How important is voice acting to you?

Post » Tue Feb 08, 2011 3:48 am

Being an avid player of table top games, I am very much okay with virtually no voice acting. If I really need to have it then I will speak aloud. It would be nice to have everything voiced out, but it seriously puts constraint on how much can be done quest/dialogue wise.

What I am really waiting for is when voice generating algorithms make a come back and you just need voice actors for samples to seed the program that will then just read the input text. That would be the best of both worlds, if it can be pulled off in the near future.


and it should not sound like that device Mr. Hopkins uses :P

and it needs not to be choppy and weird, like : Hi how are you *pause* You want a drink *pause* you *pause* must *pause* die :P
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mimi_lys
 
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Post » Mon Feb 07, 2011 8:27 pm

I think it's possible to have excellent quests, dialogs and excellent voice acting.
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Noraima Vega
 
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Post » Tue Feb 08, 2011 2:02 am

I think of it this way. There are literally thousands, maybe millions of very talented voice actors out there, with the equipment and skill to act in a major title. Look at all the fan stuff being made these days, sure most of it is of varying quality but there are gems there that really shine through. These people have a passion for acting and they will not demand nearly as much as a big name voice actors. By hiring some big names to get some promotion and then hiring tons of relatively unknown people or recruiting from sites like The Voice Acting Alliance or whatever will be the perfect solution. Less or roughly the same amount of money spent but loads more voice talent. Everybody wins, especially talented but unknown voice actors who can get some exposure.


Agreed. I'm not saying Max von Sydow's work so far doesn't seem impressive, or Patrick's Stewart for that matter but I do agree that sites like those are great tools for companies like Beth, it's jsut a shame they don't use them (not a lot atleast...)
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Cameron Garrod
 
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Post » Tue Feb 08, 2011 6:01 am

You're presuming that the same people who work on voice acting also work on quests...they don't. Adding in voice acting doesn't take away from the number of quests. Rather, the number of quests determines how much voice-acting will be needed. So really, there's no need to choose one over the other.

Mind, if Skyrim was released with Morrowind-style voice-acting, Bethesda would be laughed off stage. I mean really, people, this is the second decade of the twenty-first century...
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Betsy Humpledink
 
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Post » Tue Feb 08, 2011 1:02 am

Its not bias its realistic. If they have to voice over all dialogue they cannot have as much dialogue and can have less conversation options. Maybe in the future with computer generated voiced for everythign that will be possible, but not right now. If they have no voice actors they can have tons of dialogue and conversation options.

Your poll IS unfairly stated (AKA Bias). We either vote for the former and miss out on the latter or vote for the latter and miss out on the former. No, I want both.

If you wanted a simple answer of if VA is important or not, then say that and make the poll options reflect what you want. But given the wording, how can you honestly expect people to chose either unless they agreed with both parts of each option? You are excluding people, like myself, who want both, automatically voiding any validity your poll may have had.
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Markie Mark
 
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Post » Tue Feb 08, 2011 5:34 am

You're presuming that the same people who work on voice acting also work on quests...they don't. Adding in voice acting doesn't take away from the number of quests. Rather, the number of quests determines how much voice-acting will be needed. So really, there's no need to choose one over the other.

Mind, if Skyrim was released with Morrowind-style voice-acting, Bethesda would be laughed off stage. I mean really, people, this is the second decade of the twenty-first century...

Yes, for two reason on consoles they have limited disc space and audio tracks use a lot of memory (especially when you need lots of dialogue from so many characters). And they have to hire a voice actor for a specific time if they hire an actor for a time period session that's all they can record of him unless they rehire him. So it makes last minute changes and additions harder. Also, with limited time frames in mind it makes it harder for recording loads of topics for one character.
I personally love reading so I just click through it anyway as oppose to sitting there and hearing them talk it out. (Plus I will be playing mostly nights at college when my roommate is sleeping so the sound would have to be off anyway).
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Mason Nevitt
 
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Post » Mon Feb 07, 2011 8:06 pm

Everyone bangs on about immersion, so keep all conversations fully voice acted. I don't understand how unlimited fast travel is immersion-breaking, but reading reams of text isn't.
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Heather M
 
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Post » Tue Feb 08, 2011 7:39 am

Not important at all to me. A return to Morrowind's system would be counterproductive, but I wouldn't mind if only really important characters were voiced and the others just had combat/greeting lines.
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Chantel Hopkin
 
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Post » Mon Feb 07, 2011 11:57 pm

Everyone bangs on about immersion, so keep all conversations fully voice acted. I don't understand how unlimited fast travel is immersion-braking, but reading reams of text isn't.

It isn't immersive that every single citizen says the same thing, in the same way, about every topic
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neil slattery
 
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Post » Tue Feb 08, 2011 7:59 am

Voice Acting for Immersion and Quality IMO reading a quest is nice if it's a book you find, but I really like the voice acting. On that note I think there should be more books/notes/maps/crumpled papers/ect you find that lead into quests.
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Laura-Jayne Lee
 
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Post » Tue Feb 08, 2011 8:17 am

It isn't immersive that every single citizen says the same thing, in the same way, about every topic

I definitely have to agree on that point, but these are games that get played for hundreds of hours, the topics are going to have to run out and be repeated sometime.
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Kevin Jay
 
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Post » Tue Feb 08, 2011 2:25 am

I want all interaction with NPCs to be voiced. I'm also happy to do quests from written word such as from books, diaries, letters etc that I find in the game world.

There wasn't a poll option for "all voice acted but more quests" so I didn't vote
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quinnnn
 
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Post » Tue Feb 08, 2011 12:20 am

In this era...People won't accept no voice acting.
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Richard Dixon
 
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Post » Tue Feb 08, 2011 3:32 am

I like it, but I would always take more quests>more voice acting.
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Jessica Nash
 
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Post » Tue Feb 08, 2011 5:16 am

I could do without voice acting except for some important dialogue ala Morrowind. I never listen to the dialogue in games anyway.
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Astargoth Rockin' Design
 
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Post » Tue Feb 08, 2011 7:06 am

Honestly, I loved and miss text-based dialogue. I liked Morrowind's wiki-like system. But I know I'm in the minority.
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X(S.a.R.a.H)X
 
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Post » Tue Feb 08, 2011 2:02 am

What is with the poll? Where is the option for more VA and more quests? Why does it have to be one or the other but never both?

If you are going to use "and" then you need to use ALL the options, otherwise you are just showing bias.



Your poll IS unfairly stated (AKA Bias). We either vote for the former and miss out on the latter or vote for the latter and miss out on the former. No, I want both.

If you wanted a simple answer of if VA is important or not, then say that and make the poll options reflect what you want. But given the wording, how can you honestly expect people to chose either unless they agreed with both parts of each option? You are excluding people, like myself, who want both, automatically voiding any validity your poll may have had.



I want all interaction with NPCs to be voiced. I'm also happy to do quests from written word such as from books, diaries, letters etc that I find in the game world.

There wasn't a poll option for "all voice acted but more quests" so I didn't vote


You people really don't get it do you?
If everything is voice acted then there will be less dialogue less quests etc than if they just typed the thing. The voice acting will take up more room, time, and expenses than typed chat would hence less of everything else. So the poll is realistic, do you want voice acting and less quests than typed dialogue or do you want typed dialogue and more quests than voice acting? simple as that. you can't have both voice acting and the same amount of content as typed dialogue because typed is simpler and much cheaper so they have more time and money to put into quests and dialogue.
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Amy Masters
 
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Post » Tue Feb 08, 2011 8:59 am

voice acting is very important to me but just because there is a lot of sound doesn't mean that there cant be alot of quests.
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Da Missz
 
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Post » Tue Feb 08, 2011 3:49 am

All i writing would be fine for me. Not going to happen though obviously.
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darnell waddington
 
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Post » Tue Feb 08, 2011 5:01 am

I think you can have fully voiced AND have more quests and dialouge. It's all in WHO you get to do those things. If they spent the money on local talent instead of spending it on hollywood actors they would be able to add more dialouge and more quests and better directions.

I like the idea of a fully voiced TES game, The money spent on the voice actors needs to be spent better though.

Agreed.

I like voice acting. About a year ago I replayed a lot of adventure games from the early 90s, and I prefered the games that had full voice acting (like Day of the Tentacle) over those who had no voice acting (like Secret of Monkey Island). It does add a lot to the game, but at the same time I want to be able to read the dialogue at the same time so the games need to have support for subtitles.

You people really don't get it do you?
If everything is voice acted then there will be less dialogue less quests etc than if they just typed the thing. The voice acting will take up more room, time, and expenses than typed chat would hence less of everything else. So the poll is realistic, do you want voice acting and less quests than typed dialogue or do you want typed dialogue and more quests than voice acting? simple as that. you can't have both voice acting and the same amount of content as typed dialogue because typed is simpler and much cheaper so they have more time and money to put into quests and dialogue.

It isn't really. The person who design the quest and the person who handle all the voice recordings, are not the same. The last couple of months of development, no new quests and stuff are really added, it's all done. Instead they just playtest things, and that's when they record the voices too. It's not like the quest designer write a line, rush into the sound room, tell the voice actor to say a line and then run back to his computer and continue to work on the quest.
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Stacey Mason
 
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Post » Tue Feb 08, 2011 5:46 am

I want as many quests as possible with voice acting.
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Nicholas C
 
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Post » Tue Feb 08, 2011 7:41 am

I like text dialogue because I don't have the chance to hear piss poor voice acting, but since it's sort of a given that Skyrim is going to have voice acting, I just want more than one voice actor for each race so we don't get everyone sounding the same.
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electro_fantics
 
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Post » Tue Feb 08, 2011 3:56 am

I'll put it this way, the existence of voice acting isn't particularly important to me, but when it does exist the quality is very important.
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MatthewJontully
 
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Post » Mon Feb 07, 2011 8:16 pm

I prefer voiceover for all characters but Gameplay is probably my most important thing in a game. If you don't have good gameplay then what's the point in playing a game. Just becasue Mickey Rourke did the voice of Darko from Rogue Warrior does that mean I should play Rogue Warrior, the answer is no I shouldn't.
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Beth Belcher
 
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Post » Tue Feb 08, 2011 11:04 am

Partial voice acting and 200 quests
or
Full voice acting and 150 quests.

Hmmm.
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Matt Bigelow
 
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