I've been attempting an additional gameplay style on characters' personas that fit with said style which is actually attempting proper stealth. When I mean proper stealth, I mean not kill everything you lay your eyes on, when crawling through a dungeon try to leave it's inhabitants as undisturbed as possible, killing only the ones which are completely unavoidable. This playstyle actually works really well with role playing as someone who, as reflected in your very low leveled abilities, is thrown into a life where killing is the norm. You can roleplay guilt which the fact that you've just ended that person's life, which is a part of computer games which all too often completely fail to address with exceptions like Spec Ops: The Line, The Last of Us and Metal Gear Solid.
If your during gameplay you're usually filling your pockets which every shiny object you see, try to refrain from doing so. One of the biggest problems I have with Skyrim is that it is just too damn easy to gather heaps of gold pieces, it makes you wonder so much damn undisturbed loot in these old crypts for ages past. Attempt to adopt a rule for 9/10 events of stumbling upon valuables: if it isn't directly useful to you there and then, don't bother with it. Gems? Worthless outside of practising smithing. That big warhammer that's on that bandit leader you just assassinated? Deadweight. Don't carry weapons and armour you're not actually going to use. Of course if you are actually right up against the wall with barely 200 septims to your name, you might want to think about picking up that odd gem to sell to a merchant.
In conjunction to the previous suggestion, adopt a lower softcap to your carry capacity, on PC you can actually do this via command console, but you're on PS3 so yeah. What I mean by softcap if you're unfamiliar with the term is do your best to avoid carrying about a weight value greater than, say, 200, which is usually a pretty nice number. When and if you do garner a number above said soft cap, do what you can to reduce it at the next most appropriate time. Be deadly honest with yourself: what don't you need?
If you use a ranged weapon, remove the crosshair (if you don't already), it adds some much needed skill on top of archery, doubly more so on those far away shots; shooting someone in the back 150 yards away has never felt so damn satisfying. If you're feeling really adventurous, try turning off all of the UI. You'll now need to physically look around to see how might be looking at you when you go to pick that lock. You'll now play a heck of a lot more cautious when fighting literally everything because you don't know how much health your opponent has, or how many times you can spam your power attacks therefore consuming more potions being unaware of how long this fight will go on for.
And finally, if you're playing as an archer, don't invest in zooming and time slowing perks (you should be able to skip these perks, I haven't used the vanilla perk trees for over a year now so I'm a little rusty), like with removing the UI, a far away shot on a moving target will feel that much more of an accomplishment.
I hope these ideas might peak your interest. ![:smile:](http://www.gamesas.com/images/smilie/smile.png)