I'll be VERY happy if crafting is as intricate as SWG (and not dumbed down like when at crafting stations = click-click-click = done).
I'd love to have ACTUAL experimentation! ie. base mineral_X has 121,323,44,22,424,152 properties, and base mineral_Y has 312,42,111,53,1,435 properties, and so on.....
... and we can combine those to custom design subcomponents - and then components, design the chassis (taking into consideration: size, weight, durability, malleability, conductivity, decay/corrosion factors, resists to various elements, etc)
Then depending on POWER usage per component, we powerline the electronics/circuits, wire every point, solder every component in, and create anything from guns to mechs!
Ofcourse "knowledge" is scarce and - acquisition of such tech and jury-rigging and improvisations and blueprints etc can be another layer of the game where acquisition of this knowledge in itself is a goal (not kill_x boss for recipe!).
Imagine the ability to be the only ONE on the server who has perfected the recipe to craft a particular type of subcomponent that everyone wants!! Ofcourse people can TRY to replicate it by conducting tests in their own labs - but that takes time. They may make inferior versions/clones - or even stumble on a better and superior version - all depending on their own approach to the designs.
Wastelander since
C=64!
Awaiting Alpha/Beta testing!