1. Add spears, crossbows, and throwing weapons. It's not an RPG when there are only a few weapon types to choose from.
What? Why not? Sure, more weapons would be great, but why is it not an RPG because you can't wield everything around you as a weapon?
2. Remove dual wielding. It's a gimmick that breaks the game.
How on earth is it a gimmick? And how on earth does it "break" the game? If you don't want to duel wield, don't do it. I don't see how you can be crying out for a greater variation in weaponry for your RPing purposes, but denounce that anyone would want to fight with a different combat style. If anything, the use of a weapon says more about your character than the type they use.
3. Add attributes back in and take out perks. Perks are gimmicks that make the game seem like CoD and don't allow for the same amount of customization as attributes.
Perks have been around in one form or another for a long time, it isn't gimmicky (You keep using that word, I don't think you know what it means.) by any stretch of the imagination, and personally I think it is great. It allows the character to use more forms of attack in their chosen weapon. Why wouldn't someone who is a trained archer be able to do it better than someone who has just picked it up? For the record, there are still attributes.
4. Make level scaling exactly like Morrowind. It worked perfectly and any more level scaling than that is just a casualized mess
"casualized mess"...you are really passionate about this, aren't you?
5. Stop focusing on graphics. The time they devote to graphics, which mean nothing compared to gameplay, is ridiculous. Leave graphics the same as Skyrim if you need to if it means adding spears and other weapons.
Good graphics are great. I don't see why you aren't in absolute awe at the graphics present in this game. You also have no idea how much time was spent on graphics when compared to gameplay. I know this for a fact, as your profile doesn't say anything about you being on the development team for Skyrim. Also, why do you think gameplay = more weapons?
6. Bring back some form of dice roll combat. As it is, your skills have no bearing on combat. If I have a low short blade skill, then I shouldn't be able to hit the enemy. Period.
It doesn't work like that in real life, champ. It is also is bloody tedious. How ridiculous was it to stand face to face with someone in Morrowind, each swinging a spear and no one taking any damage, the weapon just going straight through them? And the skill does have a bearing on your combat. Quite a big bearing - it determines the amount of damage you do, and what you can do with the weapon (remember those pesky perks?). If anything, all that this change has done is bring forward what you were filling out with your imagination in Morrowind.
7. Add in all the skills they removed, particularly medium armor and spears.
I did like having a variety of skills, but it isn't that big a loss. Leveling is now more dependent on how you play the game, as opposed to mathematical equations. But hey, if math = Roleplaying to you, I guess that is where we differ.
8. Remove the compass and any form of casualized fast travel. Silt striders and mark/recall were enough.
Don't use fast travel, then. Also, stop saying "casualized". That along with "gimmick" seem to be your words of the day.
Really, it seems like you are more interested in understanding the maths of the game, the actual equations of it, as opposed to just being presented with the result. In Morrowind, Arena and Daggerfall, we were given representations of, say, swinging a blade. The only two results we were given were damage, or no damage. No damage was represented by no change on screen, whereas damage via the blood and "URRGH" of the slain mudcrab. However, for us to determine any more, such as to why this result occurred, we checked the stats, which were essentially a more styilised reading of what the computer was seeing. It was much like pen-and-paper, where the players needed to see these stats. However, both Oblivion and now Skyrim began to mask these stats, and instead revealing more about what was going on via the action on screen. This appears to be your major gripe. Personally? I prefer it this way. To me, playing a role isn't about stats. It is about being a character, and living as it in the virtual world. Skyrim has taken much of the statistics away from the player in order for them to do this, without seeing their character as an equation, as a piece of computer code. I like this a lot more.
And also, your quips about guns and about Skyrim being an action game with RPG elements are ridiculous and juvenile. I know you don't actually believe them, so stop saying them.