At the end of scripted install, when everything successfully and confirmedly went exactly where it is supposed to be, OBMM starts comlaining about the folders "meshes" (and any subfolders I'm using as a target) and "textures" (subfolders likewise) not being part of my package. I explicitly read this up in the manual of OMOD scripting and it definitely states the function won't do this anymore... yet it still does. Now I thought by simply including semi-empty (I put a 0-byte txt file into each) target folders into my package OBMM would be sated, which it was, but unfortunately by doing this I broke the BAIN structure and it's no longer working as a BAIN package with optional subpackages.
Is there any known way I can get both, OMOD-ready and BAIN-ready in the same archive? Any help will be very much appreciated, thanks in advance!
This is the only thing holding me back from being done with Argonian Beautification's main files once and for all. The project reached its final state.