How hardcoe will you be with roleplaying?

Post » Fri May 13, 2011 3:45 am

I'll start Roleplaying Characters on my 2nd playthrough.
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Breanna Van Dijk
 
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Post » Fri May 13, 2011 3:04 am

mentioned this before but i'll be turning the difficulty waaaaay up so every battle feels like a life or death situation. I want my victories in combat to come from my skill with the shield and blade rather than just a result of my superior stats/equipment. i foresee many reloads but i'm fine with that.
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Quick Draw
 
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Post » Fri May 13, 2011 12:14 pm

I never really "roleplay".
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Felix Walde
 
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Post » Thu May 12, 2011 10:33 pm

This appears to be how I play. Not so much the minutia of daily routine, but playing based upon what the skills dictate.

A small variation on the last part though, the view in cRPG's doesn't matter to me since I play them as a computer game (something to beat) rather than a RPG where I take on silly accents and throw dice at friends.
:foodndrink: Same here... But IMO the vantage does make a difference, and an RPG without (digital) dice, and their influence, makes for a lesser RPG.


Did... did you just say if you buy it...... =O
Yep. Its always been my intention to wait a few months after release, and see what kind of game Skyrim really is... and have access to the patches.
* I didn't even buy Fallout 3 'till a month and a half after release ~though I did pre-order the NV CE.
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casey macmillan
 
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Post » Fri May 13, 2011 3:26 am

When the time comes, and i'll see just how hardcoe my hardcoe mode is. then i will decide how hardcoe i'll be roleplaying. :facepalm:
but pure golliath9 you seem to get a lot of flaming these days. :flamethrower:

edit: but as dragonbone said, i don't either ever really "roleplay" my roleplay tends to be to the point where i'm playing as myself and doing what I would do myself in another world. i don't go further than this usually. this is why i am not a cosplayer :D
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no_excuse
 
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Post » Fri May 13, 2011 5:38 am

I'm going to roleplay that I buy the game in October, and get a head start on everyone. Of course, I'll post complaints here about any of the imagined features that I don't agree with......

Seriously though, I'll probably wait until I've read enough positive feedback from players whose opinions I trust, before I even decide whether or not to buy it. After the last installment in the series, I'm still a bit skeptical. It was a good game in many respects, but I personally didn't enjoy it. I was mainly put off by the lack of "consequences", where the possibility of "wrong decisions" or failure in your routine actions was almost totally removed. To me, it's not a "game" if you can't occasionally "fail". IF I buy it (yes, IF), I'll probably spend 10-20 hours just "getting the feel of it", then create a more "RP-ish" character and settle in for a lengthy in-game "life".
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Lil'.KiiDD
 
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Post » Thu May 12, 2011 11:00 pm

i don't like the idea of permadeath however. it doesn't make sense to work on a player for months, make a mistake and die, and just throw away months of work.


It doesn't? You speak of eating, drinking, and sleeping for realism, yet when you enter out into the wild or in an ancient ruin, do you have any fear? When you walk inside you know in the back of your mind you can always restart a save file....so you have no fear or uncertainty. To me, that is very unrealistic.

So, even though it is frustrating to start a new character after something nails you in the game, it makes playing a character a bit more intense. I do recommend that you set up strict parameters about what qualifies as a death. For example, I have had creatures glitch through a barrier and instantly be on top of my for a killing blow, which wouldn't happen if not for game mechanics. Those cases I don't start a new character, but otherwise I do.
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Rachell Katherine
 
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Post » Thu May 12, 2011 10:20 pm

Permadeath (in a game where it's not part of the rules) has always struck me as somewhere between silly and masochistic.

I vaguely recall a guy on the FO3 forums, one of the "I only save when I need to stop playing, anything else is cheating" types, who was playing it permadeath. Was on like his 8th character and hadn't gotten past level 5 or 6. :facepalm: It's good to know that he spent all that money on the game, so that he could deliberately set out to see as little of it as possible.
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Jason King
 
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Post » Fri May 13, 2011 1:51 pm

Same as OP, just like I OB :)
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Shaylee Shaw
 
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Post » Fri May 13, 2011 8:26 am

playing the game is roleplayin already
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Jeffrey Lawson
 
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Post » Fri May 13, 2011 10:15 am

If there is a setting in the game's options for a hardcoe mode similar to the one in Fallout NV, then I will play at least one character using it. If this mode of play was superior to the normal setting then I would likely play the game using it exclusively.

I don't pretend to be my character in game so there is no hard corerole playing involved.
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Lynne Hinton
 
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Post » Fri May 13, 2011 12:58 pm

Totaly, I hope there is a hardcoe mode Like New Vegas, it makes everything so much more in depth
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GPMG
 
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Post » Fri May 13, 2011 2:01 am

It all depends on the game. If' it's a real RPG than I'll Role Play pretty hard core. If it's like Oblivion, I'll play it like the action game Oblivion was.
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CYCO JO-NATE
 
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Post » Fri May 13, 2011 5:24 am

Okay. This thread is really creepy and sounds like sixual innuendo.

I am not a fan of roleplaying or of your advances Mister Smith! And Timmy isn't either-- he's only 9 years old for god's sake. No, I do NOT do hardcoe, STOP ASKING!

how in any way is this helpful?
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Jennifer Munroe
 
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Post » Fri May 13, 2011 8:51 am

how in any way is this helpful?

oh relax people he was being funny. god forbid we all have a laugh on a VIDEO GAME FORUM.

we're not curing cancer here...
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Kit Marsden
 
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Post » Thu May 12, 2011 11:19 pm

I won't roleplay (and never have), I'll just play the damn game and (most likely) enjoy it.
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Kevin S
 
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Post » Fri May 13, 2011 10:14 am

I'll play so hardcoe it gets me hard! D:
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Charles Weber
 
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Post » Thu May 12, 2011 11:28 pm

I dont want to be a [censored], and adopting some of these things seems definitely interesting, like eating and sleeping at night, and not using fast travel...I think it goes a bit too far in other respects.

I mean, why is any of this "roleplaying"? I never played D&D, but my cousins created their own world and Pnp RPG, and nowhere were they simulating eating and sleeping (although they did simulate other stuff).
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Holli Dillon
 
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Post » Thu May 12, 2011 11:44 pm

walk when there's no reason to hurry


You have fun with that. :thumbsup:

I typically don't roleplay, or if I do it's a pretty moderate amount. Sleep at night, no fast travel, etc...
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Alexander Lee
 
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Post » Fri May 13, 2011 5:56 am

I dont want to be a [censored], and adopting some of these things seems definitely interesting, like eating and sleeping at night, and not using fast travel...I think it goes a bit too far in other respects.

I mean, why is any of this "roleplaying"? I never played D&D, but my cousins created their own world and Pnp RPG, and nowhere were they simulating eating and sleeping (although they did simulate other stuff).


There's many different ways in which you can play a pen and paper game. Once I was game leader in a PnP group and prepared an adventure where the player characters would be invited to a feast. I even brought meals to suit the culture there and the players got to eat it when the in-game meal began. It adds so much to atmosphere.

And while we normally do not "simulate" eating and sleeping, of course it does happen. Normally it isn't very drawn out, but if the characters travel from town to town they do of course have to rest, create watch schedules etc. so that when a wild animal attacks at night we know who is sleeping and who isn't, whether the fire is burning, if there's any food outside that could attract (harmless or dangerous) animals etc. Of course most nights nothing happens and they are just skipped, but they are mentioned, at least. Same with any other breaks, rests etc.

In a town, for example, the tavern is a place where player characters can meet interesting or important people, so of course they visit it daily.

How would you NOT have that? Of course some PnP groups play without ever mentioning eating or sleeping, but that just means they miss out opportunities for increasing immersion, having character interaction (evening, firesite, best place for talking, singing, finding out about the backgrounds of the fellow characters etc.), and much more, such as tavern-relevant stories.

One time we had a player who played a dwarfen cook - and he was excellent. He couldn't fight, use magic or stealth or anything else, but he was a very fun character, always keeping everybody well entertained, making friends - the party basically helped a small tavern to become very popular due to the good food he cooked for them when they were resting there for a while, because he didn't like the food they made. He even invested into the place, and the owner is now a good friend of the party and many important events took place in that tavern.
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Shirley BEltran
 
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Post » Fri May 13, 2011 5:48 am

I usually create a "character" per se, as you would experience in literature or a movie. I would define the personality, physical traits, habits, what have you. I do it by default, really. It's a habit. When you have a blank slate, you usually tend to fill it up, even if it's with something as bland as "this dude is gonna be teh evilz" or some such. As far as hyper reality goes, I play with certain aspects when I feel the need to. I don't really worry about eating - well, I didn't in Oblivion, anyway. With cooking implemented, I might deign to mess around with it. Otherwise, I only focus on the character interactions with other NPC's and such. It's a big Dragon Age thing, assuming a personality in order to dictate how your character reacts to a given situation. Like I said, we all do it to some degree in RPG's (and even in non-RPG's). For me, it's pretty light though, if a little heavier than most.

As for the permadeath thing? Doesn't appeal to me. I see the sense in it, I just choose not to engage in that sort of...hyper-realism. I think it's because I hate repetition.

Mmyep.
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Brentleah Jeffs
 
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Post » Fri May 13, 2011 1:35 am

There's many different ways in which you can play a pen and paper game. Once I was game leader in a PnP group and prepared an adventure where the player characters would be invited to a feast. I even brought meals to suit the culture there and the players got to eat it when the in-game meal began. It adds so much to atmosphere.

And while we normally do not "simulate" eating and sleeping, of course it does happen. Normally it isn't very drawn out, but if the characters travel from town to town they do of course have to rest, create watch schedules etc. so that when a wild animal attacks at night we know who is sleeping and who isn't, whether the fire is burning, if there's any food outside that could attract (harmless or dangerous) animals etc. Of course most nights nothing happens and they are just skipped, but they are mentioned, at least. Same with any other breaks, rests etc.

In a town, for example, the tavern is a place where player characters can meet interesting or important people, so of course they visit it daily.

How would you NOT have that? Of course some PnP groups play without ever mentioning eating or sleeping, but that just means they miss out opportunities for increasing immersion, having character interaction (evening, firesite, best place for talking, singing, finding out about the backgrounds of the fellow characters etc.), and much more, such as tavern-relevant stories.

One time we had a player who played a dwarfen cook - and he was excellent. He couldn't fight, use magic or stealth or anything else, but he was a very fun character, always keeping everybody well entertained, making friends - the party basically helped a small tavern to become very popular due to the good food he cooked for them when they were resting there for a while, because he didn't like the food they made. He even invested into the place, and the owner is now a good friend of the party and many important events took place in that tavern.


Well, if the person was a bore, I guess he couldnt play a "fun character". I have nothing against PnP RPGs, nothing at all, but sometimes its hard for me to detach myself, or see how anyone could. I mean...why would we be simulating nightwatches and sleeping when we could actually keep moving the story onwards?
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jessica sonny
 
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Post » Fri May 13, 2011 12:35 pm

Personally, I've always found people who speak "in character" (complete with accents or whatever) at PnP game sessions to be a bit... odd.
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john palmer
 
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Post » Fri May 13, 2011 6:16 am

@Helloween:

Because we don't sit there for 6 hours simulating that we sleep (not in PnP at least, in LARP on the other hand you actually need to sleep, obviously).

It's either: "During your watch, nothing interesting happens, but you start to run out of wood for the fire. After another hour, you think that your watch time should be over." - "I wake up Y" - etc. Then a night is done in one minute.

Or: "As X wakes you up, he tells you that there's little wood left for keeping the fire on, so you have to burn as few as possible. To make things worse, it suddenly begins to rain after about half an hour into your watch, when suddenly you hear something moving in the undergrowth on the other side of the road...", which then results in interesting things actually happening.

It really isn't time consuming to just say "After the visit at the court yard, we enter the tavern for lunch". But it opens the possibility for character interaction at the tavern or even learning new things about the story. Besides - there's more than the main story. One of the most interesting things is to learn about the past and future plans of other characters, being PCs or NPCs. A well crafted character background is actually nice to read - but even nicer to figure out through conversation.

@Kiralyn2000:
Why, though? I can't really simulate accents well, so I normally don't do it, but when someone does - why not? You don't find voice actors in games odd, either, do you? Does it need to be a job just in order not to be odd? Just like a good actor or voice actor, a good role player can be very immersive at what he does, very in-character. Who'd want a movie where the actors would seem out-of-character?

Role playing is an interactive movie. The lack of an audience does not make it any worse.
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TWITTER.COM
 
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Post » Fri May 13, 2011 2:13 pm

I will eat, drink, walk when there's no reason to hurry, sleep at nights, go everywhere manually and without fast travel, and basically try to make it as much of a hardcoe role play as i can.
i don't like the idea of permadeath however. it doesn't make sense to work on a player for months, make a mistake and die, and just throw away months of work.


I role play the exact same way, except if I die I don't just stop I act as if it never happened and I save often so I don't loose huge chunks.
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Anthony Rand
 
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