Hi everyone,
I have an ability set up whereby the player can absorb energy from nearby soul gem trap pedestals.
One problem I have encountered though, is that sometimes this effect will trigger when a trap is nearby, but behind a wall. For instance, in some places a trap shouldn't be encountered until the very end of the dungeon, but it is actually right behind a wall at the dungeon's entrance, so the ability starts triggering.
How can I best limit this functionality to traps that are only "truly" nearby to the player?