How to get the 360 controller working 100%

Post » Sat Sep 25, 2010 7:06 pm

Version Two!

I noticed a lot of people have been asking about the 360 controller. Oblivion's support for it is pretty terrible. Using Control MK, this is how I've gotten it to work.


1) Go to My Documents\My Games\Oblivion. Go into the configuration file, called 'Oblivion'. Once in the file, find:

bUse Joystick=0


If it is at 0, change it to 1. If it is at 1, leave it as it is.

Then, find:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020


And replace it with:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=0
iJoystickMoveLeftRight=0
fJoystickMoveFBMult=0.0000
fJoystickMoveLRMult=0.0000
iJoystickLookUpDown=0
iJoystickLookLeftRight=0
fJoystickLookUDMult=0.0000
fJoystickLookLRMult=0.0000


Step one is done! Thanks to Cochese for that part!

Step Two!

2) Go into Oblivion. Go into the keyboard controls area. Restore all to default. Then, scroll down, and find grab. You'll see it's set to 'Z'. Change it to 'shift'.

Step two is done!

Step Three!

3) Go to http://www.redcl0ud.com/controlmk/index.html. Download the latest version of Control MK. Install this wherever you want. It's not a very big file.

Step three is done!

Step Four! *Too many people are getting confused with this, so skip it unless you know what to do*

4) Go to http://rapidshare.com/files/6675837/oblivion.pro.html (or http://www.box.net/public/q0rno0d1s6). Put the [very small] file in the same folder as Control MK.


Step four is done!

Step Five!

5) Go into Control MK. In the first two drop down boxes, select the 360 controller. In the next one [the third one], click on the arrow button to the right of it. Navigate to the Control MK folder, and select the file 'oblivion.pro'. Press save, but don't close it! NEW ADDITION: For people confused about the .Pro file, click the name of a button (X axis, Y Axis, Button 1, etc) and select a keyboard or mouse button for the drop-down box. The buttons go in this order:

A
D
W
S
Mouse left click
Mouse right click
Mouse move X neg
Mouse move X pos
Mouse move Y neg
Mouse move Y pos
Space
Tab
F
E
Shift
C
T
Escape
Control
R

The keyboard buttons have a VK_ prefix, like VK_R in the drop down menu.

Quite an important part: you should see a few boxes towards the bottom of the Control MK screen. One should say 'DeadZone'. Make the number 20 instead of 10. Remember to click apply, then save. Thanks to Jordash for that!


NOTE: I'm not sure, but you may have to click the arrow next to the third box, select export, and save it as something. This may not be necessary, but it's good to have a back up incase something goes wrong.

And you're done! Go into Oblivion, and use the controller perfectly!

More stuff:

With this, you can use the d-pad for the eights hot-keys. Or use one button of the d-pad for the toggle run/walk button. It's up to you. Control MK is pretty useful once you work your way around it.

Of course, this won't be like playing the 360 version. To click on something (like in the menus, or when talking to someone), use the right trigger. The right trigger is the equivalent of the left mouse button. However, the controls are mapped out exactly like the 360 version.

If you want to walk around for some reason, you're going to have to set one of the d-pad buttons as the toggle button. In the 360 version, if you push the thumbstick gently, it walks, if you push it hard, it runs. With this configuration, even when you push the stick gently, it will run. However, I have a work-around that I haven't tried, but I'm confident that it will work:

Remember the file you were in before, where you changed this:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020



to this?

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=0
iJoystickMoveLeftRight=0
fJoystickMoveFBMult=0.0000
fJoystickMoveLRMult=0.0000
iJoystickLookUpDown=0
iJoystickLookLeftRight=0
fJoystickLookUDMult=0.0000
fJoystickLookLRMult=0.0000


Well, if you want to be able to push the thumbstick gently for walking, change it to:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000
iJoystickLookUpDown=5
iJoystickLookLeftRight=4
fJoystickLookUDMult=0.7500
fJoystickLookLRMult=0.7500


Next, go into control MK. Select the profile you just downloaded. See where it has the four lines saying X rotation, Y rotation, etc? Well, click on that (the part to the left), and in the drop down box, select 'none' for all four. Save it. Now, Oblvion controls the movement stick. So, now you can push gently to walk.

If you're wondering why you had to set grab as shift, it's so you can drop items. In the inventory, press left bumper + right trigger to drop something.

Unfortunately, vibration and the 'ring of light' don't work on the PC.

Enjoy!
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KiiSsez jdgaf Benzler
 
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Post » Sat Sep 25, 2010 4:01 pm

Thanks, demonofdeath.

I got my Logitech controller to work with control MK.
Since Oblivion was reading everything but the right stick I just configured the z axis and z rotation and left everything else blank.

Now it works like it should.

Thanks again.
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Genevieve
 
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Post » Sun Sep 26, 2010 3:54 am

Sorry, one host was down, and rapidshare deleted it because it hadn't been downloaded for a while. The following link will work, and so will the ones in the original post:

http://rapidshare.de/files/37189706/oblivion.pro.html

Thanks!
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Lawrence Armijo
 
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Post » Sat Sep 25, 2010 9:04 pm

It works great now. only one problem. I constantly moves! i tried turning ff automove but i still moves.
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Nancy RIP
 
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Post » Sat Sep 25, 2010 7:57 pm

You mean your character keeps moving? This doesn't happen to me... Sounds like something on your controller is stuffed. Try moving it around till you find the 0-0 place. This sometimes happens with my controller, the Y axis doesn't revert back to 0-0, but a small tap and it's fine.

Sorry. :(
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e.Double
 
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Post » Sat Sep 25, 2010 11:55 pm

Will this work with the Logitech Dual Action Gamepad?
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Everardo Montano
 
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Post » Sun Sep 26, 2010 12:16 am

controller wouldn't work at all. So, I go to the Replying to How to get the 360 controller working 100% thing and follow the instructions. The moment I opened the comtrolMK software I did fine setting the first 2 boxes to the joystick. But, once I did the 3rd step of adding that file my mouse went crazy and I couldn't stop it.

Well, I load up the game t0 see anything changed. Yea, things changed, as the "Joystick" option didn't appear anymore so I couldn't set any of the buttons. So I log out and change that back to "1" and now can access the controller config. Went into my game I realize I was constantly looking up and to use the mouse to get myself eye view but the left side as well as L/R2 being useless.

A few tries later: I could use L/R2 to look from side to side instead of suing the mouse but the mouse still controls the up and down looking...

so...after all that I'm asking honestly is there a way to config the controller so you don't have to depend on the mouse for looking around. I can't get an a detection of LR2 but like I said at least I can look around.

so please any helps, ideas, links, guides I need it simple and spelled out. I speak hardware language better than computer language.

sorry sloppy writing but I'm on some serious meds and I can't keep my eyes upon so /bow in shame. Thank in advance for your assistance. I'm been playing these days since Arena can out and the is the most approachable one good game, just wish I could configured button auto like in Final Fantasy XI.

Also, I have a bought this year Logitech controller for FFXI bur I couldn't config for oblivion but I still am missing the left side of the game pad problem. I've been playing on the 360 with s family member who owns it wasn't home. That's the main reason I would like as close as the same game
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celebrity
 
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Post » Sat Sep 25, 2010 8:22 pm

"Logitech Dual Action Gamepad?"

Follow the same instructions, but you'll have to make your own controls with Control MK, because the 360 and logitech controllers are different. It's the harder part, but can be done in a little while.

Captainbread:

You won't need to go into Oblivion to map out the keys. That's what Control MK is for. Putting the setting to 0 is to ensure that they don't clash. If you start from scratch, and follow the guide completely, it should work for you.

I'm in a hurry, sorry I didn't give much detail, and sorry I took so long to reply.

Thanks!
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Emily Jeffs
 
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Post » Sat Sep 25, 2010 8:08 pm

Hi, Demon. Just wanted to post my setup in case other people were having similar problems I was having. Mainly, when moving diagonally the movement was really slow and messing me up when fighting. Also, there is a way you can assign two commands to one button so you can rely less on the keyboard. This is somewhat limited because you don’t want actions to conflict, but very useful.

First this is my MK Control setup: This is with keyboard controls set to default

X Axis - = VK_A
X Axis + = VK_D
Y Axis - = VK_W
Y Axis + = VK_S

These will control your movement. (Left thumb stick)

Z Axis - = MOUSE_LEFT_CLICK (Right Trigger)
Z Axis + = MOUSE_RIGHT_CLICK (Left Trigger)


X Rotation - = MOUSE_MOVE_X_NEG
X Rotation + = MOUSE_MOVE_X_POS
Y Rotation - = MOUSE_MOVE_Y_NEG
Y Rotation + = MOUSE_MOVE_Y_POS

Controls looking around (right thumb stick)

Button Configuration:

Button 0(A) = VK_SPACE
Button 1(B ) = VK_TAB
Button 2(X) = VK_F
Button 3(Y) = VK_E
Button 4(left bumper) = VK_CAPITAL (this cancels the default “grab”, but there is a fix)
Button 5(right bumper) = VK_C
Button 6(select) = VK_F5 (for quick saves, default on 360 is wait, but I think this is more useful)
Button 7(start) = VK_ESCAPE
Button 8(left click) = VK_LCONTROL
Button 9(right click) = VK_R

Except for the two specified, this is the default setting for the 360. Setting the LB to CAPS is so you can toggle walk/run. You will need this because of the ini settings.

INI Settings:

It is possible to rely completely on MK Control and set bUse Joystick=0, but this will kill the D_Pad and you won’t be able to use the hotkeys. So, set bUse Joystick=1 and follow these steps.

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020

Above are the default settings, but change them all to zero like this.

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=0
iJoystickMoveLeftRight=0
fJoystickMoveFBMult=0.0000
fJoystickMoveLRMult=0.0000
iJoystickLookUpDown=0
iJoystickLookLeftRight=0
fJoystickLookUDMult=0.0000
fJoystickLookLRMult=0.0000

This will stop Oblivion from trying to control your left and right thumb sticks. This cleared up the movement problems I was having. However, you can no longer slightly move the left stick to walk and move all the way to run, hence the left bumper CAPS assignment.

In game settings:

With all the keyboard controls set to default go to the joystick controls.

Set “grab” to the left bumper. Now you can grab and toggle walk/run with the same button. You can leave the rest of the joystick controls blank since MK Control is controlling everything except the D-Pad.

You can also assign VK_SHIFT to button 0 in MK Control and set “Activate” to button “A” in the game. This will let you drop items in the menu. If there is a mod that let’s you hit SHIFT + 1-8 you could hit “A” + D-Pad for an extra set of hotkeys. I will have to look into this. You can never have enough hotkeys.

This setup is intended for the 360 controller, but I imagine you could go through the process and get the same results with another controller. I haven’t tried this setup on my Logitech, but I know it was working just fine before I got the 360 controller. I just like the 360 controller more.

I hope this helps people that are having similar issues with Oblivion and gamepads. MK Control is a great program once you get used to it. Thanks again, Demonofdeath. I would have never figured any of this out without your guide.
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Princess Johnson
 
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Post » Sat Sep 25, 2010 10:57 pm

hey just wondering but the program isnt finding my controller, ive got the microsoft drivers for it and yet its not working
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ZANEY82
 
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Post » Sat Sep 25, 2010 8:01 pm

Well, I replied to your PM. Perhaps something is wrong with your USB ports or something. I have no idea why it wouldn't register. Sorry.

Perhaps download JoyToKey:

http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

If it registers, try to see if you can make a profile to get it to work in Oblivion.
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HARDHEAD
 
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Post » Sun Sep 26, 2010 3:33 am

Sorry mate, I really have no idea why it isn't registering. It could be anything from the computer, to the controller itself. I really don't know. :(

Does it register in Oblivion?

Also, to davidbeck (you might want to try this too, Stonesour767), if JoyToKey doesn't work, try this:

Change this:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020


To this:

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=2.0000
fJoystickMoveLRMult=2.0000
iJoystickLookUpDown=5
iJoystickLookLeftRight=4
fJoystickLookUDMult=0.7500
fJoystickLookLRMult=0.7500


Making sure that bUse Joystick is set to 1. See if you can then set the buttons in Oblivion. This likely won't work very well though. Might not even work at all, I dunno.
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Charles Mckinna
 
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Post » Sat Sep 25, 2010 7:54 pm

hey just wondering but the program isnt finding my controller, ive got the microsoft drivers for it and yet its not working


Do you plug the controller in before you start MK control? I have found that if I don't plug the controller in before I start mk control, it won't recognize my controller.

Is it working in the game? In any game?

Double post, sorry.
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Dina Boudreau
 
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Post » Sat Sep 25, 2010 1:13 pm

Thanks for the reply to the PM, Cochese. For anyone who needs to know about hotkeys, you highlight the item, hold a direction on the d-pad, and press RT. Thanks to Cochese for that!
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Vivien
 
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Post » Sat Sep 25, 2010 3:25 pm

yeah it is


Have you tried this?

http://support.microsoft.com/kb/906300/en-us

This one might be more helpful

http://support.microsoft.com/kb/908888/en-us
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ZzZz
 
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Post » Sun Sep 26, 2010 1:56 am

Okay, I have been doing a little research and found out that the reason I couldn't use my 360 controller is because it is wireless. I was plugging it into my computer using the charging cord. Apparently, it doesn't work that way. Only the wired controller will work on pc and 360. The wireless will only work on 360.

http://www.xbox.com/en-US/support/systemsetup/xbox360/accessories/wirelesscontroller.htm
http://www.xbox.com/en-US/support/systemsetup/xbox360/accessories/wiredcontroller.htm
http://en.wikipedia.org/wiki/Xbox_360#Components_and_accessories
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Liii BLATES
 
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Post » Sat Sep 25, 2010 7:09 pm

64Boy, the exact instructions as to how to get your controller to work are on the first page, in the first post. Hopefully you'll be able to get it working properly. :)
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Nicole Elocin
 
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Post » Sun Sep 26, 2010 3:58 am

Help me!!

Movement problem;
I can run forward and backward and to the right/left, but when I wan't to run diagonally my character begins to walk! Anyone who knows what to do? Quite annoying, especially on the horse! Thanks!

(I play with a 360 controller)

uninstall control mk, reset the ini, and try again.
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BEl J
 
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Post » Sun Sep 26, 2010 2:55 am

Version Two!

I noticed a lot of people have been asking about the 360 controller. Oblivion's support for it is pretty terrible. Using Control MK, this is how I've gotten it to work.
1) Go to My Documents\My Games\Oblivion. Go into the configuration file, called 'Oblivion'. Once in the file, find:
If it is at 0, change it to 1. If it is at 1, leave it as it is.

Then, find:
And replace it with:



Step one is done! Thanks to Cochese for that part!

Step Two!

2) Go into Oblivion. Go into the keyboard controls area. Restore all to default. Then, scroll down, and find grab. You'll see it's set to 'Z'. Change it to 'shift'.

Step two is done!

Step Three!

3) Go to http://www.redcl0ud.com/controlmk/index.html. Download the latest version of Control MK. Install this wherever you want. It's not a very big file.

Step three is done!

Step Four!

4) Go to http://rapidshare.com/files/6675837/oblivion.pro.html (or http://www.tarikbouhafs.uk.to/oblivion/oblivion.pro). Put the [very small] file in the same folder as Control MK.


Step four is done!

Step Five!

5) Go into Control MK. In the first two drop down boxes, select the 360 controller. In the next one [the third one], click on the arrow button to the right of it. Navigate to the Control MK folder, and select the file 'oblivion.pro'. Press save, but don't close it!

And you're done! Go into Oblivion, and use the controller perfectly!

More stuff:

With this, you can use the d-pad for the eights hot-keys. Or use one button of the d-pad for the toggle run/walk button. It's up to you. Control MK is pretty useful once you work your way around it.

Of course, this won't be like playing the 360 version. To click on something (like in the menus, or when talking to someone), use the right trigger. The right trigger is the equivalent of the left mouse button. However, the controls are mapped out exactly like the 360 version.

If you want to walk around for some reason, you're going to have to set one of the d-pad buttons as the toggle button. In the 360 version, if you push the thumbstick gently, it walks, if you push it hard, it runs. With this configuration, even when you push the stick gently, it will run. However, I have a work-around that I haven't tried, but I'm confident that it will work:

Remember the file you were in before, where you changed this:
to this?
Well, if you want to be able to push the thumbstick gently for walking, change it to:
Next, go into control MK. Select the profile you just downloaded. See where it has the four lines saying X rotation, Y rotation, etc? Well, click on that (the part to the left), and in the drop down box, select 'none' for all four. Save it. Now, Oblvion controls the movement stick. So, now you can push gently to walk.

If you're wondering why you had to set grab as shift, it's so you can drop items. In the inventory, press left bumper + right trigger to drop something.

Unfortunately, vibration and the 'ring of light' don't work on the PC.

Enjoy!




I'm stuck on part 4 of that link..
When I try to download that file where that step 4 link takes me, it asks "Do you want to save this file, or find a program online to open it?" I choose to try to find a program online to open it. That is where I get stuck. Which program do I need to open it?

That link takes me to Rapid Share.com. I try the button to download that says FREE. Is that the mistake? Do I have to pay for the download?

As for that download, I got to that mirror part, typed the letters, got to the point where it asks about what program I'm going to open it with. That's the thing, what program do I need?

Or, is it that by placing that download in the step 3 folder, it will open itself?
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Jack Bryan
 
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Post » Sat Sep 25, 2010 3:24 pm

At Rapidshare, click on free, enter in the code, the save the file to the same folder in which you installed Control MK. Then leave it, don't click on the file at all.

Continue with step five now, it should work. :)
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Oyuki Manson Lavey
 
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Post » Sat Sep 25, 2010 5:56 pm

They all say off? Hmm, perhaps try these:

Make sure that the top two drop-down boxes say:

Name:XBOX 360 For Windows (Controller)

If that is right, and everything seems right, you can always set it yourself, by clicking on the name of a button (X axis, Y Axis, Button 1, etc) and selecting a keyboard or mouse button for the drop-down box. The buttons go in this order:

A
D
W
S
Mouse left click
Mouse right click
Mouse move X neg
Mouse move X pos
Mouse move Y neg
Mouse move Y pos
Space
Tab
F
E
Shift
C
T
Escape
Control
R

The keyboard buttons have a VK_ prefix, like VK_R in the drop down menu.

Hopefully, this works for you.
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Hope Greenhaw
 
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Post » Sat Sep 25, 2010 5:15 pm

They all say off? Hmm, perhaps try these:

Make sure that the top two drop-down boxes say:

Name:XBOX 360 For Windows (Controller)

If that is right, and everything seems right, you can always set it yourself, by clicking on the name of a button (X axis, Y Axis, Button 1, etc) and selecting a keyboard or mouse button for the drop-down box. The buttons go in this order:

A
D
W
S
Mouse left click
Mouse right click
Mouse move X neg
Mouse move X pos
Mouse move Y neg
Mouse move Y pos
Space
Tab
F
E
Shift
C
T
Escape
Control
R

The keyboard buttons have a VK_ prefix, like VK_R in the drop down menu.

Hopefully, this works for you.




YYEEEEEESSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YES,YES,YES,YES,YES!!!!!!!!!!!!!!!!!!!!
SUCCESS AT LAST!!!!!!!!!!!!!!!!!!!!!!!!

That's what the problem was!! I Don't know why those were not already assigned (is that how you spell that word?), but after I set the buttons like you said, I started the game and YEEEEEEESSSS!! It worked!!!!

When I set the buttons, they were all assigned which they were not before, but to the right they still "off". Luckily in the game it worked!

Few more Q's. After I exited the game I noticed that the mouse icon/pointer was moving by itself. I figured out that it was the 360 controller and I could now control the mouse icon/pointer with the controller. Is that normal?

I only tried it out for a couple of seconds on the game once I saw it worked. I'll play and test it totally tommorow. Once I do that, If I want to change certain buttons to my liking, how would I do that? Would it be IN the game, or in that CONTROLMK File?


THANK YOU!!!!!!!!!!!!!! I'm serious when I say that. You as a gamer know how important CONTROL is to playing games!! Now I wont die so quickly!
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Lynette Wilson
 
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Post » Sat Sep 25, 2010 9:13 pm

Oh yeah, I see the 'Off' thing now. Don't know why it's there.

I think the problem with the pointer moving by itself is a controller problem. It seems that it doesn't properly revert back to 0,0. I can bump my right thumb stick just a tiny bit to the right, and it will stay there. Annoying, takes a bit of getting used to in the game. :(

Currently, the buttons are set to the same as the configuration for the 360 version of the game. To change the controls to your liking, you'll have to switch around the button configuration in Control MK. I know that there is a way to make it so that it uses Oblivion for control mostly, but I can't remember right now. Besides, the current layout should suit just fine. :D

Have fun playing Oblivion controller!
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xx_Jess_xx
 
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Post » Sun Sep 26, 2010 5:21 am

The controller gets an A+ after testing today!!! Remember, all this was with my cousin's equipment. So now I KNOW I'll buy the game AND the 360 controller!

At the end what really made it work was that recent post you made with the specific button configurations. Hopefully all these posts will help anyone else that comes across the same problems I had.

Do you know if the controller will work for other PC games? I'm not sure but that CONTROLMK file and a download from that RapidShare.com site for the specific game might work, I hope. I know I'll try!




Once again thanks for all the help!
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Tessa Mullins
 
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Post » Sat Sep 25, 2010 4:04 pm

I am trying to get a PS2 controller to work with Oblivion, and I'm almost there. In fact, the only thing that isn't functioning is the right stick (Z movement, looking around and adjusting depth of view).

I've read through the posts, and I tried the "360" controller fix mentioned in the first posting. I got the Control MK file and the Oblivion.pro file. Didn't work.

I see that Cochese made a post about configuring the Z axis and Z rotation ONLY in the Control MK file. But I don't know how he did that. In fact, I don't know how to open and edit this .pro file at all, or work with Control MK, and I can't find any instructions on how to do so.

Any help greatly appreciated.

I'd rather not use it, but I also have a Logitech Dual Action controller I could use. Tried it, and got the same problem with no response from the right stick.

I've read the posts about problems with the right stick and programming in Oblivion, but I'm just wondering if anyone could give me their best thoughts as to what MIGHT work.
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herrade
 
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