How important is it to you that...

Post » Wed Nov 10, 2010 11:23 pm

I say it's pretty important. Bugs are some of the most frustrating things in gaming.
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JD FROM HELL
 
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Post » Thu Nov 11, 2010 1:25 am

I've never really encountered any bugs in any Bethesda title that were that big of a deal, or that were not my own fault. Plus, playing on the PC means I get the command console, which can fix 90% or more of any problematic bugs, and that last 10-or-so percent can be fixed with mods.

Obviously if it's filled with game-breaking bugs, that's a big deal, but I haven't encountered any before.
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Marguerite Dabrin
 
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Post » Thu Nov 11, 2010 2:00 am

I've never really encountered any bugs in any Bethesda title that were that big of a deal, or that were not my own fault. Plus, playing on the PC means I get the command console, which can fix 90% or more of any problematic bugs, and that last 10-or-so percent can be fixed with mods.

Obviously if it's filled with game-breaking bugs, that's a big deal, but I haven't encountered any before.


True. Playing on PC, I can counter most bugs with the console (missing NPCs, items, quest log, or whatever). However, some of my friends play TES and Fallout on 360 or PS3, and if met with those glitches they're just stuck.
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Sophie Miller
 
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Post » Thu Nov 11, 2010 12:28 am

Very important to me, a good recent example would be Dragon Age 2. That game was pretty much unplayable until patch 1.02 came out.(Which took them forever to make)
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Mackenzie
 
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Post » Thu Nov 11, 2010 4:37 am

Bugs almost never bother me in games. I didn't notice any in Oblivion, and even if I did I probably would've just ignored them.

Hearing people whine about bugs like the game is unplayable trash is the gaming equivelant of whining about a broken nail in my opinion. It's pathetic.

If the game is quite literally unplayable, and it's not your PC, then you have a right to whine like that. Not if there's a tiny imperfection or the odd glitch. :rolleyes:
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Elea Rossi
 
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Post » Wed Nov 10, 2010 9:16 pm

I don't think I'd recognize it as a Beth game without random CTDs! It's tradition! :rofl:



edit: the only truly bad bug was in Fallout:NV - the problem that first week where the Steam save-mirroring system was wiping out people's saves. That was a problem.
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Marguerite Dabrin
 
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Post » Thu Nov 11, 2010 2:55 am

This is why I won't buy the game at release. I never do. I'll wait until they get out the first patch or two and get it pretty stable, then buy it. That's just what I do with all software. Serious bugs are obviously a big deal, but Beth has mostly avoided those. Little bugs are pretty much unavoidable, but once they get it patched sufficiently, it should be fine.

I hope.
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Natalie J Webster
 
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Post » Thu Nov 11, 2010 4:22 am

It's not very important. The only bugs that bother me are quest-breaking bugs, and those are few and far between.
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electro_fantics
 
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Post » Thu Nov 11, 2010 9:25 am

Important, I'd like for the game to be gone through with a fine toothed comb before release, if some bugs get through, so be it, it's inevitable with a game this size. If any of them are major and/or game breaking future patched may fix them.
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Leonie Connor
 
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Post » Thu Nov 11, 2010 12:56 am

I never really had any problems with bugs, even in NV
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Klaire
 
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Post » Thu Nov 11, 2010 3:19 am

This is why I won't buy the game at release. I never do. I'll wait until they get out the first patch or two and get it pretty stable, then buy it. That's just what I do with all software. Serious bugs are obviously a big deal, but Beth has mostly avoided those. Little bugs are pretty much unavoidable, but once they get it patched sufficiently, it should be fine.

I hope.


Interesting ....
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TRIsha FEnnesse
 
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Post » Wed Nov 10, 2010 11:26 pm

Poor Bethesda gets flak for the Fallout: NV debacle even though it wasn't a Bethesda game. :/

I haven't played all Bethesda games so I haven't had any issues with horrible bugs. Obviously the save file death bugs were serious, but really they can't bug test those well. Would those bugs have even manifested if they left the game running for hours without playing?
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Kayla Keizer
 
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Post » Wed Nov 10, 2010 9:04 pm

I encountered more bugs in New Vegas than all Bethesda's previous titles combined, multiplied by six, and honestly, I didn't encounter that many in New Vegas either. Consider the amount of variables the games have to account for. Everything from major events like who you kill, to little, seemingly unimportant things, like where you place an item, and it's totally unreasonable to think the game is going to be bug-free. Bethesda Game Studios has a few advantages here though. First off, a larger development team, means more people playing the game, or at least interacting with it, which means more collateral bug-fixing. Second, almost all of the game is from their own tech, so they know it better than the third-party stuff. I wouldn't be surprised if Skyrim was the least buggy game they've put out to date, though I don't think it's likely.
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jaideep singh
 
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Post » Thu Nov 11, 2010 12:23 pm

Very important to me. Doesn't matter how wonderful a game is, if coding/script/engine issues constantly overshadow it. I normally save my games frequently simply out of habit, but having to be forced into making multiple save slots because a game can randomly corrupt your file is a gamebreaker to me, as is constant crashing or memory leaks. It can be worked around at times on a pc, but I find it unforgivable if it shows up on a console.
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luke trodden
 
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Post » Thu Nov 11, 2010 3:04 am

There are always going to be bugs and glitches in open world games, you just have to accept that. That is why I have to disagree when someone posts that we should have one auto-save, apparently it makes it more exciting. Maybe, until the MQ glitches on you, and there is no work around.
Never had big problems with OB, but fallout was a lot worse, stuck in rocks in NV springs to mind, and that weird bug in FO3, when the sky filled with huge black wedges. Save often, relying on stable code is a dangerous place,
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kasia
 
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Post » Thu Nov 11, 2010 2:03 am

I really hope to play without CTD's. Probably it's futile, but still. Gameplay bugs will be fixed both by official and unofficial patches, so don't really care about them, but overall engine stability is a must.
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Richard
 
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Post » Thu Nov 11, 2010 12:28 am

Fallout New Vegas :(, my game is now broken
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Lavender Brown
 
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Post » Wed Nov 10, 2010 9:49 pm

Extremely important! I know the pain of having a really good game that doesn't work because of bugs(Looking at you Fallout 3).
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Rob Smith
 
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Post » Thu Nov 11, 2010 1:54 am

I really hope to play without CTD's. Probably it's futile, but still. Gameplay bugs will be fixed both by official and unofficial patches, so don't really care about them, but overall engine stability is a must.

This is true. It's tedious sometimes in Oblivion - my character's going to swim across from the Ring Road to the Waterfront or is going to come around the back side of the Prison heading for the Market District, or simply walk out the door of the Waterfront Shack - any one of which (and more) means that I have to brace myself for a CTD.
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Darian Ennels
 
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Post » Thu Nov 11, 2010 12:13 pm

The one bug that affected me often was how unstable Oblivion was if you alt-tabbed out. It doesn't seem to do it as much on this machine as the one I played on originally.
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Sxc-Mary
 
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Post » Thu Nov 11, 2010 3:13 am

I've never really had a major issue with bugs, but then again Skyrim will be the first Bethesda game I'll be buying at release. Unless they're something along the lines of completely corrupting your save file (*cough* Daggerfall) or making the game continually CTD until I restart my computer, I'm going to be foolishly optimistic and place most of my trust in the hands of the modders. Oh, and that dude from The Making of Oblivion who playtests the game for 10 hours a day. :P
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Andy durkan
 
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Post » Thu Nov 11, 2010 7:43 am

As long as those bugs aren't game-breaking (Yeah, nobody likes you, Gamebryo).
I'm ok with any bugs, even if they're obvious.

People who don't buy games because of minimal bugs make me laugh btw.
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joeK
 
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Post » Thu Nov 11, 2010 12:13 am

I voted "Don't care at all", mainly because every past Bethesda title has been perfectly playable (assuming you're not melodramatic). Had their issues? Sure. Some frustating? Absolutely. But for me always forgivable because of the scope of Bethesda's games, and the unique nature of them.

Of course a bug free game would be brilliant though. I wouldn't want Bethesda to get lazy just because they can get away with a buggy game to an extent. That would reduce my respect for them. I respect their flawed works because of their ambition and attention to detail. I don't believe Bethesda could ever be described as lazy so far, despite some design decisions and flaws. People who accuse them of it clearly have no understanding of how complex games are (and my programming knowledge is slim to nil).
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Camden Unglesbee
 
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Post » Thu Nov 11, 2010 1:31 pm

well being ill play it on pc the amazing modding comunity will have fixes out within a few days of release.... so im not too worried about it :thumbsup:
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Kirsty Wood
 
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Post » Thu Nov 11, 2010 5:25 am

for me its very important to not have any game breaking bugs. the other stuff i live with and find funny; for instance, ghosts that you kill but stay floating in mid air. i came upon a dead ghost like that and beat on it for about 3 minutes before i figured out it was dead, lol. i can deal with getting stuck in rocks. i can deal with stuff falling through the floor. i can deal with the enemy attacking me from inside a rock with a bow (that was way comical too). i just cant deal with game breaking stuff that wont let me complete the quests or hoses the game. As long as i have a way out im good.
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Jamie Moysey
 
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