I think you can have fully voiced AND have more quests and dialouge. It's all in WHO you get to do those things. If they spent the money on local talent instead of spending it on hollywood actors they would be able to add more dialouge and more quests and better directions.
I like the idea of a fully voiced TES game, The money spent on the voice actors needs to be spent better though.
Agreed.
I like voice acting. About a year ago I replayed a lot of adventure games from the early 90s, and I prefered the games that had full voice acting (like Day of the Tentacle) over those who had no voice acting (like Secret of Monkey Island). It does add a lot to the game, but at the same time I want to be able to read the dialogue at the same time so the games need to have support for subtitles.
You people really don't get it do you?
If everything is voice acted then there will be less dialogue less quests etc than if they just typed the thing. The voice acting will take up more room, time, and expenses than typed chat would hence less of everything else. So the poll is realistic, do you want voice acting and less quests than typed dialogue or do you want typed dialogue and more quests than voice acting? simple as that. you can't have both voice acting and the same amount of content as typed dialogue because typed is simpler and much cheaper so they have more time and money to put into quests and dialogue.
It isn't really. The person who design the quest and the person who handle all the voice recordings, are not the same. The last couple of months of development, no new quests and stuff are really added, it's all done. Instead they just playtest things, and that's when they record the voices too. It's not like the quest designer write a line, rush into the sound room, tell the voice actor to say a line and then run back to his computer and continue to work on the quest.