» Tue Feb 08, 2011 1:12 am
Voice acting is extremely important to me. I believe that if it is done right a game will prosper and if it is done poorly a game will suffer.
That being said, I feel that Oblivion did poorly with voice acting given the resources and technology available to them. I believe I have an idea on how to rectify this in Skyrim.
Nothing was more annoying or harder to get used to than several NPCs gathered together speaking the same voice! Skyrim really needs to develop a formula to get away from standardized voices. I have some ideas regarding this...
First of all, the reason for limited voice acting was due to space limitations on disc, not how many voice actors were available. This system will show how to increase the number of voice actors for certain dialogues without increasing the space necessary to hold the audio on disc:
Divide voice acting into faction/quest-line specific dialogue categories instead of race/gender dialogue categories.
For instance, in Oblivion we had:
Male Imperial voice:
Rumors
Daedra
Gray Fox
Villager 1
Female Imperial voice:
Rumors
Daedra
Gray Fox
Villager 1
...and so on, for a given town (or global dialogue option, if that be the case) You can see how this stacks up quickly... Every race must record a global dialogue option twice (once for each gender), multiplying the necessary recordings for a single subject by more than 10 times.
Now, what if we changed that so that the voices were more varied and mixed, characters seemed more distinct in dialogue, and no more space for audio than would be used before?
How? Divide the dialogue options by faction.
For example:
Peacekeepers Faction Male voice:
Directions
Peacekeepers Faction Female voice:
Directions
Nordic Commoner Male voice:
Rumors
Nordic Commoner Female voice:
Rumors
Synod Male voice:
Daedra
Synod Female voice:
Daedra
Nordic Warrior Male voice:
Enemy Combatant NPC (Quest)
Nordic Warrior Female voice:
Enemy Combatant NPC (Quest)
------------
See how this works out? The amount of dialogue recorded does not change, but the voice actors used has increased from 2 to 8! This makes the game much more varied and diverse! Depending on a faction or affiliation (which will be made more obvious through Skyrim's detailed stereotyping of races, armor and complexion), different dialogue options will be available. That way, instead of walking up to a random citizen and sorting through 10 dialogue choices they know little about and having only a handful of voice actors, you will be able to immediately know who best to ask a question by just looking at them, there will be more voice actors and a less arduous system of sorting through dialogue choices with each NPC!
Of course, there's no reason why voices couldn't be recycled across Skyrim if necessary, but the diversity here could create a much more varied speech system.
ALSO
I would like to mention that in cases when the amount of dialogue necessary for a quest seems absurd, the quest-giver could always give the player a note and say "Here, let me write it down for you." This line could be recycled for many, many quests. So could something along the lines of, "Well, it's a long story..." followed by a dialogue box that says "NPC has told me all about..." The story is imparted and voice acting is used appropriately, but the disc space for each quest has been reduced (effectively making room for more quests in the game.)
Ta-dah!
How do you like those apples, Bethesda?