How to get the 360 controller working 100%

Post » Sat Sep 25, 2010 8:40 pm

Everything works perfectly now!

The only differance is that when in menus (stats/journal, main) I can't use the joystick so I must use the mouse. However, this is not a big concern for me and I'm very pleased with the results!

Thank you very much for all of your help everyone. :)
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Alexander Lee
 
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Post » Sun Sep 26, 2010 3:35 am

You should be able to use the right thumb stick and right trigger....
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Budgie
 
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Post » Sun Sep 26, 2010 11:32 am

I'm having problems getting my control sticks to work as well as the L and R bumpers and triggers.
Are something wrong with my settings:
.INI:
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=0
iJoystickMoveLeftRight=0
fJoystickMoveFBMult=0.0000
fJoystickMoveLRMult=0.0000
iJoystickLookUpDown=0
iJoystickLookLeftRight=0
fJoystickLookUDMult=0.0000
fJoystickLookLRMult=0.0000

bUse Joystick=1

Control MK:
http://i100.photobucket.com/albums/m10/Ziffer_Blacktail/controlmk.png


You haven't uploaded the Oblivion.pro proifle, it should look like this.

http://img118.imageshack.us/my.php?image=untitlednm9.jpg

Click on the Arrow pointing to the right and click on "add" and then add the file your downloaded (from the first post).
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Rowena
 
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Post » Sun Sep 26, 2010 11:34 am

You haven't uploaded the Oblivion.pro proifle, it should look like this.

http://img118.imageshack.us/my.php?image=untitlednm9.jpg

Click on the Arrow pointing to the right and click on "add" and then add the file your downloaded (from the first post).

Whenever I click add I just get a box to type something in then OK and cancel. What do I type in?
EDIT: Never mind, I got it working, thanks for the help, though.
EDIT2: It still isn't working, the L and R triggers and control sticks do nothing. I can get the controls to work k vaguely correct in the in-game control option but Control MK does nothing.
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Dan Endacott
 
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Post » Sun Sep 26, 2010 3:17 am

You have to assign the buttons to keys, i.e.

Button 1 = VK_SPACE

Click on "Button 1" and it will pop up another window with a drop down menu... when you are done hit save...

If you look at the first page there is a list of how the button configuration is set up...

I know, I assigned them like it said but it isn't working in the game.
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adam holden
 
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Post » Sun Sep 26, 2010 11:06 am

well thats wierd... with windows vista, when you plu-in a new device, its detects and tries to instal updates for it.. now.. my compt detects t trole..
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Rude Gurl
 
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Post » Sun Sep 26, 2010 1:10 am

Didn't know you were using vista, I haven't used it and don't know much about it... Don't know if you can use a wireless controller or not.
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Ricky Rayner
 
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Post » Sat Sep 25, 2010 9:58 pm

thx anyways.. maybe i do need to adapter.. or thing.. anyways.. i would of beeted using the keyboard... anyways.. thx again...

You do need the wireless adapter on Vista as well.
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Sandeep Khatkar
 
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Post » Sun Sep 26, 2010 1:00 am

The USB cable that plugs into the top of the controller and into the 360 to charge the battery won't act as a connection to the pc. You have to have a wired controller or a receiver...
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stacy hamilton
 
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Post » Sun Sep 26, 2010 1:22 am

the l/r triggers dont work, and a is attack b block not r/l trigger and its hard to aim and press these buttons
all else goes great though thanks a lot!

will these controller settings work /other games as well, like fable......

never mind, i fixed the trigger thing but do these settings work w/other games?
when i follow the insructions given to use the left stick to walk/run i can't run with it or use the right stick to aim, why?
also how do you use the d-pad for hot keys? it doesnt respond
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Captian Caveman
 
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Post » Sat Sep 25, 2010 10:34 pm

I use the 360 controller and controlMK for all the games I play.

hot keys - In your .ini file do you have usejoystick=1? If it's set to 0 it won't work.

You may have to adjust your movement settings in your .ini file. it's a lot easier(and just better imo) to toggle walk/run.
Hey i found this...

INI Settings...

These can be tweaked considering on what you like. Although I prefer to toggle
walk/run these are the settings I was comfortable with using this setup.

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

The first two must look like this
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1

These two can be tweaked to adjust movement. I noticed if I set them both to 1 I
went slow when pushing the stick all the way and fast when barely touching it.
fJoystickMoveFBMult=0.5000
fJoystickMoveLRMult=0.5000

These must look like this
iJoystickLookUpDown=5
iJoystickLookLeftRight=4

These two are similar to mouse sensitivity. The higher the number the faster you
will look around.
fJoystickLookUDMult=0.3000
fJoystickLookLRMult=0.3000

Until you learn how they both work(controlMK and ini. file) it might be better to use just one at a time so you can figure out what does what. Althoug, you need controlMK to get Oblivion to recognize the triggers no matter what. I would also suggest getting new drivers for the controller, specifically XBCD drivers

http://xbcd360guide.50webs.com/guide.html

Good luck
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Emmanuel Morales
 
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Post » Sun Sep 26, 2010 12:28 am

Is there actually a way to get the Left and Right Triggers to work? I got everything working really fast, just plugged in my wired 360 pad, and I was off. BUT, the L and R Triggers act as the Z Axis, any ideas?

NEVERMIND! I got it to work all good! THANKS A TON! Oh, I run if I press the Left Stick Lightly and walk if I press is hard, thats reversed...Any fix? It's no problem, BUT...
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Darlene Delk
 
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Post » Sun Sep 26, 2010 6:29 am

I use Xpadder which emulates keyboard and mouse use onto a gaming pad which essentially makes every PC game on this planet workable.

Can you just 'blank' all the Oblivion official gamer pad set ups? Because when Xpadder says 'A button is jump' (I use the 360 controller) and Oblivion controls say 'A button is attack' Oblivions control setup gets precedence over xpadder. I guess what I need to do is erase all support for gamerpads from Oblivion and that can be done in the .ini? But what can I erase that wont break the game?
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Ron
 
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Post » Sun Sep 26, 2010 7:48 am

What walking diagonal problem? Are you slowing down? I had the same problem, I just made a button to toggle walk/run. You can pm me if the thread gets closed. I'll pm demon and ask him to make a new thread if he hasn't already.

There is a XBCD driver for the xbox controller too. It's freakin awesome.

http://www.redcl0ud.com/xbcd.html

@demonofdeath, I found your thread in the FAQ, thought that was pretty cool.

@GoldenElite0, Is Xpadder free? I know the XBCD drivers and ControlMK are. If it's not how much does it cost and have you used controlMK and if so which do you think is better and do you have a link or screen shots? Super run on...
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Kevan Olson
 
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Post » Sun Sep 26, 2010 3:52 am

I use Xpadder which emulates keyboard and mouse use onto a gaming pad which essentially makes every PC game on this planet workable.

Can you just 'blank' all the Oblivion official gamer pad set ups? Because when Xpadder says 'A button is jump' (I use the 360 controller) and Oblivion controls say 'A button is attack' Oblivions control setup gets precedence over xpadder. I guess what I need to do is erase all support for gamerpads from Oblivion and that can be done in the .ini? But what can I erase that wont break the game?


I had this problem: What you do is go under the actual Oblivion settings in game and go to the gamepad controls. Hit escape on all of the buttons instead of any other key and it will make it so there is a blank function for the button. This allows you to use the gamepad through the program settings.


I've looked through several times, and I did everything as mentioned (pressure sensitive mode to be exact) except my game still does not allow me to use my gamepad during menus but I don't want to touch it, risking losing all my progres lol! I'll try and gather some print screen pics if that's helpful. :)

http://img166.imageshack.us/img166/1510/controlmkcurrentfn9.png
http://img166.imageshack.us/img166/7389/controlmkcurrent2kp3.png

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000
iJoystickLookUpDown=5
iJoystickLookLeftRight=4
fJoystickLookUDMult=0.7500
fJoystickLookLRMult=0.7500

Any theories how I messed this one up? (lol)
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Darren Chandler
 
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Post » Sun Sep 26, 2010 2:27 am

Ahh thanks for that. Trouble is, Oblivion assings the controller a random assortment of commands that you cant change in the control scheme (Eg numbers) So right now I want RB as cast spell but its set and unchangeable as number '7'.

As for another question; yes xpadder is free! It's also very simple to use. First it's a good idea to download a picture of the controller your using (There are tons on the xpadder website) This acts as a backdrop.

When you first set up you click each button on the controller so Xpadder can recognise each one, they shpw up on the screen as the squares *See picture* It helps to move each button to where it is on the background picture. Then you click each shape and assign it to a key/mouse. Simple!
http://elpredator.free.fr/Xpadder.jpg

Anyway thats an on the fly walkthrough. It will make more sence once you get on it yourself though.
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Alyesha Neufeld
 
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Post » Sun Sep 26, 2010 3:11 am

What walking diagonal problem? Are you slowing down? I had the same problem, I just made a button to toggle walk/run. You can pm me if the thread gets closed. I'll pm demon and ask him to make a new thread if he hasn't already.

There is a XBCD driver for the xbox controller too. It's freakin awesome.

http://www.redcl0ud.com/xbcd.html

@demonofdeath, I found your thread in the FAQ, thought that was pretty cool.

@GoldenElite0, Is Xpadder free? I know the XBCD drivers and ControlMK are. If it's not how much does it cost and have you used controlMK and if so which do you think is better and do you have a link or screen shots? Super run on...


yeah im having that problem, where if you move diagonally, i begin to walk rather than run. ive tried your suggestions, and ive tried the pushing gently to walk setup up too all to no avail. more help please?
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мistrєss
 
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Post » Sat Sep 25, 2010 9:06 pm

I deleted a bunch of fluff so this thread could be reopened.
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Laura Cartwright
 
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Post » Sun Sep 26, 2010 12:25 am

Mod Bump
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Esther Fernandez
 
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Post » Sun Sep 26, 2010 4:08 am

Thanks CCNA. ;)
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Allison Sizemore
 
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Post » Sun Sep 26, 2010 7:52 am

yeah im having that problem, where if you move diagonally, i begin to walk rather than run. ive tried your suggestions, and ive tried the pushing gently to walk setup up too all to no avail. more help please?


Okay, this is what I've got. First, don't even use controlMK right now. Go to your INI and make it look like this:
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000


This will make you move exactly like on the 360. Now I have to change all my configs because I like this better than toggling walk/run because it actually works.

I'm glad this thread is open again :)

edited for realization and clarification::bonk: If you set your ini just like the above setting and you're running when you should be walking hit your "always run" key. Default is Caps Lock, I believe.

another realization and somewhat confused: This is what they recommend in the FAQ, yet now I don't know what was causing the clunky movement.

@demonofdeath, any info I sent you about this set up replace with this. It really does work just like the 360.
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Sebrina Johnstone
 
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Post » Sun Sep 26, 2010 2:41 am

I have read through all these and I have my Logitech controller working BUT I just want to be able to assign certain actions to certain controls. Like when I do right stick up it puts his hands up in front of him. Then right stick to the right it makes him swing. None of the movements go like they should.
I just got this yesterday for my PC and I can't play it using the keyboard and mouse. It's just too hard to control, especially when I am fighting, cause I'm trying to hurry and position myself etc. and I just can't do it with the mouse and keyboard.
Like I said I read through all these posts on this thread and I did alot of things, but is there a way to just easily explain how to make the controller work so he moves, forward, backward, turn left, turn right, attack, grab, etc etc. Can you maybe make it easier for those of us that aren't computer savvy to understand? Thanks


Also, you can only have 1 spell up at a time? So, I have flare up for example and if I want to heal during a fight, I have to hit tab and go back and load the heal spell, then I have to click C to cast it? We can't have more then one spell loaded at a time?
Sorry if this doesn't make sense. I am used to playing other games and not having to change configurations etc. Thanks for your help.








Okay, this is what I've got. First, don't even use controlMK right now. Go to your INI and make it look like this:
This will make you move exactly like on the 360. Now I have to change all my configs because I like this better than toggling walk/run because it actually works.

I'm glad this thread is open again :)

edited for realization and clarification::bonk: If you set your ini just like the above setting and you're running when you should be walking hit your "always run" key. Default is Caps Lock, I believe.

another realization and somewhat confused: This is what they recommend in the FAQ, yet now I don't know what was causing the clunky movement.

@demonofdeath, any info I sent you about this set up replace with this. It really does work just like the 360.

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Lewis Morel
 
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Post » Sun Sep 26, 2010 4:48 am

Logitech is a bit hard to work with because for some reason Oblivion wont recognize the left stick, neither will ControlMK.

Anyhow, after a lot of tinkering I managed to get my xbox 360 controller to work with the game and now I can get back into playing it.
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Marguerite Dabrin
 
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Post » Sun Sep 26, 2010 5:21 am

Logitech is a bit hard to work with because for some reason Oblivion wont recognize the left stick, neither will ControlMK.

Anyhow, after a lot of tinkering I managed to get my xbox 360 controller to work with the game and now I can get back into playing it.


My Logitech controller works just fine in controlMK and OB.....
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Sophie Miller
 
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Post » Sun Sep 26, 2010 3:42 am

Mine doesn't work, it's not broke or anything as it works fine in PSU and FFXI. *shrugs* I don't know, I tried every possible configuration and the left stick was just totally unuseable.
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Mackenzie
 
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