Anyway, I hope it is on by default, but can be changed if wanted. As already mentioned, "spy checking" is just way too easy without friendly fire. Teamkilling on accident shouldn't be a problem either, because on the one hand both factions styles are very distinctive and on the other, a panic-burst won't kill you right away.
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Kayla Keizer
 
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Post » Mon Mar 14, 2011 9:58 pm

Did you somehow mix up "Friendly Fire" and "No Friendly Fire" in the OP?

Anyway, I hope it is on by default, but can be changed if wanted. As already mentioned, "spy checking" is just way too easy without friendly fire. Teamkilling on accident shouldn't be a problem either, because on the one hand both factions styles are very distinctive and on the other, a panic-burst won't kill you right away.



? I don't think I mixed them up. Friendly fire = unable to harm teamates - no friendly fire = harm teammates. (What is OP btw)

And when I 'mentioned' spy checking, It is too easy WITH friendly fire (On), because you could shoot team mates without fear of hurting them, but any operative in disguise will NOT be protected by Friendly fire as they are not on your team. So if in doubt, WITH friendly fire, you could just shoot.

So IMO there shouldn't be friendly fire. (Can harm Teammates)

EDIT: Now that I think about it, saying No Friendly Fire kinda makes it sound like No harming Teammates
But I have always known Friendly fire ON= No harming Teammates.
I swear in games when you turn friendly fire on, you can't hurt your teammates... ahhhh My head hurts
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N3T4
 
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Post » Mon Mar 14, 2011 1:34 pm

Reflect FF. Simplest solution.

It really is the best solution. FF takes on a whole other meaning when shooting a teammate hurts you. The best way to keep people from intentionally betraying teammates is reflect FF. It may also discourage checking for operatives because one bullet of damage received from shooting a possible 7 teammates is probably a hefty impact on your health if not death.

edit: @DarkPhoenix, friendly fire means you do damage to teammates, no friendly fire means you don't do damage to teammates. You just got them mixed up. It's somewhat counter-intuitive but that's the english language for you.
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Michael Korkia
 
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Post » Mon Mar 14, 2011 9:17 pm

FF takes on a whole other meaning when shooting a teammate hurts you.

That's the correct explaination. People tend to only care about themselves, especially in games. Egoism gets you killed in real war, with FF reflection this will also apply in games.
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My blood
 
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Post » Tue Mar 15, 2011 3:55 am

? I don't think I mixed them up. Friendly fire = unable to harm teamates - no friendly fire = harm teammates. (What is OP btw)

And when I 'mentioned' spy checking, It is too easy WITH friendly fire, because you could shoot team mates without fear of hurting them, but any operative in disguise will NOT be protected by Friendly fire as they are not on your team. So if in doubt, WITH friendly fire, you could just shoot.

OP is the "Original Poster" or "Original Post", the first post in a thread.
And yeah, I'd say you got them mixed up.

If Friendly Fire is on, you can hurt and kill teammates.
If Friendly Fire is off, you can't hurt and kill teammates.
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AnDres MeZa
 
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Post » Tue Mar 15, 2011 12:37 am

OP is the "Original Poster" or "Original Post", the first post in a thread.
And yeah, I'd say you got them mixed up.

If Friendly Fire is on, you can hurt and kill teammates.
If Friendly Fire is off, you can't hurt and kill teammates.


yeah when you read your post, it makes sense, but I swear, When I turn friendly fire on I can't kill my team. I dunno It has been years since I couldn't hurt my team, my memory is probly just messing with me. I'll edit my OP.

EDIT: Hahaaa My OP is fixed.

And @ Dysfunkshion, Reflect FF back onto the shooter is a cool Idea. I think it would be funny to watch some1 forget about the reflect, be a jerk, try to kill a team mate and fall down badly injured lol
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Danial Zachery
 
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Post » Tue Mar 15, 2011 3:33 am

There are is a pair of multiplayer settings in matchmaking, "Normal" and "Advanced". Normal games have FF and VOIP off by default, Advanced games have FF and VOIP turned on.
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Georgine Lee
 
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Post » Tue Mar 15, 2011 3:51 am

problem with freindly fire reflect is that it's just as easy to grief, just run in front of someone's line of fire
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Bones47
 
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Post » Tue Mar 15, 2011 12:59 am

problem with freindly fire reflect is that it's just as easy to grief, just run in front of someone's line of fire

Shared reflection perhaps.
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Lil'.KiiDD
 
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Post » Tue Mar 15, 2011 2:46 am

problem with freindly fire reflect is that it's just as easy to grief, just run in front of someone's line of fire

That kind of greifing works even without FF though. Especially with contact explosives, but I'm not sure if brink has any of those.
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Elina
 
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Post » Mon Mar 14, 2011 4:01 pm

Griefing is exactly why I hate friendly fire. People could be in the same lameass clan of immature jerks and if three of them end up security and one of them is resistance the resistance member could sabotage the match for that side. Fine it's unrealistic but seriously give griefers as little chance to ruin the fun as possible.
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X(S.a.R.a.H)X
 
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Post » Mon Mar 14, 2011 5:13 pm

If I remember from ETQW if you got TKed by someone you had the option to report the person... I know cause the bots TKed me a few times and I reported them just to see what happens :whistling:
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Kelly John
 
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Post » Tue Mar 15, 2011 5:51 am

Reflect FF. Simplest solution.

Still leaves room to totally negating Op disguises with a single bullet.
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Mr. Ray
 
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Post » Tue Mar 15, 2011 4:23 am

Still leaves room to totally negating Op disguises with a single bullet.

Yea, I already changed my first opinion to shared damage a couple of posts back.
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Kerri Lee
 
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Post » Tue Mar 15, 2011 4:58 am

Yea, I already changed my first opinion to shared damage a couple of posts back.

How does that help against disguise checking? Disguised Operatives don't count as team mates, they would still recieve full damage and the person firing wouldn't get any of the damage reflected, it would be just as to tell team mates from the real thing.


...Right?
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Jah Allen
 
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Post » Mon Mar 14, 2011 10:45 pm

On Griefing:

Well just shooting a boomer thats to close to a teamate on purpose is griefing and throwing a molotove in the middle of your people is griefing. What my idea is for is aimed at people who actually want to play the game win and just have fun. If you have some #$%@$ griefer in your game boot his ???. and then get back to getting to the rescue.


From http://forums.steampowered.com/forums/showthread.php?t=798716



So, just kick someone who's abusing the FF system. Or if there's heaps of them, leave the game yourself.
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Brooke Turner
 
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Post » Tue Mar 15, 2011 1:52 am

How does that help against disguise checking? Disguised Operatives don't count as team mates, they would still recieve full damage and the person firing wouldn't get any of the damage reflected, it would be just as to tell team mates from the real thing.


...Right?


I'd say slide tackle suspicious teammates. There should be a knock down *check* feature for members of your own team so you don't have to actually shoot them. Because if you were worried your friend might not be your friend you'd hold him down and search him. So melee him to the ground and "check" him somehow? I think that'd be a great way to check an operative without using friendly fire.
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Isabel Ruiz
 
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Post » Tue Mar 15, 2011 5:29 am

I'd say slide tackle suspicious teammates. There should be a knock down *check* feature for members of your own team so you don't have to actually shoot them. Because if you were worried your friend might not be your friend you'd hold him down and search him. So melee him to the ground and "check" him somehow? I think that'd be a great way to check an operative without using friendly fire.

Considering you can walk through your own teammates, that's how I imagine most people will spy check.
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Scarlet Devil
 
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