» Sat Nov 06, 2010 11:42 pm
Really? I thought this was common knowledge. I used http://www.fallout3nexus.com/downloads/file.php?id=3541 to successfully generate LOD for a test world, including LOD trees (but not buildings). I still have the LOD files, but it looks like I've deleted the .esp. That was back in Feb, so maybe I've forgotten something but I seem to recall it working. :shrug:
In any case, be forewarned: generating LOD takes an insane amount of time. For a couple of cells, maybe only a few minutes, but for 170 cells, you're looking at perhaps days worth of non-stop generation. The LOD meshes are considerably more sophisticated in FO3 than they are in OB, but the algorithm used to generate them doesn't appear to have been optimized. Not many people comment on it, but the LOD in OB was pretty bad, with a lot of visible seams and sharp transitions between meshes. FO3 LOD is very good in comparison. The developers obviously noted the complaints about OB LOD and put some effort into improving it for FO3. The cost is longer processing.
@Miaximus: Your guides are excellent, so I look forward to seeing what you come up with. It would definitely be another huge boon to the community.