How good are you at lockpicking?

Post » Wed Dec 07, 2011 11:19 am

Fallout 3 had it a little better, though. The higher the difficulty of the lock, the higher your lockpick skill needed to be if you wanted to pick it.

Still, that minigame was incredibly easy.

Yes, I never understood the Oblivion system, where you weren't excluded from difficult locks if you lacked security skill. In Morrowind, a formula tested both your skill and the quality of your lockpick against the difficulty of the lock, and you had to pass that before you could even try to open the lock. You could be quite skilful, and still not have a good enough lockpick for the lock.

Anyway, why can't my Orc bash open that flimsy chest with his great big axe?
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Kirsty Wood
 
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Post » Wed Dec 07, 2011 1:41 pm

Didn't take me long to get the hang of it. I use the custom open very hard lock spell most often though, to save time. Can't use it underwater, but locks in the regular game are not a problem for me.
I wonder though if it might be due to the use of a mouse? Able to press/ click the button right when the tumbler reaches the top? I've never used a controller while playing Oblivion, so I'm not sure if it's any different.
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Baby K(:
 
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Post » Wed Dec 07, 2011 11:04 am

Anyway, why can't my Orc bash open that flimsy chest with his great big axe?

That, good sir, is a good question
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Clea Jamerson
 
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Post » Wed Dec 07, 2011 7:04 pm

hopeless
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x_JeNnY_x
 
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Post » Wed Dec 07, 2011 9:56 am


When faced with a lock, do you lockpick it or use a spell on it?


Depends on the character. Some of them pick locks, others use the spell. I've even had a couple characters whom I roleplay as not very intelligent. When they need to pick a lock, they'll use the "Auto" feature instead of the regular tumbler by tumbler method. These dumber characters will not even attempt a hard or very hard lock. :lol:

And on a side note, anyone know if there are going to be open very hard lock spells in skyrim, now that custom spellmaking's no longer available? :( if its not..and there's no skeleton key available..I'LL DIE.


Do you need custom spells to get a Very Hard lock spell? I thought you could just buy it eventually.

I'm betting Skyrim's version of locks in general will be completely a new system.
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Dj Matty P
 
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Post » Wed Dec 07, 2011 5:41 pm

Yes, I never understood the Oblivion system, where you weren't excluded from difficult locks if you lacked security skill. In Morrowind, a formula tested both your skill and the quality of your lockpick against the difficulty of the lock, and you had to pass that before you could even try to open the lock. You could be quite skilful, and still not have a good enough lockpick for the lock.

Anyway, why can't my Orc bash open that flimsy chest with his great big axe?


I like the sound of that. I thought Two Worlds II had a good mini game. If your skill wasn't high enough, you couldn't even attempt it. It did have a "break lock" option, with a chance to damage and break your weapon, based on your strength. Although, I can't remember if the "break lock" option even appeared, if you didn't have the required skill to begin with. Which somewhat derails the logic behind the "break lock" option. Leaving it's only reasoning to low or no picks.

Still; it was quite fun to use.
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James Rhead
 
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Post » Wed Dec 07, 2011 5:31 am

And you're welcome to it. It's your game.

My opinion is that the mini-games (persuasion and lockpick) are meta-games. They violate the concept of role-playing. Any player can learn to pick any lock, regardless of the character's skill.

In combat, I may trigger the action, but my character's skill set determines how effective it will be. If my character is a novice with a shield or bow, then fatigue will affect what he can do, and how long he can do it. If he is advanced, he will be able to jump higher, dodge effectively, shield-bash, disarm, etc. He will also hit harder, if he is experienced.

It is not exactly the same thing. It's completely different.

The auto-pick button is actually the lock-picking anolog of clicking the mouse to swing the sword. You're telling the character "do this," and the character does it, within the limits of his skills.

And that's just my opinion. :)


But if your blade skill is really low you can still jump around and dodge blows and strike at the good time. It might take a little longer and will be more difficult, but if you're skilled as a player you can still beat the enemy.
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Leilene Nessel
 
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Post » Wed Dec 07, 2011 5:46 pm

Anyway, why can't my Orc bash open that flimsy chest with his great big axe?

That's how my Nord does it, or so he thinks. I actually pick the lock for him. :smile:

I'm great at lockpicking and persuasion, though I could do without the mini-games. Sadly I am not so great at hitting things with weapons and spells. I'm sure my characters would vote for a dice roll and take me out of the picture!
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BlackaneseB
 
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Post » Wed Dec 07, 2011 7:45 pm

Lockpicks. I can open anything except the locks that needs keys.
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Spencey!
 
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Post » Wed Dec 07, 2011 7:12 am

I'm betting Skyrim's version of locks in general will be completely a new system.

Skyrim will use a system similar to the one used in Fallout 3
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Quick Draw
 
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Post » Wed Dec 07, 2011 10:22 am

Skyrim will use a system similar to the one used in Fallout 3


Nooooooo really?! I could never get the hang of lockpicking in fallout 3. This is a disaster :unsure:
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Soku Nyorah
 
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Post » Wed Dec 07, 2011 4:03 pm

I pick all my locks

Watching how slow it goes doesn't work out for me.
I listen to them. Whenever I hear 'Click Tick', that's the sign to pick it.
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Evaa
 
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Post » Wed Dec 07, 2011 4:45 pm

I'm great at lockpicking and persuasion, though I could do without the mini-games. Sadly I am not so great at hitting things with weapons and spells. I'm sure my characters would vote for a dice roll and take me out of the picture!

So.... why even play the game if you want to be ruled out?
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Milagros Osorio
 
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Post » Wed Dec 07, 2011 6:27 pm

So.... why even play the game if you want to be ruled out?

If it seems that I want to be ruled out, I’m afraid I expressed myself poorly. That’s not at all what I meant.

Are you asking why I play Oblivion? It's entertaining. Or why I play the mini-games instead of having the characters cast spells? Some characters don't use Alteration or Illusion. I hope that answered your question. :smile:
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Emma
 
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Post » Wed Dec 07, 2011 1:03 pm

...
Anyway, why can't my Orc bash open that flimsy chest with his great big axe?


My Orc can bash locks quite well !

(OOO overhaul mod)
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Gill Mackin
 
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Post » Wed Dec 07, 2011 8:43 am

If it seems that I want to be ruled out, I’m afraid I expressed myself poorly. That’s not at all what I meant.

Are you asking why I play Oblivion? It's entertaining. Or why I play the mini-games instead of having the characters cast spells? Some characters don't use Alteration or Illusion. I hope that answered your question. :smile:

As I read your post again I realized that I read it the wrong way the first time and I see what you mean now :)
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Angel Torres
 
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Post » Wed Dec 07, 2011 6:34 pm

I'm terrible at lockpicking, it's basically how fast can I mash the X Button.
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Brentleah Jeffs
 
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Post » Wed Dec 07, 2011 6:14 am

I'm terrible at lockpicking, it's basically how fast can I mash the X Button.


And break thousands of lockpicks :celebration:
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Ana Torrecilla Cabeza
 
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Post » Wed Dec 07, 2011 9:28 am

I'm good enough to open a very hard lock on novice level and only loose a few lockpicks, but I prefer to use The Skeleton Key.
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Channing
 
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Post » Wed Dec 07, 2011 7:03 am

As soon as I get a single lock pick in the game, the entire world becomes open to me.

This is why I actually never take security as a skill for any of my characters. It doesnt help me in any way, it only causes me to level up faster.
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Undisclosed Desires
 
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Post » Wed Dec 07, 2011 12:06 pm

Hunter was very good with lockpicks, even before he aqquired the Skeleton Key. However my new Wood Elf is still trying to learn the tricks of the trade. Hopefully with patience she'll learn, unless her magical skills improve before her lockpicking.
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Natalie Harvey
 
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Post » Wed Dec 07, 2011 6:51 pm

Pfffft. I'm so used to that mini-game ( which, mind you, I dislike a lot ) that I can basically unlock every door and chest in Tamriel with just one lockpick.
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Shannon Marie Jones
 
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Post » Wed Dec 07, 2011 5:44 am

When I first started the game years ago, it took me forever to get the hang of lockpicking, but I finally got to the point where I could open some of the lower level locks. When I start a new character now, I buy scrolls and spells as soon as I can find them, and use the Auto button when I can’t. Then when I can get into the Arcane U, I make my own spells for all the levels. Then when I can, I go for the Skeleton Key.

I can now open the locks with the lock picks, but I find it disrupts the flow of the game too much. I always make a quick save and back up if I break too many picks, so that is like cheating to me, and I don’t want to do that. That’s why I go with the scrolls and stuff - they’re part of the game, too.
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ZzZz
 
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Post » Wed Dec 07, 2011 9:22 am

IMO, locks should be picked simply having a math formula that checks your modified lockpick skill x lock difficulty value (and not 'class').

Although I can be very good at this minigame, it totally sux in terms of time and practicality, so I basically use a costum Spell that ioncreases lockpick skill by 100 for a sec. I believe succeeding like this actually counts towards skill increase.
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Emily Jeffs
 
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Post » Wed Dec 07, 2011 4:04 pm

Lockpicking is a great skill for the player to master. Those poison apples at level 1 sell for heaps of gold!

These days; however, I just use the auto pick and let the character skill determine the outcome. It is fun to have the 'you do not have any more lockpicks' message come up on the screen.
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gemma king
 
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