How do I install Connary's Texture pack?

Post » Wed Jul 27, 2011 8:44 am

I googled it, and nothing came up on the first page. I know I'm suppose to add a line in Morrowind.ini under archives, but I don't know exactly what.
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J.P loves
 
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Post » Wed Jul 27, 2011 2:17 pm

Look for the section that says [Archives] and add this line: Archive #=, where # is one number higher than the last number listed there. For example, here's mine:

[Archives]Archive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=MW_Children_1_0.bsa


Since I have three bsas already registered, I would add Connary's as #3. I don't have that particular mod, I don't know what he called his bsa file. As for the file itself, put it in your main Data Files folder and not in the textures subfolder.
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cutiecute
 
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Post » Wed Jul 27, 2011 7:11 pm

Look for the section that says [Archives] and add this line: Archive #=, where # is one number higher than the last number listed there. For example, here's mine:

[Archives]Archive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=MW_Children_1_0.bsa


Since I have three bsas already registered, I would add Connary's as #3. I don't have that particular mod, I don't know what he called his bsa file. As for the file itself, put it in your main Data Files folder and not in the textures subfolder.


It's called Connary's BSA v2. So, would I put Connary's BSA v2.bsa or just Connary's.bsa? Of course, including archive #=.
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Donatus Uwasomba
 
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Post » Wed Jul 27, 2011 11:20 pm

When I tried using the bsa version of Connary's, it didn't show up in the game. Maybe the other texture replacements were overwriting it? I had to find the version with the texture files so I could install it with Wyre Mash instead. Wyre Mash is very useful because it lets me keep the texture replacements in the order I want.
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Alycia Leann grace
 
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Post » Wed Jul 27, 2011 8:43 pm

http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=29 is a good tool to use to automatically register BSA's in the Morrowind.ini, but if you're going to do it manually, use the *exact* filename.
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Silencio
 
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Post » Wed Jul 27, 2011 10:32 am

What Elaura said, though you may want to replace spaces in the file name with underscores, hyphens, or just delete them. I'm not sure the Archives section can handle names with spaces in them.
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Karl harris
 
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Post » Wed Jul 27, 2011 11:17 pm

Thanks it worked guys. It works fine without any underscores too.
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Chantel Hopkin
 
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Post » Wed Jul 27, 2011 8:36 am

I googled it, and nothing came up on the first page. I know I'm suppose to add a line in Morrowind.ini under archives, but I don't know exactly what.

Then go to the second page? Google isn't magic. Sometimes you do have to search through results. I've seen you asking a lot of questions lately, and people do their best to answer. You appear to be new; that isn't a problem. But what you just posted could confirm my suspicion that you either aren't searching well, or just aren't searching at all. I can see no other reason for the large amount of topics you've made in such a short amount time. Mod conflicts are a different story, but I can't help but feel that you are just adding a bunch of mods without any real thought.

When I tried using the bsa version of Connary's, it didn't show up in the game. Maybe the other texture replacements were overwriting it? I had to find the version with the texture files so I could install it with Wyre Mash instead. Wyre Mash is very useful because it lets me keep the texture replacements in the order I want.

I would guess so, just like the BSAs from the game. I think anything in the Data Files folder will overwrite the BSAs. I would guess a BSA with a later date would overwrite another BSA, but I don't know for sure. I almost never see people using BSAs.
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Alexis Estrada
 
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Post » Thu Jul 28, 2011 12:10 am

Then go to the second page? Google isn't magic. Sometimes you do have to search through results. I've seen you asking a lot of questions lately, and people do their best to answer. You appear to be new; that isn't a problem. But what you just posted could confirm my suspicion that you either aren't searching well, or just aren't searching at all. I can see no other reason for the large amount of topics you've made in such a short amount time. Mod conflicts are a different story, but I can't help but feel that you are just adding a bunch of mods without any real thought.


I would guess so, just like the BSAs from the game. I think anything in the Data Files folder will overwrite the BSAs. I would guess a BSA with a later date would overwrite another BSA, but I don't know for sure. I almost never see people using BSAs.


I do search, I just like having a backup plan, and second opinions as well.
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KRistina Karlsson
 
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Post » Wed Jul 27, 2011 11:44 pm

Arsuru, we might as well all get used to it. There is a wave of new Morrowind players as a result of the upcoming Skyrim release. I know we're covering a lot of well-trod paths, we're walking them with new players and they deserve the same courtesy we all got when we were new. Yes, for some of us the whole TES III package is more intuitive, but for others, who are well-versed in modding more recent games, the process appears (rightfully so by today's standards) unnecessarily complicated.

I would hope more seasoned members of this forum would be extra patient in the future. These new players aren't the troll-types we're used to from the long down-times we've experienced and we don't want to drive them away. Yes, we all get tired of answering the same questions day after day, that's why when I'm irritable, I let someone else answer the questions for a while.

Pointing folks to links instead of quoting and/or explaining, saying "read the stickies", and telling them to search longer/harder/better is just as disheartening to others as it is when someone says it to me, so I do my best to refrain from it.

sogar, you just keep asking your questions, we'll get your game up and running. Just give us old-timers a break if we sound cranky, okay?
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Leah
 
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Post » Wed Jul 27, 2011 12:28 pm

Arsuru, we might as well all get used to it. There is a wave of new Morrowind players as a result of the upcoming Skyrim release. I know we're covering a lot of well-trod paths, we're walking them with new players and they deserve the same courtesy we all got when we were new. Yes, for some of us the whole TES III package is more intuitive, but for others, who are well-versed in modding more recent games, the process appears (rightfully so by today's standards) unnecessarily complicated.

I would hope more seasoned members of this forum would be extra patient in the future. These new players aren't the troll-types we're used to from the long down-times we've experienced and we don't want to drive them away. Yes, we all get tired of answering the same questions day after day, that's why when I'm irritable, I let someone else answer the questions for a while.

Pointing folks to links instead of quoting and/or explaining, saying "read the stickies", and telling them to search longer/harder/better is just as disheartening to others as it is when someone says it to me, so I do my best to refrain from it.

sogar, you just keep asking your questions, we'll get your game up and running. Just give us old-timers a break if we sound cranky, okay?


Yes, sorry, I didn't mean to make so many threads. I feel bad about it too, lol. I wish there was a way you can delete your threads here, or else I would do it for some of my threads.
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Amber Hubbard
 
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Post » Thu Jul 28, 2011 12:28 am

I would guess so, just like the BSAs from the game. I think anything in the Data Files folder will overwrite the BSAs. I would guess a BSA with a later date would overwrite another BSA, but I don't know for sure. I almost never see people using BSAs.

:no: It won't be overwrite as a long you don't copy/extract the same BSA file into Data Files folder, but to make it work you must use BSAReg like Elaura told sogar or do what Jac describe.

Here is an easy tool called http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=376 (requires http://www.java.com/) which you can use to both browse or pack/unpack BSA's and register a BSA file.
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louise hamilton
 
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Post » Wed Jul 27, 2011 12:44 pm

I really don't intend to sound like a jerk. I just put things bluntly, and I think it is often misunderstood.

I do search, I just like having a backup plan, and second opinions as well.

That's fine, but the first page isn't much of a search.

snip

Yes, I expect a lot of new players. I even look forward to it, and I do try to help courteously. But if someone isn't going to give that much effort to search, I'm afraid they'll give up on getting MW to run because, like you said, it is difficult to get everything playing nicely.

Even if they are new, people should know to search a little, especially the threads. Stickies should be a given. We all know how often a new mod recommendation threads pop up. Like you, I usually leave it to someone else when it's the X number of X thread made in a week. It's not just about the forums though; knowing how to search is just a good skill to have.

Yes, sorry, I didn't mean to make so many threads. I feel bad about it too, lol. I wish there was a way you can delete your threads here, or else I would do it for some of my threads.

No, I really don't have a problem with the amount of threads you made. Most are mod conflicts, which as I said are different. But not even going beyond the first result page is well, bad, in my opinion. I completely understand being excited to get the game up and running, especially if you are new to it. If you are new, I still recommend not using any mods that change a lot though, despite how tempting it is.

Don't feel bad about the threads you made.


:no: It won't be overwrite as a long you don't copy/extract the same BSA file into Data Files folder, but to make it work you must use BSAReg like Elaura told you or do what Jac describe to you.

Here is an easy tool called http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=376 (requires http://www.java.com/) which you can use to both browse or pack/unpack BSA's and register a BSA file.

I know all about BSA Browser. It sure takes a long time to extract for me though. Though I meant just putting a texture into the Data Files folder will overwrite the main BSAs. Well, I guess overwrite isn't the best term to use because no file is changed. The game just uses it instead of the BSA.

Neither Elaura nor Jac were talking to me, by the way. Did you mistake me with OP?
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Sweet Blighty
 
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Post » Wed Jul 27, 2011 3:38 pm



Neither Elaura nor Jac were talking to me, by the way. Did you mistake me with OP?

Oops. Yes and corrected. :blush:
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michael flanigan
 
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Post » Wed Jul 27, 2011 9:22 am

sogar => Welcome to the forum, have a http://images.uesp.net//c/c4/Fishystick.jpg
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Lisha Boo
 
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Post » Wed Jul 27, 2011 8:05 am

I just figured if I can't find it on the first search page, I wouldn't be able to find it on the other pages, since the results just becomes more unrelated as the pages continues.

And I have another question, am I suppose to use Connary's Texture pack with the Visual Pack? Or should I just use connary's texture pack alone and delete the Visual Pack from my morrowind folder?

sogar => Welcome to the forum, have a http://images.uesp.net//c/c4/Fishystick.jpg


Thanks! I like fish sticks.
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Jordyn Youngman
 
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Post » Wed Jul 27, 2011 10:36 pm

You can use both texture packs, but if they both change the same texture the one that was installed last will be the one you see in-game. The texture packs replace the default textures of the game. In the case of Connary's .bsa it will depend on the date of the .bsa. All of the files inside the .bsa will inherit the date of the .bsa. If the Connary .bsa is dated later than the files in the MW texture pack, then the Connary textures will be the ones you see.





KF
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!beef
 
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Post » Wed Jul 27, 2011 4:23 pm

you could always just un pack the bsa files and then pick and choose what textures you want. then you could start with the visual pack and only overwrite the particular files that you want to replace with connarys.
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Liv Staff
 
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Post » Wed Jul 27, 2011 9:10 pm

Which one do you guys use anyways?
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Nikki Hype
 
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Post » Thu Jul 28, 2011 12:18 am

I use a combination of Connary's and Visual Pack. Visual Pack has certain textures replaced that Connary's does not, but I prefer Connary's textures on the whole. So I usually install Visual Pack first, and then install Connary's second; I get all of Connary's textures, and the ones that Connary's didn't cover, are still there from the Visual Pack.
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Hearts
 
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Post » Wed Jul 27, 2011 7:24 pm

There is huge variation in what people use, but a lot of new people start with the Overhaul. Personally I go with Ultimate Textures, overwritten with connary (not in BSA's), assorted small texutre packages, individually selected textures, and customized textures.
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Crystal Birch
 
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Post » Wed Jul 27, 2011 12:36 pm

I use a combination of texture packs, but I avoid connary's. There is nothing wrong with them, they won't break your game, but I try to avoid large high res texture packs because they tend to slow down my game. I prefer to spend my FPS on body textures, lighting and shaders. There are just too many other texturer's to list them all, but off the top of my head . . . Mr Swiveller, AnOldFriend, Vurt, wolli, tronvillian, muspila, vality . . . and on and on.
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Wayne W
 
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Post » Wed Jul 27, 2011 1:10 pm

Chesko responded the way that i have seen quite a few others also respond in the past. while i do not start with the visual pack personally i can say that my game is retextured using many different modders works even down to my misc items and ingredients that is unless it has a custom or altered mesh then you may not get the desired look if using a texture that wasnt made to go with it with.

and if all else fails and i cant find a particular texture i like made by anyone then there is always the option to make one myself.
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Trish
 
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Post » Wed Jul 27, 2011 5:52 pm

Me too, mystery. I could never exactly recreate my installation because I use bits and pieces from lots of replacers. Another reason I don't like big packs is that sometimes a modder who really loves one style and is really good at it, but doesn't like other styles and it shows.

Oh, Taddeus is another texturer, his On the Rocks series is great!
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jasminε
 
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Post » Wed Jul 27, 2011 11:03 am

I use a combo of Richer textures, Connary's (non-bsa) and a few small replacers for misc items.

Richer Textures is my favorite mega-pack. :D



KF
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Chloe Yarnall
 
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